Leeroy, chaotic male albae Jedi ------- |@d...| |$....| |.....| --+---- [Leeroy the Youngling] St17 Dx5 Co9 In6 Wi15 Ch8 JedAlbMalCha Dlvl:1 $0 HP29(29) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: magic resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 98% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: shuriken (turn 59) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 90) The following skill became untrainable after a while: javelin (turn 29654) The following skill couldn't be trained before a certain turn number is reached: saber (turn 57635) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44650 Monster spawn increase reached its maximum at turn 93904 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1317486 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: karmic mold (freq bonus 24) The monster species that spawned more often: ambassador gappier (freq bonus 15) The monster species that spawned more often: duam xnaht agent (freq bonus 24) The monster species that spawned more often: topaz mold (freq bonus 36) The monster species that spawned more often: card force fungus (freq bonus 4) The monster species that spawned more often: inka exterminator (freq bonus 9) The monster species that spawned more often: xorn jelly (freq bonus 4) The monster species that spawned more often: edgy patch (freq bonus 10) The monster species that spawned more often: karate scrub (freq bonus 7) The monster species that spawned more often: evil colony (freq bonus 12) The monster species that spawned more often: cancelling sphere (freq bonus 6) The monster species that spawned more often: sapphire golem (freq bonus 4) The monster species that spawned more often: ultramarine force patch (freq bonus 5) The monster species that spawned more often: Miss Schrack (freq bonus 20) The monster species that spawned more often: menelrog (freq bonus 16) The monster species that spawned more often: sensei twen (freq bonus 5) The monster species that spawned more often: drydrip warp patch (freq bonus 33) The monster species that spawned more often: pink mushroom (freq bonus 3) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 8) The monster species that spawned more often: drakee (freq bonus 12) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 12) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 8) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 6) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: undead dunmer The monster species that never randomly spawned: sea man The monster species that never randomly spawned: indigo mold The monster species that never randomly spawned: hairy mushroom The monster species that never randomly spawned: Dantrag The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: infernal device The monster species that never randomly spawned: Sunali's hiking boot The monster species that never randomly spawned: real chromatic hound The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 17) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 5) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 10) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 4) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 79) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 38) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 1) Trap randomization happened for 1 in 646 traps Next attribute increase check would have come at turn 591 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (499) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (fingerless gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (twisted visor helmet) * skullcap (kitchen hat) * flack helmet (golden helmet) * crystal helm (radio helmet) * mining helm (musical helmet) * field helm (internet helmet) * helm of safeguard (frequent helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (light gloves) * commander gloves (ice-cold gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (heroine mocassins) * boots of safeguard (lolita boots) Scrolls scroll of healing (HUFFI MUFFI GUFFI) scroll of mana (EARNINGS SERVICES) scroll of phase door (DEFINITELY NOT THE ORACLE) scroll of standard id (BERRYTOWNS NEXT TOP MODEL) scroll of cure (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) * scroll of extra healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of greater mana restoration (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.