Leeroy, lawful male asgardish Feminist --------------------## |@.................-,# |..................|,# -------------- |.......$..........|,# |..<.........| |.................`|,# |............| |..................|,# |............. --------------------,# |............| #,# -------+-.---- #,# ,,### #,##### #,,,# #,,,,,# ------------.--- #####,,###|{`..#.........| #,,,,,................ ,,,###|......#.......| |..............+ |.#.....#......| ....#.....``...+ ---------------- [Leeroy the Rebel Woman] St13 Dx10 Co9 In4 Wi5 Ch16 FemAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC2 Exp1 T115 Latest messages There is ice here. This is a bubble, which causes stunning. Really step into it? [yn] (n) There is a wall in the way! This door is locked. (3x) In what direction? [hykulnjb><] What do you want to use or apply? [acef or ?*] In what direction do you want to lash out? [h>] You start chopping at the door. You hit the door with all your might. You break through the door. There is a wall in the way! The door resists! The door opens. The jackal bites you! [-1 -> 18] You kill the jackal! You kill the twen! There is a wall in the way! # (3x) Really quit [yes/no]? Your inventory Weapons a - an uncursed rotted +0 high-heeled sandal (weapon in hand) {1} b - 20 uncursed +0 shuriken (in quiver) {0} c - an uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a cursed +0 pair of killer heels (being worn) {8} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} Gems g - 30 uncursed +0 rocks {0} h - an uncursed +0 worthless piece of cyan glass {1} i - 9 blessed +1 rocks {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: speed Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 94 Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 99% Tool drop chance was reduced to 66% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: searching (turn 28) The following skill became untrainable if you tried to train it too early: scimitar (turn 725) The following skill became untrainable after a while: club (turn 8064) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 30167) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55524 Monster spawn increase reached its maximum at turn 372058 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 756864 The monster class that cannot be genocided was grue Today, this monster class was always generated invisible: human or elf The monster class that was spawned more often: pudding or ooze (freq bonus 8) The monster species that spawned more often: mini rub monster (freq bonus 30) The monster species that spawned more often: lava blob (freq bonus 20) The monster species that spawned more often: disgusting colony (freq bonus 54) The monster species that spawned more often: creeping 42 (freq bonus 36) The monster species that spawned more often: grenade launcher (freq bonus 30) The monster species that spawned more often: falling warp fungus (freq bonus 30) The monster species that spawned more often: wolfhound of flora (freq bonus 40) The monster species that spawned more often: magenta slime (freq bonus 26) The monster species that spawned more often: normalized preselected (freq bonus 33) The monster species that spawned more often: Sealtiel (freq bonus 22) The monster species that spawned more often: werefireelemental (freq bonus 120) The monster species that spawned more often: cylon centurion (freq bonus 36) The monster species that spawned more often: Doctor Frankenstein (freq bonus 36) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 66) The monster species that spawned more often: warrior changed (freq bonus 136) The monster species that spawned more often: abnormal growth (freq bonus 30) The monster species that spawned more often: amorphous mold (freq bonus 60) The monster species that spawned more often: undead twelph (freq bonus 66) The monster species that spawned more often: vivid laser (freq bonus 144) The monster species that spawned more often: wind patch (freq bonus 52) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster species that never randomly spawned: hidebound demodulation unnatural The monster species that never randomly spawned: widow of death The monster species that never randomly spawned: hangar dwelled The monster species that never randomly spawned: hunting terror The monster species that never randomly spawned: sexxy robber The monster species that never randomly spawned: multicolor grue The monster species that never randomly spawned: ruby force fungus The monster species that never randomly spawned: nutritionally inputted The monster species that never randomly spawned: blue giant The monster species that never randomly spawned: incidentally shoeing The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 30) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 20) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 7) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 37) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 11) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 8) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 13) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 17) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Trap randomization happened for 1 in 37 traps Next attribute increase check would have come at turn 1749 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 8 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from being a stoned chiller (0) You had 1384 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (side zip boots) Scrolls scroll of healing (LAD OS GA TIL CITADELLET) scroll of mana (FIRE IN THE ASS HOLE) scroll of phase door (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of standard id (IMB AXES MUMMIES) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of extra healing (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of greater mana restoration (NNEGI WU AKWUNA NNAGI WU ONYE OHI) Tools leather leash (leash) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (22 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feminist...