Leeroy, lawful male asgardish Rogue -------------- |...........$| |...........F. +.d.@........| |............. -------------- [Leeroy the Footpad] St6 Dx16 Co17 In7 Wi11 Ch8 RogAsgMalLaw Dlvl:1 $1673 HP19(19) Pw7(7) AC3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 10 uncursed +0 daggers (alternate weapon; not wielded) {40} c - 28 uncursed +0 darts (in quiver) {0} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 2 blessed finalized scrolls of gold detection {0} g - 2 blessed scrolls of gold detection {0} h - a blessed finalized scroll of teleportation {0} i - 3 blessed scrolls of teleportation {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Potions e - an uncursed potion of sickness {0} Tools j - an uncursed lock pick {0} k - an uncursed oilskin sack {5} l - an uncursed blindfold {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: improved vision You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 41% Ring drop chance was reduced to 90% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 92% Armor drop chance was reduced to 76% Tool drop chance was reduced to 81% Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 819) The following skill became untrainable after a while: polearms (turn 39457) The following skill couldn't be trained before a certain turn number is reached: whip (turn 19931) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48815 Monster spawn increase reached its maximum at turn 117028 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7640256 The monster class that cannot be genocided was blob The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: giant dragon turtle (freq bonus 8) The monster species that spawned more often: bright violet force patch (freq bonus 9) The monster species that spawned more often: brown yeek (freq bonus 9) The monster species that spawned more often: fearful trove (freq bonus 2) The monster species that spawned more often: heal slime (freq bonus 18) The monster species that spawned more often: yeek (freq bonus 8) The monster species that spawned more often: glowing warp fungus (freq bonus 9) The monster species that spawned more often: Isabel (freq bonus 12) The monster species that spawned more often: gilt kinship (freq bonus 8) The monster species that spawned more often: bang bag (freq bonus 21) The monster species that spawned more often: unknown woman (freq bonus 4) The monster species that spawned more often: scratch trove (freq bonus 24) The monster species that spawned more often: unfortunate forest (freq bonus 6) The monster species that spawned more often: cognizance atherosclerotic (freq bonus 18) The monster species that spawned more often: thanked winced (freq bonus 15) The monster species that spawned more often: special warp fungus (freq bonus 8) The monster species that spawned more often: tapioca pudding (freq bonus 40) The monster species that spawned more often: undead undertaker (freq bonus 10) The monster species that spawned more often: trap patch (freq bonus 24) The monster species that spawned more often: nasty turret (freq bonus 30) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 16) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: winner scarab The monster species that never randomly spawned: elder minotaur The monster species that never randomly spawned: golden naga The monster species that never randomly spawned: moyatto ball The monster species that never randomly spawned: small rust monster The monster species that never randomly spawned: black ripper The monster species that never randomly spawned: giant brass ant The monster species that never randomly spawned: undead wizard The monster species that never randomly spawned: reuvir The monster species that never randomly spawned: embarrassment phototrophic The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 14) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 5) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 17) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 4) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 4) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 18) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 5) Trap randomization happened for 1 in 325 traps Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having a sight bonus (0) You had 1498 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (1000) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of teleportation (PHORPHORBA BAIBO PHORBORBA) scroll of healing (TUOE DISNI) scroll of mana (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of phase door (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of standard id (BITING WITH COOL TUSK MAYBE FREEZED) scroll of cure (DARTS DIVINATIONS TRAPSANDDOORS) * scroll of extra healing (HEAL A WOUND BY CALLING MANSERVENT) * scroll of greater mana restoration (SUDDENLY THE DUNGEON COLLAPSES) Potions potion of sickness (illegal) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.