Leeroy, chaotic male albae Zyborg --- .@| ..| [Leeroy the Tin Can] St9 Dx14 Co14 In12 Wi14 Ch10 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC-4 Exp1 T11 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Unknown command 'M-O'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to take off? [a or ?*] You finish taking off your suit. What do you want to wear? [a or ?*] You are putting on a plate mail. You finish your dressing maneuver. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - an uncursed +1 green lightsaber (1303) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 99% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 92% Tool drop chance was reduced to 77% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: short sword (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 150) The following skill became untrainable after a while: dart (turn 16070) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 40755) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 138733 Monster spawn increase reached its maximum at turn 204634 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2751926 The monster class that cannot be genocided was elemental The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: giant copper ant (freq bonus 8) The monster species that spawned more often: Scratching Maria (freq bonus 24) The monster species that spawned more often: borborygmatic coruscative (freq bonus 21) The monster species that spawned more often: spikiest moronic monogamistic stepchild (freq bonus 20) The monster species that spawned more often: killer food ration (freq bonus 5) The monster species that spawned more often: Martin (freq bonus 7) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 56) The monster species that spawned more often: sprinkling elucidator gusseting girly weight (freq bonus 12) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 10) The monster species that spawned more often: decadent unsymmetrically (freq bonus 18) The monster species that spawned more often: Shudde Mell (freq bonus 12) The monster species that spawned more often: cantoned blunge (freq bonus 90) The monster species that spawned more often: undead necromancer (freq bonus 4) The monster species that spawned more often: gorgon fly (freq bonus 36) The monster species that spawned more often: hup sheeting (freq bonus 14) The monster species that spawned more often: purple draconian (freq bonus 24) The monster species that spawned more often: Y'golonac (freq bonus 36) The monster species that spawned more often: hellblade (freq bonus 3) The monster species that spawned more often: Micha (freq bonus 8) The monster species that spawned more often: loud patch (freq bonus 16) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 6) The monster species that never randomly spawned: master orange dragon The monster species that never randomly spawned: exotism afoot The monster species that never randomly spawned: haunter The monster species that never randomly spawned: clock warp fungus The monster species that never randomly spawned: sociosexual unhitching overrated bilged The monster species that never randomly spawned: hound of Tindalos The monster species that never randomly spawned: sidetracked wheeled The monster species that never randomly spawned: probe colony The monster species that never randomly spawned: Amy BSOD The monster species that never randomly spawned: snitching baring The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 70) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 20) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 39) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 10) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 4) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 4) Trap randomization happened for 1 in 487 traps Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having speed (0) You had 1490 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (76) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (CURSED PLUS3 DOUBLE BREXIT) scroll of mana (PEWDYWYPIE) scroll of phase door (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of standard id (I HERE SOMETHING) scroll of cure (LONG YU DE LILIANG) * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE) * scroll of greater mana restoration (INE IGO PIO) Wands wand of solar beam (black) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 0 points,