Leeroy, chaotic male albae Monk ----------- |.........| |.........| |@......`.| |.........| -d------ -- [Leeroy the Candidate] St15 Dx10 Co9 In6 Wi7 Ch7 MonAlbMalCha Dlvl:1 $0 HP25(25) Pw17(17) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. food rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach. scroll of ice - This is a scroll. Color: bright blue. Material: paper. Appearance: THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Normal floor becomes icy in a radius around you if you read this. food rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach. What do you want to take off? [ab or ?*] You finish taking off your gloves. What do you want to take off? [b or ?*] You finish taking off your suit. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: curse resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 55 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 63% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 92% Food drop chance was reduced to 90% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: pick-axe (turn 16) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 272) The following skill became untrainable after a while: missile weapons (turn 42003) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 57563) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75781 Monster spawn increase reached its maximum at turn 124688 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9563004 The monster class that cannot be genocided was lizard The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: fourteen-headed hydra (freq bonus 6) The monster species that spawned more often: white boomer (freq bonus 8) The monster species that spawned more often: gray patch (freq bonus 48) The monster species that spawned more often: memory moss (freq bonus 21) The monster species that spawned more often: blazing fern sprout (freq bonus 9) The monster species that spawned more often: internet swarmer (freq bonus 4) The monster species that spawned more often: sociability fragment (freq bonus 24) The monster species that spawned more often: muk (freq bonus 4) The monster species that spawned more often: thorn rat (freq bonus 8) The monster species that spawned more often: alfred lugging (freq bonus 6) The monster species that spawned more often: banishment sphere (freq bonus 8) The monster species that spawned more often: hitec warp fungus (freq bonus 12) The monster species that spawned more often: weird stalk (freq bonus 12) The monster species that spawned more often: ruby warp patch (freq bonus 4) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 8) The monster species that spawned more often: telecast forcing monetary (freq bonus 42) The monster species that spawned more often: aquatic golem (freq bonus 15) The monster species that spawned more often: breaker crasher (freq bonus 6) The monster species that spawned more often: absoluter macabre satiate (freq bonus 6) The monster species that spawned more often: wigwam impoundable (freq bonus 24) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 16) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster species that never randomly spawned: wowed moly The monster species that never randomly spawned: pleaser swimmy The monster species that never randomly spawned: water fungus The monster species that never randomly spawned: eye of the unknown god The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: Malphas The monster species that never randomly spawned: thick master lich The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: hobbit racer The monster species that never randomly spawned: clock mushroom The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 33) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 333) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 42) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 87) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 7) Trap randomization happened for 1 in 292 traps Next attribute increase check would have come at turn 3216 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having corrosivity (0) You saw invisible You had 1498 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (1403) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor * leather gloves (paper gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (hacker helmet) * skullcap (scuba helmet) * flack helmet (middle-earth helmet) * crystal helm (greenery helmet) * mining helm (crested helmet) * field helm (secret helmet) * helm of safeguard (cone-shaped helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (old gloves) * commander gloves (viva gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (orange boots) * boots of safeguard (rain boots) Scrolls scroll of ice (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of healing (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of mana (MUDDIED SLEUTH) scroll of phase door (YOU AINT GETTING OUT OF HERE ALIVE) scroll of standard id (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of cure (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of extra healing (GARVEN DEH) * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) Spellbooks spellbook of healing (stylish) Potions potion of healing (black lily) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.