Leeroy, lawful male asgardish Poison Mage ------------ |......@...| |......$F..| |..........| --.--------- [Leeroy the Poison Mixer] St4 Dx12 Co13 In18 Wi8 Ch10 PoiAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 34 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 94% Ring drop chance was reduced to 85% Wand drop chance was reduced to 40% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 87% Armor drop chance was reduced to 90% Tool drop chance was reduced to 89% Food drop chance was reduced to 65% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: trident (turn 24) The following skill became untrainable if you tried to train it too early: general combat (turn 60) The following skill became untrainable after a while: bow (turn 15171) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 55452) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43339 Monster spawn increase reached its maximum at turn 109086 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2006571 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: unisex infirmed (freq bonus 3) The monster species that spawned more often: group hobbit (freq bonus 12) The monster species that spawned more often: acquiescing orgiastic sulk (freq bonus 8) The monster species that spawned more often: disrupter turret (freq bonus 8) The monster species that spawned more often: mistrial drone cheeping (freq bonus 8) The monster species that spawned more often: nitrogen heiled cessing (freq bonus 8) The monster species that spawned more often: cannon golem (freq bonus 3) The monster species that spawned more often: anti-vampire (freq bonus 3) The monster species that spawned more often: tasloi boss (freq bonus 9) The monster species that spawned more often: trelon (freq bonus 6) The monster species that spawned more often: lygrog (freq bonus 15) The monster species that spawned more often: concorde 6 (freq bonus 12) The monster species that spawned more often: adventurer gnome (freq bonus 4) The monster species that spawned more often: holy shit (freq bonus 16) The monster species that spawned more often: meddling embroiderer villain (freq bonus 24) The monster species that spawned more often: hc model (freq bonus 24) The monster species that spawned more often: grantable scourer (freq bonus 32) The monster species that spawned more often: spearow (freq bonus 12) The monster species that spawned more often: real retention hound (freq bonus 24) The monster species that spawned more often: cerulean stalk (freq bonus 16) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 3) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 6) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 8) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster species that never randomly spawned: weeping vampire The monster species that never randomly spawned: flame spider The monster species that never randomly spawned: pile of creeping gold coins The monster species that never randomly spawned: carboy vising sardine The monster species that never randomly spawned: lurker right here The monster species that never randomly spawned: former prisoner The monster species that never randomly spawned: wood spider The monster species that never randomly spawned: green force fungus The monster species that never randomly spawned: sepia fungus The monster species that never randomly spawned: wrap cube The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 7) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 13) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 6) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 12) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 19) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 9) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 2) Trap randomization happened for 1 in 859 traps Next attribute increase check would have come at turn 213 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (714) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (pastel cloak) Scrolls scroll of identify (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of healing (SLARSHING SHARP A LEAVE AT KEY) scroll of mana (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of phase door (WELCOME TO THE ASTRAL PLANE) scroll of standard id (CUTME) scroll of cure (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) * scroll of extra healing (BASA MAINASA 1 MINETA MA AUCHA) * scroll of greater mana restoration (MULEPUPUSCHE A BIG ONE) Spellbooks spellbook of confuse monster (unavailable) spellbook of protection (disrupted) spellbook of cure blindness (frosty) spellbook of poison blast (black-listed) Potions potion of water (clear) Rings ring of teleportation (black onyx) Wands wand of poison (tetragonal) wand of venom scattering (refracted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 107 points, Since you escaped early, the score list will not be checked.