Leeroy, chaotic male albae Jedi -------- |......| |...@..| |...d..| |......| --.----- . [Leeroy the Youngling] St17 Dx11 Co7 In9 Wi15 Ch3 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC5 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You can't go up here. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: teleport control You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 6% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 47% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 16% of the time only Monster death drops spawned with only 70% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: saber (turn 1) The following skill became untrainable if you tried to train it too early: elemental spells (turn 594) The following skill became untrainable after a while: enchantment spells (turn 55520) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 43319) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41482 Monster spawn increase reached its maximum at turn 106238 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1281700 The monster class that cannot be genocided was jelly The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: hezrou (freq bonus 9) The monster species that spawned more often: boar aggravated (freq bonus 9) The monster species that spawned more often: abyss wraith (freq bonus 21) The monster species that spawned more often: kobold cleric (freq bonus 20) The monster species that spawned more often: great inertia wyrm (freq bonus 6) The monster species that spawned more often: magic flute king (freq bonus 48) The monster species that spawned more often: infection spreadmaster (freq bonus 7) The monster species that spawned more often: Juen (freq bonus 18) The monster species that spawned more often: small dog-man (freq bonus 24) The monster species that spawned more often: horned demon (freq bonus 6) The monster species that spawned more often: hidden trove (freq bonus 6) The monster species that spawned more often: q=mWXnVQZ=0-dsjG