Leeroy, chaotic male albae Fencer -.-.--- |...... H@....| ..@....| ---...... |.....| ------- [Leeroy the Alcor] St10 Dx10 Co13 In10 Wi4 Ch3 FenAlbMalCha Dlvl:1 $0 HP20(20) Pw22(22) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. short sword named Robin's Yolk - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. This is not a real artifact, and therefore it doesn't actually do anything special. What do you want to wield? [- ab or ?*] You don't have that object. What do you want to wield? [- ab or ?*] Never mind. # (3x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 185 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 49 Monsters only dropped their equipment with 97% chance Wand drop chance was reduced to 78% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 97% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: bow (turn 4) The following skill became untrainable if you tried to train it too early: sexy flats (turn 130) The following skill became untrainable after a while: attack spells (turn 32020) The following skill couldn't be trained before a certain turn number is reached: searching (turn 82540) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56924 Monster spawn increase reached its maximum at turn 333104 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 823112 The monster class that cannot be genocided was centaur The monster class that was spawned more often: light (freq bonus 3) The monster species that spawned more often: rusty mimic (freq bonus 8) The monster species that spawned more often: humorist castrati (freq bonus 20) The monster species that spawned more often: Sunali's hiking boot (freq bonus 4) The monster species that spawned more often: dwarven mastah (freq bonus 20) The monster species that spawned more often: yes yes (freq bonus 66) The monster species that spawned more often: large mind flayer (freq bonus 10) The monster species that spawned more often: poetic serenade (freq bonus 5) The monster species that spawned more often: ureic subschedule (freq bonus 30) The monster species that spawned more often: prosperity reciprocate (freq bonus 16) The monster species that spawned more often: outmaneuvered mucker (freq bonus 4) The monster species that spawned more often: clomp reached (freq bonus 10) The monster species that spawned more often: cuke glassily (freq bonus 12) The monster species that spawned more often: eldritch spore (freq bonus 21) The monster species that spawned more often: elder deep dragon (freq bonus 24) The monster species that spawned more often: chanting spirit (freq bonus 8) The monster species that spawned more often: haggard veepee (freq bonus 15) The monster species that spawned more often: two-winged shape (freq bonus 24) The monster species that spawned more often: vampire bunny (freq bonus 8) The monster species that spawned more often: skeletal hound (freq bonus 14) The monster species that spawned more often: venom spider (freq bonus 16) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: sinorn The monster species that never randomly spawned: hc schoolgirl The monster species that never randomly spawned: grandpa The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: fallen shaman The monster species that never randomly spawned: tribble The monster species that never randomly spawned: Johanetta's winter boot The monster species that never randomly spawned: Mailie's stiletto The monster species that never randomly spawned: ultimate permamimic The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 70) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 37) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 18) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 5) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 10) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 67) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 11) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 11) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 8) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 1) Trap randomization happened for 1 in 649 traps Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (158) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (ruined helmet) * skullcap (spinning helmet) * flack helmet (steel helmet) * crystal helm (radio helmet) * mining helm (dream helmet) * field helm (tight helmet) * helm of safeguard (dim colored helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (comfortable gloves) * field gloves (fighting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (pink sneakers) * boots of safeguard (arcane boots) Scrolls scroll of healing (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of mana (FIVE NIGHTS AT FIQS) scroll of phase door (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of standard id (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of cure (FORMAT C) * scroll of extra healing (KATNISS SHOT PEETA IN THE HEAD) * scroll of greater mana restoration (NUMB IF HITTED SERIOUS IF HURT) Rings ring of increase accuracy (transparent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.