Leeroy, lawful male dwarven Barbarian -------- -----.......----- ...f............| |...@...........| |:......$.......| -----.......----- ------ - [Leeroy the Plunderer] St11 Dx11 Co17 In8 Wi5 Ch6 BarDwaMalLaw Dlvl:1 $0 HP24(24) Pw5(5) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 210 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 42 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 80% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 93% Food drop chance was reduced to 89% Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2) The following skill became untrainable if you tried to train it too early: hammer (turn 560) The following skill became untrainable after a while: chaos spells (turn 39175) The following skill couldn't be trained before a certain turn number is reached: riding (turn 42774) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36616 Monster spawn increase reached its maximum at turn 62753 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1237016 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: naga (freq bonus 8) The monster species that spawned more often: conn stile charted (freq bonus 18) The monster species that spawned more often: gray speeze (freq bonus 36) The monster species that spawned more often: null force patch (freq bonus 22) The monster species that spawned more often: shoggoth blob (freq bonus 24) The monster species that spawned more often: coach virginity (freq bonus 72) The monster species that spawned more often: porter Olog-hai (freq bonus 40) The monster species that spawned more often: randomizing dotingly (freq bonus 96) The monster species that spawned more often: marten (freq bonus 60) The monster species that spawned more often: black stalk (freq bonus 33) The monster species that spawned more often: umbra warp patch (freq bonus 28) The monster species that spawned more often: goblin shaman (freq bonus 22) The monster species that spawned more often: difficult ghost (freq bonus 66) The monster species that spawned more often: ego eraser monster (freq bonus 27) The monster species that spawned more often: toked anele coeducation (freq bonus 60) The monster species that spawned more often: joisted loggie wild homeliest wannest exuding (freq bonus 120) The monster species that spawned more often: divination eye (freq bonus 27) The monster species that spawned more often: bettered jabbing (freq bonus 27) The monster species that spawned more often: persian (freq bonus 120) The monster species that spawned more often: aquatic golem (freq bonus 30) The monster species that spawned more often: rapidash (freq bonus 66) The monster trait that was more common: monsters that usually spawn tame (freq bonus 8) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: huntress The monster species that never randomly spawned: fritting rewedding lapin bastinado glaive The monster species that never randomly spawned: opal patch The monster species that never randomly spawned: exploitability turret The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: tooth jugging borrow The monster species that never randomly spawned: postfixed prancing delectation devout The monster species that never randomly spawned: secluded patch The monster species that never randomly spawned: diabolic shaman The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 20) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 31) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 55) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 11) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 8) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 4) Trap randomization happened for 1 in 326 traps Next attribute increase check would have come at turn 1043 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having dimmopathy (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (111) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (musical helmet) * skullcap (rural helmet) * flack helmet (arduous helmet) * crystal helm (tasseled helmet) * mining helm (meso helmet) * field helm (cone-shaped helmet) * helm of safeguard (anachrononononaut helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (velvet gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (castlevania boots) * boots of safeguard (spider boots) Scrolls scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (WH40K) scroll of phase door (UMUTO QUACK) scroll of standard id (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of cure (EFFAITH ANDWYOL STATWS) * scroll of extra healing (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of greater mana restoration (TINKERBELL HERE TO KICK UR ASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.