Leeroy, lawful male dinosaur Barbarian --- .@d %.. [Leeroy the Plunderer] St18/03 Dx11 Co16 In7 Wi9 Ch8 BarDinMalLaw Dlvl:1 $0 HP30(30) Pw5(5) AC5 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dinosaur Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You don't know any spells right now. # (2x) You kill the jackal! (2x) battle-axe - This is a weapon. Color: cyan. Material: iron. Appearance: double-headed axe. You can wield it to attack enemies. Some weapons are also suitable for throwing. A heavy two-handed axe that does moderate damage. It can be used to chop down trees. battle-axe - This is a weapon. Color: cyan. Material: iron. Appearance: double-headed axe. You can wield it to attack enemies. Some weapons are also suitable for throwing. A heavy two-handed axe that does moderate damage. It can be used to chop down trees. short sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: wallwalking You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 37 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 75% Wand drop chance was reduced to 80% Implant drop chance was reduced to 86% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 87% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: firearms (turn 20) The following skill became untrainable if you tried to train it too early: matter spells (turn 60) The following skill became untrainable after a while: healing spells (turn 48405) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 17860) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80250 Monster spawn increase reached its maximum at turn 167734 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1816038 The monster class that cannot be genocided was xorn The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: nibelung (freq bonus 30) The monster species that spawned more often: coquet usably pinned intransitively (freq bonus 30) The monster species that spawned more often: radiant mushroom (freq bonus 6) The monster species that spawned more often: tiamat dragon (freq bonus 18) The monster species that spawned more often: master ghost (freq bonus 24) The monster species that spawned more often: mimic (freq bonus 18) The monster species that spawned more often: umbered flagellant (freq bonus 10) The monster species that spawned more often: shimmering draconian (freq bonus 12) The monster species that spawned more often: neurology thiamin (freq bonus 6) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 15) The monster species that spawned more often: seconded washwoman (freq bonus 72) The monster species that spawned more often: silver growth (freq bonus 30) The monster species that spawned more often: fanatic triad slave (freq bonus 5) The monster species that spawned more often: Kisuke (freq bonus 36) The monster species that spawned more often: stitcher reconstructed periodically affiliating naziism (freq bonus 6) The monster species that spawned more often: mutated battle bunny (freq bonus 54) The monster species that spawned more often: applying dallying winnow tything (freq bonus 36) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 10) The monster species that spawned more often: greater xorn (freq bonus 36) The monster species that spawned more often: big wand trove (freq bonus 10) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 6) The monster trait that was more common: monsters that usually spawn tame (freq bonus 6) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 24) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 3) The monster species that never randomly spawned: wager specimen The monster species that never randomly spawned: unburned galvanizing The monster species that never randomly spawned: bondage brutal The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: polarization peacetime trade The monster species that never randomly spawned: zephyr lord The monster species that never randomly spawned: nidogoddess The monster species that never randomly spawned: pretty buzzing nymph The monster species that never randomly spawned: blank force patch The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 15) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 28) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 15) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 92) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 38) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 190) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 9) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 10) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this trap was always invisible: unfair attack trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 8) Trap randomization happened for 1 in 614 traps Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having phasing (0) You had 1496 points of nutrition remaining You had discount action You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (198) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1XR Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (strip bandana) * skullcap (aluminium helmet) * flack helmet (wide metal helm) * crystal helm (long-hair helmet) * mining helm (plumed helmet) * field helm (poor helmet) * helm of safeguard (chain-aventailed helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (camouflage patterned gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (rain boots) * boots of safeguard (orange boots) Scrolls scroll of healing (CARPE DIEM) scroll of mana (FASTINTERRUPTREQUESTHACK) scroll of phase door (DAEDELDIDAET) scroll of standard id (I AM NOOB) scroll of cure (PURE VIRTUAL FUNCTION CALL) * scroll of extra healing (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of greater mana restoration (GENE FFS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (22 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.