Leeroy, chaotic male dinosaur Paladin ---------- |......@.| |....:...| |...$.f..| |........| ---------- [Leeroy the Fighter of Law] St10 Dx10 Co13 In8 Wi8 Ch16 PalDinMalCha Dlvl:1 $0 HP30(30) Pw15(20) AC3 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male dinosaur Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. You no longer feel tired. long sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic long sword that does respectable damage. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You don't have anything else to wear. What do you want to take off? [bcdef or ?*] You were wearing an uncursed +0 large shield {40}. The kitten misses the newt. What do you want to wear? [*] As a dinosaur, the only types of armor you can wear are suits and boots. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: curse resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 64% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 84% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 77% Tool drop chance was reduced to 83% Food drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 2) The following skill became untrainable if you tried to train it too early: divination spells (turn 6216) The following skill became untrainable after a while: lightsaber (turn 34495) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 35394) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30807 Monster spawn increase reached its maximum at turn 212757 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 635680 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: snake (freq bonus 9) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: Steel Angel (freq bonus 10) The monster species that spawned more often: testified convey (freq bonus 60) The monster species that spawned more often: drydrip fungus (freq bonus 96) The monster species that spawned more often: slow mold (freq bonus 44) The monster species that spawned more often: Antitank Kop (freq bonus 56) The monster species that spawned more often: sukkiri flower (freq bonus 66) The monster species that spawned more often: time tempest (freq bonus 48) The monster species that spawned more often: boa constrictor (freq bonus 72) The monster species that spawned more often: hole force fungus (freq bonus 22) The monster species that spawned more often: elf zombie (freq bonus 72) The monster species that spawned more often: chick (freq bonus 48) The monster species that spawned more often: flying umber hulk (freq bonus 36) The monster species that spawned more often: visualizer ranee (freq bonus 20) The monster species that spawned more often: false stalk (freq bonus 24) The monster species that spawned more often: locating semiprivate funned welched vibrancy (freq bonus 22) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 33) The monster species that spawned more often: son ballooner (freq bonus 22) The monster species that spawned more often: creeping copper coins (freq bonus 24) The monster species that spawned more often: scramming sturdy (freq bonus 44) The monster species that spawned more often: pharaoh sentai (freq bonus 30) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 16) The monster species that never randomly spawned: iceblock bug The monster species that never randomly spawned: mack conclusive The monster species that never randomly spawned: mirkwood spider The monster species that never randomly spawned: pustule lymphoid unwisely hippopotami The monster species that never randomly spawned: special force fungus The monster species that never randomly spawned: nightly patch The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: trash subnormally intriguing foxiest The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: gnomish psychic The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 14) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 3) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 20) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 4) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 182) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 62) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 51) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this trap was always invisible: slow gas trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 4) Trap randomization happened for 1 in 461 traps Next attribute increase check would have come at turn 533 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having free action (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1490 points of nutrition remaining You had discount action You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (246) You survived Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 0% 105% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Armor helmet (twisted visor helmet) leather gloves (odd pair of gloves) low boots (walking shoes) Scrolls scroll of healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of mana (IYI) scroll of phase door (WH40K) scroll of standard id (STAT STUNT IS MORE IMPORTANT) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) * scroll of extra healing (CONFUSION YOU FUXXOR) * scroll of greater mana restoration (DDOS ATTACK) Spellbooks spellbook of resist sleep (iranian) Rings ring of warning (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.