Leeroy, chaotic male albae Anachronounbinder --------------- ..'@.|.....Z..| |.............. ----------+---- [Leeroy the Hexorcist] St13 Dx6 Co11 In10 Wi9 Ch10 AcuAlbMalCha Dlvl:1 $0 HP22(22) Pw12(12) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Pick an object. ' a golem (tame brain golem called Roald Amundsen) (base level 9) (male) Accessing Pokedex entry for brain golem... Base statistics of this monster type: Base level = 9, difficulty = 10, AC = 5, magic resistance = 90, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists fire, cold, sleep, electricity, poison. No conveyed resistances. Big, not genocidable, breathless, amphibious, nonliving. May be eaten by vegans. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is a valid polymorph form. Attacks: 2d8, claw (punch, hit, etc.) - ordinary physical 2d8, claw (punch, hit, etc.) - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: slow digestion You could not have this property intrinsically: full nutrients Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 48 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 66% Armor drop chance was reduced to 69% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 53) The following skill became untrainable if you tried to train it too early: riding (turn 144) The following skill became untrainable after a while: petkeeping (turn 37490) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 13021) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76791 Monster spawn increase reached its maximum at turn 194666 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 455360 The monster class that cannot be genocided was orc The monster class that was spawned more often: rub monster (freq bonus 6) The monster species that spawned more often: mamono (freq bonus 11) The monster species that spawned more often: very old white dragon (freq bonus 60) The monster species that spawned more often: Icy Kop (freq bonus 32) The monster species that spawned more often: skilled ray (freq bonus 7) The monster species that spawned more often: Unveiled Grigori (freq bonus 42) The monster species that spawned more often: trap mold (freq bonus 16) The monster species that spawned more often: abyss fiend (freq bonus 72) The monster species that spawned more often: giant silver frog (freq bonus 20) The monster species that spawned more often: parenthetical leasehold (freq bonus 42) The monster species that spawned more often: infinitesimal difference (freq bonus 42) The monster species that spawned more often: atavistic smuggled (freq bonus 54) The monster species that spawned more often: laser turret (freq bonus 18) The monster species that spawned more often: chaos gazer (freq bonus 28) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 48) The monster species that spawned more often: Inspector Sergeant (freq bonus 28) The monster species that spawned more often: real inertia hound (freq bonus 16) The monster species that spawned more often: bright violet mold (freq bonus 12) The monster species that spawned more often: faberge sphere (freq bonus 16) The monster species that spawned more often: red balrog (freq bonus 8) The monster species that spawned more often: Molek (freq bonus 18) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: armored deflation overenthusiastically The monster species that never randomly spawned: nasty Tsathoggua spawn The monster species that never randomly spawned: jigged ballyhooing The monster species that never randomly spawned: intel scribe The monster species that never randomly spawned: spritzer The monster species that never randomly spawned: wheater The monster species that never randomly spawned: gnomish slime mage The monster species that never randomly spawned: grander fidgeting The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 5) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 141) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 220) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 26) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 5) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 5) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 11) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 44) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 4) Trap randomization happened for 1 in 229 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (263) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE GIAGGOSTUONO) scroll of mana (DOENERTELLER VERSACE) scroll of phase door (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of standard id (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of cure (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of extra healing (PERQUE SON ELS MESTRES) * scroll of greater mana restoration (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.