Leeroy, chaotic male albae Flame Mage -------- +...d..| |...._@| +......+ -------- [Leeroy the Spark] St9 Dx9 Co14 In13 Wi9 Ch7 FlaAlbMalCha Dlvl:1 $0 HP23(23) Pw25(25) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: shock resistance You could not have this property intrinsically: speed Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 75% Tool drop chance was reduced to 75% Food drop chance was reduced to 46% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: polymorphing (turn 41) The following skill became untrainable if you tried to train it too early: martial arts (turn 432) The following skill became untrainable after a while: sling (turn 12605) The following skill couldn't be trained before a certain turn number is reached: implants (turn 37881) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54397 Monster spawn increase reached its maximum at turn 148183 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3181437 The monster class that cannot be genocided was (null) The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 7) The monster species that spawned more often: ghost cube (freq bonus 40) The monster species that spawned more often: mermen trick desisting housesit (freq bonus 20) The monster species that spawned more often: lavender warp fungus (freq bonus 24) The monster species that spawned more often: carnivorous gel (freq bonus 3) The monster species that spawned more often: Nataliya (freq bonus 9) The monster species that spawned more often: litch demon (freq bonus 10) The monster species that spawned more often: autofarm black pudding (freq bonus 30) The monster species that spawned more often: Zalnok (freq bonus 12) The monster species that spawned more often: shadow breeder (freq bonus 9) The monster species that spawned more often: Malkantet (freq bonus 24) The monster species that spawned more often: thick potato (freq bonus 12) The monster species that spawned more often: silent wren (freq bonus 30) The monster species that spawned more often: escaladed senor (freq bonus 8) The monster species that spawned more often: brutely mesozoic (freq bonus 4) The monster species that spawned more often: Infested Bralani (freq bonus 72) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 28) The monster species that spawned more often: real nether hound (freq bonus 16) The monster species that spawned more often: water warp fungus (freq bonus 6) The monster species that spawned more often: scarab beetle (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 8) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster species that never randomly spawned: fetish The monster species that never randomly spawned: undead musician The monster species that never randomly spawned: gentian invidiously The monster species that never randomly spawned: unborn soul The monster species that never randomly spawned: unabsorbed wiglet The monster species that never randomly spawned: furious patch The monster species that never randomly spawned: Genjuro The monster species that never randomly spawned: trap fungus The monster species that never randomly spawned: venolisk The monster species that never randomly spawned: dark prostitute The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 7) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 6) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 13) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 11) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 12) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 76) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 1) Trap randomization happened for 1 in 775 traps Next attribute increase check would have come at turn 574 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having technicality (0) You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (1637) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of destroy armor (I AM THE BEST) scroll of healing (WOE AKUET AAAAAAA) scroll of mana (SUKI TOKIMEKI TO KISS) scroll of phase door (LITTLE STRAWBERRY ME BABY) scroll of standard id (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) scroll of cure (IHTFP) * scroll of extra healing (ITS TOO HEAVY FOR YOUR) * scroll of greater mana restoration (NHQDB IS ACTUALLY KERIOQDB) Spellbooks spellbook of flame sphere (turquoise) spellbook of fireball (received) spellbook of light (yellow-stained) Potions potion of fruit juice (violet-red) Rings ring of aggravate monster (cryptolocker) Wands wand of fire (inertron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.