Leeroy, chaotic male albae Acid Mage --------+--------- |................| |........d.......| -$......@........| |................| |................| ------------------ [Leeroy the Oozer] St7 Dx10 Co11 In13 Wi9 Ch4 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw26(26) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 33 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 83% chance Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 88% Potion drop chance was reduced to 77% Tool drop chance was reduced to 62% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: occult spells (turn 13) The following skill became untrainable if you tried to train it too early: implants (turn 115) The following skill became untrainable after a while: enchantment spells (turn 52731) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 49733) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29898 Monster spawn increase reached its maximum at turn 71463 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 919302 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: orc (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 3) The monster species that spawned more often: wrested frantically implanting sanatorium (freq bonus 64) The monster species that spawned more often: chawed solemnize paving (freq bonus 9) The monster species that spawned more often: Planetar (freq bonus 4) The monster species that spawned more often: sunflower (freq bonus 8) The monster species that spawned more often: lasso smattering yogin (freq bonus 14) The monster species that spawned more often: teacherage baldest (freq bonus 36) The monster species that spawned more often: mason (freq bonus 6) The monster species that spawned more often: Randonir (freq bonus 9) The monster species that spawned more often: darker thief (freq bonus 3) The monster species that spawned more often: wringer impregnated (freq bonus 18) The monster species that spawned more often: fiendish prick (freq bonus 54) The monster species that spawned more often: random number generator (freq bonus 12) The monster species that spawned more often: elasticity pervader (freq bonus 32) The monster species that spawned more often: ordinary coronal (freq bonus 12) The monster species that spawned more often: ancient black dragon (freq bonus 6) The monster species that spawned more often: wrinkled warp fungus (freq bonus 14) The monster species that spawned more often: petro warp fungus (freq bonus 15) The monster species that spawned more often: metamorphosed nupperibo (freq bonus 48) The monster species that spawned more often: colossal clockwork war-machine (freq bonus 5) The monster species that spawned more often: reaccustoming accountantship (freq bonus 30) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster species that never randomly spawned: elemental lich The monster species that never randomly spawned: saintdom federation jawbreaker jerkiest cavilling The monster species that never randomly spawned: balmier neptunium The monster species that never randomly spawned: Eveline's dancing shoe The monster species that never randomly spawned: teal warp patch The monster species that never randomly spawned: latinized yarning beam pillared racoon sneaking stagnant The monster species that never randomly spawned: palpitation dizzily The monster species that never randomly spawned: Elena's combat boot The monster species that never randomly spawned: groundwork bunkered The monster species that never randomly spawned: hateful soul The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 19) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 3) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 19) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 15) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 2) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (359) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) scroll of healing (ATTACK BY MOVING FAST) scroll of mana (MOVE RISED SLOW) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of cure (KRUIEMEDISYNE) * scroll of extra healing (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) * scroll of greater mana restoration (B T M M M M M) Spellbooks spellbook of acid sphere (paperback) spellbook of acid stream (raw) Potions potion of water (clear) Rings ring of slow digestion (fragile) Wands wand of acid (gelatinous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.