Leeroy, chaotic male albae Jedi -- .- ... ----... --- --- |..... ..-- ..- -- --.... -- --.-- ---...| ---... -... ---..... Z .-- ---.-.--|.....| |....- .... |......- -.-- |......--....- ---....| .... |......| ---..-- |............| --..... ... -- --.....h- --.....| -...........| --.....- -... ----.--...G.... |......-- |...........|--.....^-- -................ |.......----..........- |........| |.............M.-- -...................----........--- -.............@$.-----------.............--..%%|.............| ---.......%`)........................%.....----........| --......%)----------..............----------|.......-- |........- --............-- --.--......-- |..>......| |.............| |..........| |........-- |.....--.....-- --......<..| ----.|..-- ---.------.--- ---.--..--- ------ --- --- ------- [Leeroy the Jedi Apprentice] St18 Dx5 Co18 In9 Wi14 Ch6 JedAlbMalCha Min:4 $71 HP0(124) Pw72(72) AC8 Xp7/1154 Wt70/2490 T1576 Latest messages The ettin mummy claws you! [-4 -> 28] You miss the ettin mummy by a league. (2x) Your robe blocks the ettin mummy's attack. The ettin mummy misses. You hit the ettin mummy! You miss the ettin mummy. The ettin mummy claws you! [-6 -> 23] Warning: HP low! The ettin mummy claws you! [-7 -> 16] Warning: HP low! You miss the ettin mummy. (2x) The ettin mummy claws you! albae, your life force is running out. [-7 -> 9] Warning: HP low! The ettin mummy claws you! You die... Your inventory Weapons n - 25 blessed +1 crossbow bolts {0} q - an uncursed +0 dagger {4} w - the uncursed +0 sling named The Sling of David (weapon in hand) {2} E - 18 uncursed +3 arrows {0} Armor a - a cursed +1 robe (being worn) {16} s - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles m - 2 uncursed asian pears {0} H - 4 uncursed pears {0} Scrolls d - 6 uncursed scrolls of healing {0} e - 5 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - a cursed scroll of cure {0} o - an uncursed finalized scroll of teleportation {0} Spellbooks k - an uncursed finalized spellbook of sleep (0:1) {0} Potions j - an uncursed potion of gain energy {0} F - an uncursed finalized potion of water {0} G - an uncursed finalized potion of object detection {0} Rings v - an uncursed ring of shock resistance {0} Wands r - an uncursed wand of teleportation (0:4) {0} Tools b - an uncursed +1 violet lightsaber (1044) (lit) (wielded in other hand) {24} c - an uncursed blindfold {0} y - an uncursed leather saddle {0} z - a blessed skeleton key {0} Gems p - an uncursed +2 worthless piece of violet glass {1} u - an invisible uncursed +0 worthless piece of white glass {1} x - a cursed -1 rock {0} C - an uncursed +0 worthless piece of green glass {1} D - an uncursed +0 amethyst stone {1} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 41% chance Scroll drop chance was reduced to 70% Amulet drop chance was reduced to 91% Weapon drop chance was reduced to 70% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: chaos spells (turn 16) The following skill became untrainable if you tried to train it too early: protection spells (turn 459) The following skill became untrainable after a while: body armor (turn 23641) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 46447) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38431 Monster spawn increase reached its maximum at turn 126369 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 6192772 The monster class that cannot be genocided was blob The monster class that was spawned more often: leprechaun (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 12) The monster species that spawned more often: vampire ambusher (freq bonus 6) The monster species that spawned more often: Spread Archon (freq bonus 36) The monster species that spawned more often: Miss Cuttenclip (freq bonus 96) The monster species that spawned more often: white dragon (freq bonus 8) The monster species that spawned more often: thiamine hempseed (freq bonus 24) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 10) The monster species that spawned more often: somberly rattier (freq bonus 9) The monster species that spawned more often: storm atronach (freq bonus 12) The monster species that spawned more often: clear horror (freq bonus 10) The monster species that spawned more often: sererrog (freq bonus 24) The monster species that spawned more often: petty torment worm (freq bonus 24) The monster species that spawned more often: really dangerous fungus (freq bonus 12) The monster species that spawned more often: driver bat (freq bonus 14) The monster species that spawned more often: traumatizing vitrifying (freq bonus 30) The monster species that spawned more often: grunthack cube (freq bonus 4) The monster species that spawned more often: orc spellsword (freq bonus 24) The monster species that spawned more often: nether warp fungus (freq bonus 42) The monster species that spawned more often: Eclavdra (freq bonus 5) The monster species that spawned more often: discoursed defoliated brow saddened jilted (freq bonus 12) The monster species that spawned more often: append benign (freq bonus 5) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster species that never randomly spawned: pitchman purse The monster species that never randomly spawned: mummic The monster species that never randomly spawned: intimated funding The monster species that never randomly spawned: broodier unreturned The monster species that never randomly spawned: freaking dryad The monster species that never randomly spawned: distention accused The monster species that never randomly spawned: wizard eye The monster species that never randomly spawned: sisterly cullet yup The monster species that never randomly spawned: bus driver The monster species that never randomly spawned: jellified boastingly ready The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 149) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 7) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 10) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 14) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 15) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 86) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 25) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 2) Trap randomization happened for 1 in 280 traps Next attribute increase check would have come at turn 2257 Strength training was 12 Dexterity training was 50 Wisdom training was 8 Constitution training was 17 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having stunnopathy (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 2468 points of nutrition remaining You were stealthy You had physical resistance You were fast You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 46% 87% Techniques known in the end Name Level Status jedi jump 7X Prepared(0) dazzle 7 R Prepared(0) weapon practice 7 R Reloading(122) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) blood ritual 7 R Prepared(0) charge saber 3XR Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (graffiti gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (aluminium helmet) * skullcap (orange visored helmet) * flack helmet (bug-tracking helmet) * crystal helm (filtered helmet) * mining helm (secret helmet) * field helm (green bowel) * helm of safeguard (gray helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (poor gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (velcro boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (HALP WHY AM I SO BAD) scroll of mana (SEVER OPEROFOR) scroll of phase door (IAZNAB) scroll of standard id (LOOK EN WITH EYES TO LOW ATTACK) scroll of cure (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) * scroll of extra healing (KANSANMURHAN RULLAT OVAT PAHOJA) * scroll of greater mana restoration (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of teleportation (BEE VERSUS SPIDER THE CONTEST) scroll of genocide (PUTIUS CONSIO) Spellbooks spellbook of sleep (punching) Potions potion of gain level (aquamarine) potion of gain energy (bayberry) potion of water (clear) potion of object detection (chocolate) Rings ring of shock resistance (bone) Wands wand of teleportation (cherry) Tools violet lightsaber (lightsaber) leather saddle (saddle) skeleton key (key) Gems worthless piece of violet glass (violet) worthless piece of white glass (white) worthless piece of green glass (green) amethyst stone (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Vanquished creatures a red hornet 0 giant grubs (1 created) 0 wild dogs (1 created) 0 little dogs (1 created) 0 hobbits (1 created) a porter flying dwarf a hobbit caster 0 dwarf lord mutants (1 created) a dog-man a dwarven messenger an evasive homunculus 2 gizards a mini mimic a goblin a porcupo 2 lambs a hare a little spider an evasive maggot a weapon bug a two-winged shape a low centaur an immobile growth a mean fungus 2 cyan patches (0 created) 3 shriekers (1 created) a sub-gnome a clockwork dood a clockwork dwarf a gnome a gnome stalker 4 intermediate gnomes 4 gnome lords a gnome watcher a gnomish caster a grabber 2 packers 0 gnome bitches (1 created) a gnome warrior a mini jabberwock 0 Keystone Kops (1 created) an Undead Lieutenant 2 kobold mummies a hobbit mummy 0 ettin mummies (1 created) a blue naga hatchling a low ooze 0 yellow snakes (1 created) a baby monkey a kobold zombie (2 created) a gnome zombie an archer a zombie a nord an imperial 0 weregridbugs (1 created) 0 slowing turrets (1 created) a prehistoric turret 68 creatures born. 60 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: cockatrices 1 species genocided. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 89 times You killed 57 monsters You read items or engraved 4 times You genocided 1 type of monster You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (29 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (29 of 160) form III (Soresu) [Basic] (max Grand Master) (21 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (18 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (97 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Gnomish Mines on dungeon level 4 with 5094 points, and 71 pieces of gold, after 1576 moves. Killer: a monster (ettin mummy) You were level 7 with a maximum of 124 hit points when you died. You reached the 22nd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 20 6081 Dracopent-Fla-Mum-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (priest of Fire). - [62] 21 5515 weirdvic-Nec-Ven-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Malcanthet). - [59] *22 5094 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (ettin mummy). - [124] 23 5014 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (jaguar). - [54] 24 4906 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a bullet. - [104]