Leeroy, chaotic male albae Jedi -------- |...... |......| |.....@. |....d.| |......| |......| ---+---- [Leeroy the Youngling] St18 Dx7 Co17 In10 Wi6 Ch6 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stun resistance You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 217 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 90% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 64% Weapon drop chance was reduced to 75% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 21% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 26) The following skill became untrainable if you tried to train it too early: mace (turn 4) The following skill became untrainable after a while: missile weapons (turn 86993) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 34290) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 99141 Monster spawn increase reached its maximum at turn 209681 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 284994 The monster class that cannot be genocided was orc The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: shortcross girl (freq bonus 18) The monster species that spawned more often: dull mold (freq bonus 36) The monster species that spawned more often: fire beetle (freq bonus 10) The monster species that spawned more often: acrobatically consumptive (freq bonus 10) The monster species that spawned more often: It (freq bonus 36) The monster species that spawned more often: nagging hollowly (freq bonus 20) The monster species that spawned more often: formality gourde (freq bonus 32) The monster species that spawned more often: fook yoo platypus (freq bonus 8) The monster species that spawned more often: treatable misaddressing (freq bonus 15) The monster species that spawned more often: pseudoclassical intermix (freq bonus 20) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 24) The monster species that spawned more often: subside saliency (freq bonus 14) The monster species that spawned more often: faker (freq bonus 16) The monster species that spawned more often: withhold triarchy (freq bonus 36) The monster species that spawned more often: sweet thick girl (freq bonus 24) The monster species that spawned more often: grunthack cube (freq bonus 48) The monster species that spawned more often: xaren (freq bonus 27) The monster species that spawned more often: victrebell (freq bonus 10) The monster species that spawned more often: pink mushroom patch (freq bonus 14) The monster species that spawned more often: splintered ufo part (freq bonus 14) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: taker stalk The monster species that never randomly spawned: tiger cub The monster species that never randomly spawned: deregulating mercilessly The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: rosily trammelled The monster species that never randomly spawned: very old blue dragon The monster species that never randomly spawned: Nadja's erotic lady shoe The monster species that never randomly spawned: miner lichen The monster species that never randomly spawned: avoidable inconsumably The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 245) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 24) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 7) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 9) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 7) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Trap randomization happened for 1 in 319 traps Next attribute increase check would have come at turn 1126 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (64) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (racer gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (etheric helmet) * skullcap (complete helmet) * flack helmet (rural helmet) * crystal helm (formula one helmet) * mining helm (basin helmet) * field helm (RNG helmet) * helm of safeguard (radiant helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (tightly fitting gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (combat boots) * boots of safeguard (turbo boots) Scrolls scroll of healing (THE NETHACK DEVTEAM IS NOT DEAD) scroll of mana (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of phase door (CLONE MONSTER) scroll of standard id (INEMPTIO) scroll of cure (JUGEMJUGEMGOGOUNO) * scroll of extra healing (BFG 9000 OH YEAH) * scroll of greater mana restoration (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.