Leeroy, chaotic male albae Jedi ---------- |........| ..d.@....| |........| |........| |.$......| ---------- [Leeroy the Youngling] St16 Dx8 Co14 In11 Wi14 Ch6 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw15(15) AC6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You displaced your little dog. There is a wall in the way! You can't go up here. There is a wall in the way! You displaced your little dog. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools c - an uncursed +1 yellow lightsaber (1171) (weapon in hand) {24} d - an uncursed fireproof blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 34 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 62% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 75% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: enchantment spells (turn 138) The following skill became untrainable if you tried to train it too early: broadsword (turn 7381) The following skill became untrainable after a while: short sword (turn 49868) The following skill couldn't be trained before a certain turn number is reached: trident (turn 34862) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52272 Monster spawn increase reached its maximum at turn 169962 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 283794 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: %s secret car (freq bonus 24) The monster species that spawned more often: rodent of unusual size (freq bonus 4) The monster species that spawned more often: elder stone dragon (freq bonus 6) The monster species that spawned more often: prayer book permamimic (freq bonus 10) The monster species that spawned more often: evasive homunculus (freq bonus 4) The monster species that spawned more often: huge pseudodragon (freq bonus 3) The monster species that spawned more often: stronger gnome warrior (freq bonus 8) The monster species that spawned more often: rumania radioscopic (freq bonus 6) The monster species that spawned more often: polar bear (freq bonus 3) The monster species that spawned more often: rehire journalize (freq bonus 20) The monster species that spawned more often: anti-fun squad (freq bonus 12) The monster species that spawned more often: alarm star (freq bonus 36) The monster species that spawned more often: evil eye (freq bonus 18) The monster species that spawned more often: RNG grue (freq bonus 16) The monster species that spawned more often: wobbly goblin (freq bonus 20) The monster species that spawned more often: daat sephirah (freq bonus 10) The monster species that spawned more often: clay warp fungus (freq bonus 4) The monster species that spawned more often: albino mushroom (freq bonus 15) The monster species that spawned more often: mullioning almshouse (freq bonus 48) The monster species that spawned more often: shining piercer (freq bonus 5) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 6) The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: baby domestic dragon The monster species that never randomly spawned: hitpoint trove The monster species that never randomly spawned: stomaching supersonic The monster species that never randomly spawned: obtrusion sprained goon The monster species that never randomly spawned: otyugh The monster species that never randomly spawned: cave crawler The monster species that never randomly spawned: elder silver dragon The monster species that never randomly spawned: advanced ufo part The monster species that never randomly spawned: Miyamoto Musashi The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 26) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 19) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 4) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 31) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 8) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 80) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 1) Trap randomization happened for 1 in 611 traps Next attribute increase check would have come at turn 155 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having psi resistance (0) You had 1496 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (342) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (boxing gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (orange visored helmet) * skullcap (visored helmet) * flack helmet (inkcoat helmet) * crystal helm (bug-tracking helmet) * mining helm (celtic helmet) * field helm (musical helmet) * helm of safeguard (less helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (ice-cold gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (snow boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (LOELLEL IHR SPERRERFRITZES) scroll of phase door (SMUTSIKA SKOEKA) scroll of standard id (FAGEYUDUD) scroll of cure (CUTE DRAG BODY REDUCIVES TO RISE SPEE) * scroll of extra healing (YO FIQ I PLAYED YOUR VARIANT AND DIED TO SOME UTTER BULLSHIT) * scroll of greater mana restoration (PHOL ENDE WODAN) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.