Leeroy, chaotic male albae Jedi -------------------- -------- ---- --------- ##--|......|?.?]??|====|-|(((.((|--|./.|-|[)).)%)|-- #,..|......|]?????|=*==|@|.(((((|..-..[|.|......[|.| #,|.|..... |??.?? ....|)| .....|..|.//|.|$......|.| ###,|.|... |... ---|--@----|---..-----.|.......|.| ##,,,|%-|------|------......................-|-------.| #,,##|......)...[..[......{.................%%........| #,## |.----+----%-----......------|-----..............| L #,# |.| |.... |-----.| ..... |...-|-------..| #,# |.| |..!.!!|+++.|.| )!$($$..%|...|.......|..| ------+-.-,# |.| |!!!!!!|+++%-.|%*+($??!.+|...|..[[...|..| |........|,# --- |!...!!|.++.|-|$$%??.%%=(|---|))[[.)[|--- |........-`# ------------ ------------ --------- |........|## |........| ---------- [Leeroy the Jedi Apprentice] St18 Dx6 Co13 In10 Wi10 Ch6 JedAlbMalCha Dlvl:6 $33 HP-8(104) Pw86(86) AC-2 Xp7/955 Wt667/2250 T1114 Latest messages [-3 -> 34] You are almost hit by the 4th bullet. What do you want to use or apply? [cdhnoC-E or ?*] c - an uncursed +1 blue lightsaber (685) (weapon in hand) {24}. N - a rifle (alternate weapon; not wielded) {12}. You ignite your blue lightsaber (685). # In what direction? [hykulnjb><] You start cutting downward. The soldier fires 4 bullets! You are hit by the 1st bullet! [-18 -> 21] You stop cutting. You are almost hit by the 2nd bullet. You are hit by the 3rd bullet! Jedi, your life force is running out. [-18 -> 3] Warning: HP low! You are hit by the 4th bullet! You die... Your inventory Weapons v - an uncursed +0 silver saber {12} J - 34 blessed +1 laser beams {1} K - the uncursed +0 iron saber named Dullswandir {12} L - an uncursed +0 sawed-off shotgun {15} N - an uncursed +0 rifle (alternate weapon; not wielded) {12} O - 91 uncursed +0 bullets (in quiver) {2} P - an uncursed +0 dark elven short sword {12} Q - a cursed -1 grenade launcher {25} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves {4} p - a cursed +0 pair of confusing gloves (being worn) {4} w - an uncursed +1 helmet {20} G - an uncursed +0 pair of high stilettos {8} Comestibles l - an uncursed tripe ration {0} Scrolls e - 2 uncursed scrolls of healing {0} f - 6 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} z - a blessed scroll of healing {0} Potions m - an uncursed potion of enlightenment {0} x - an uncursed finalized potion of object detection {0} B - a cursed potion of confusion {0} Wands h - an uncursed wand of undead turning (0:0) {0} n - an uncursed wand of slow monster (0:0) {0} C - an uncursed wand of cold (0:0) {0} D - a * uncursed wand of extra healing (0:11) {0} Tools c - an uncursed +1 blue lightsaber (672) (lit) (weapon in hand) {24} d - an uncursed blindfold {0} o - an uncursed large box {500} E - an uncursed tin whistle {0} Contents of the large box: an uncursed fortune cookie {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 18 You carried 1 sins You could not have this property at all: wallwalking You could not have this property extrinsically: displacement You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 277 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 92% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 55% Tool drop chance was reduced to 89% Monster death drops spawned with only 80% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: firearms (turn 72) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 390) The following skill became untrainable after a while: elemental spells (turn 43694) The following skill couldn't be trained before a certain turn number is reached: spear (turn 17028) Number of artifacts generated was 2 Number of fake artifacts generated was 10 Monster spawn increase started at turn 58119 Monster spawn increase reached its maximum at turn 333099 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 682064 The monster class that cannot be genocided was lizard The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: special mushroom (freq bonus 8) The monster species that spawned more often: flaming trove (freq bonus 3) The monster species that spawned more often: ogre zombie (freq bonus 24) The monster species that spawned more often: Rubinho (freq bonus 6) The monster species that spawned more often: psychic colony (freq bonus 9) The monster species that spawned more often: blargg (freq bonus 8) The monster species that spawned more often: broken vehicle scholar (freq bonus 12) The monster species that spawned more often: darkness gloam (freq bonus 6) The monster species that spawned more often: slimy mushroom (freq bonus 9) The monster species that spawned more often: orange bulb (freq bonus 8) The monster species that spawned more often: trapping chicken (freq bonus 3) The monster species that spawned more often: Woodland-elf (freq bonus 27) The monster species that spawned more often: internet giant (freq bonus 9) The monster species that spawned more often: azure fungus (freq bonus 4) The monster species that spawned more often: O-Iwa, the disfigured (freq bonus 4) The monster species that spawned more often: minx (freq bonus 18) The monster species that spawned more often: lithely allegement (freq bonus 6) The monster species that spawned more often: ironman ghost (freq bonus 12) The monster species that spawned more often: penultimate kappa (freq bonus 24) The monster species that spawned more often: The King of Hearts (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster species that never randomly spawned: cursed warp patch The monster species that never randomly spawned: horned devil The monster species that never randomly spawned: hack hectical The monster species that never randomly spawned: spore stalk The monster species that never randomly spawned: large food trove The monster species that never randomly spawned: radiant deva The monster species that never randomly spawned: ounce scanning hemispherical The monster species that never randomly spawned: real vibration hound The monster species that never randomly spawned: kobold hewer The monster species that never randomly spawned: azure mushroom The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 18) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 29) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 10) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 6) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 4) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 7085 Strength training was 1 Dexterity training was 41 Wisdom training was 10 Constitution training was 30 You were magic-protected You had a confusing problem. (0) You had not decided on your sexuality yet You were being chased by the kops. (1216) You were prevented from having displacement (0) You were prevented from having phasing (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 763 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 7X LIMIT(0) dazzle 7 R LIMIT(0) weapon practice 7 R LIMIT(209) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(127) invoke deity 7 R LIMIT(0) blood ritual 7 R LIMIT(0) charge saber 3XR LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (old gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (space helmet) * skullcap (viking helmet) * flack helmet (tight helmet) * crystal helm (resounding helmet) * mining helm (internet helmet) * field helm (spired helmet) * helm of safeguard (grimace helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (black gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (balanced boots) * boots of safeguard (plateau boots) confusing gloves (grey-shaded gloves) high stilettos (arcane boots) Scrolls scroll of healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of mana (FUCK OFF YOU MISS ASS) scroll of phase door (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of standard id (HOW MANY YASDS UNTIL YOU RAGEQUIT) scroll of cure (NOISY STUNT NO EFFECTIVE) * scroll of extra healing (KANSANMURHAN RULLAT OVAT PAHOJA) * scroll of greater mana restoration (WEZZY WEZZAH) scroll of clouds (THE ELDER PRIEST IS PRIMORDIAL) scroll of message (TOUHOUWABOUHOU) Potions potion of gain level (St.John's Wort) potion called juice (thyme) potion of enlightenment (slimy) potion of object detection (smoky) potion of confusion (mint) Wands wand of slow monster (lavender) wand of undead turning (pebble) wand of cold (bristly) wand of extra healing (porcelain) Tools blue lightsaber (lightsaber) large box (wooden box) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures 0 red blobs (1 created) 2 jackals 0 little dogs (1 created) 0 group hobbits (1 created) 0 normal hobbits (1 created) 0 dwarves (1 created) 0 bashers (1 created) 0 gondolindrims (1 created) 0 dwarf lords (1 created) a dretch 0 baby mimics (1 created) a mynock a mini mimic a petit permamimic 0 small mimics (1 created) a goblin (2 created) a hill orc 0 pieckers (1 created) a little wild pig 4 furry rothes 2 sewer rats (3 created) 30 drains rats 0 bestia acerbi (1 created) 0 healthy cave spiders (1 created) 0 white unicorns (1 created) a dense ice vortex 0 larvae (1 created) 0 armored larvae (1 created) a death maggot 2 grid bugs an edge bug 0 faerie lights (1 created) 0 housebats (1 created) 0 baby psychic dragons (1 created) 0 lichens (1 created) a spore lichen (2 created) 0 moulds (1 created) a passivity lichen 0 yellow molds (2 created) an orange patch 0 golden molds (1 created) a red spore 0 slow patches (1 created) a shrieker 0 sub-gnomes (2 created) 0 gnomes (4 created) 0 gnome thieves (1 created) 0 intermediate gnomes (1 created) 0 gnome comrades (1 created) 0 gnome lords (1 created) 0 gnome ladies (1 created) a kestrel a Keystone Kop (5 created) 2 killer kops 0 Kop Kaptains (1 created) 0 Detective Kaptains (1 created) a Kop Kommissioner (2 created) 0 Kop Kchieves (1 created) 0 arch-liches (1 created) 0 kobold mummies (2 created) 0 copper naga hatchlings (1 created) 0 lesser visor hulks (1 created) 0 kobold zombies (2 created) 0 gnome zombies (1 created) 0 dwarf zombies (2 created) 0 karakasas (4 created) 0 black chameleons (1 created) 0 ugly sticks (2 created) 0 animated limbs (1 created) 0 straw golems (5 created) 0 wax golems (9 created) 0 grey cyborgs (2 created) 0 plastic golems (3 created) 0 rope golems (3 created) 0 animated torches (1 created) 0 bronze golems (1 created) 0 gold golems (1 created) 0 cloth golems (1 created) 0 wood golems (1 created) 0 animated wooden statues (1 created) a stone golem (0 created) 0 human adventurers (1 created) 0 chimney sweeps (1 created) 0 weary pilgrims (2 created) an errand boy a mangy-looking leper 0 aimless-looking merchants (1 created) 0 yakuza members (1 created) 0 karate scrubs (1 created) 0 maias (1 created) a breton 0 nords (1 created) 0 heretics (1 created) 0 yokudas (1 created) 0 asgardians (1 created) 0 izumos (2 created) 0 shopkeepers (13 created) 0 soldiers (5 created) 0 sergeants (1 created) 0 captains (1 created) 2 watchmen (4 created) a watch captain (2 created) a minighost 0 iguanas (1 created) 0 sukkiri flowers (1 created) 0 batman plants (1 created) 200 creatures born. 68 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 86 times You killed 64 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) general combat [Basic] (max Master) (29 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) devices [Basic] (max Master) (38 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (6 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (35 of 160) form II (Makashi) [Basic] (max Grand Master) (38 of 160) form III (Soresu) [Basic] (max Grand Master) (22 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (2 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (120 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 6 with 4906 points, and 33 pieces of gold, after 1114 moves. Killer: a bullet You were level 7 with a maximum of 104 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 21 5515 weirdvic-Nec-Ven-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Malcanthet). - [59] 22 5014 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (jaguar). - [54] *23 4906 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 6. Killed by a bullet. - [104] 24 4337 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (invisible Policeman Kaptain). - [101] 25 3728 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (huorn). - [68]