Leeroy, chaotic male albae Jedi ---------- --........-- |..........| |..........| |..........| |....d.....| |...@......| +..........| --........-- ---------- [Leeroy the Youngling] St9 Dx7 Co6 In8 Wi7 Ch6 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: hallu party You could not have this property intrinsically: free action Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 70% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 86% Tool drop chance was reduced to 88% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: martial arts (turn 38) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 3344) The following skill became untrainable after a while: enchantment spells (turn 15357) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 29350) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97101 Monster spawn increase reached its maximum at turn 334911 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1830240 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: pack leocrotta (freq bonus 6) The monster species that spawned more often: apprentice colony lichen (freq bonus 9) The monster species that spawned more often: troll king (freq bonus 5) The monster species that spawned more often: joy spike mage (freq bonus 6) The monster species that spawned more often: hell temptress (freq bonus 32) The monster species that spawned more often: papaya context (freq bonus 84) The monster species that spawned more often: adventurer force patch (freq bonus 12) The monster species that spawned more often: bramble hulk (freq bonus 12) The monster species that spawned more often: peacemaker (freq bonus 18) The monster species that spawned more often: rusty mimic (freq bonus 3) The monster species that spawned more often: orc mummy (freq bonus 6) The monster species that spawned more often: snowball thrower (freq bonus 8) The monster species that spawned more often: leprechaun warmage (freq bonus 18) The monster species that spawned more often: deceiving growth (freq bonus 6) The monster species that spawned more often: alien pseudopod (freq bonus 6) The monster species that spawned more often: water weird (freq bonus 4) The monster species that spawned more often: poison kobold (freq bonus 12) The monster species that spawned more often: shitty force fungus (freq bonus 24) The monster species that spawned more often: petrified turret (freq bonus 3) The monster species that spawned more often: nonexportable recommend (freq bonus 12) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster species that never randomly spawned: swamp ghost The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: master blue dragon The monster species that never randomly spawned: russian thief The monster species that never randomly spawned: ghost cube The monster species that never randomly spawned: cracking jelly The monster species that never randomly spawned: psychic spore The monster species that never randomly spawned: dimensional portal The monster species that never randomly spawned: wildwest gunman The monster species that never randomly spawned: authentic flickering The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 4) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 81) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 4) Trap randomization happened for 1 in 200 traps Next attribute increase check would have come at turn 1521 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (274) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (tar gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (hydra helmet) * skullcap (chain-aventailed helmet) * flack helmet (filtered helmet) * crystal helm (musical helmet) * mining helm (horned helmet) * field helm (bug-tracking helmet) * helm of safeguard (spired helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (viva gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (clunky heels) * boots of safeguard (living boots) Scrolls scroll of healing (UNPLAYABLE BINDER ROLE) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (HITME) scroll of standard id (BREAKPOINT) scroll of cure (NOTHING IS FAKE) * scroll of extra healing (RIEN NE VA PLUS) * scroll of greater mana restoration (I HEARD YOU WERE SLEEPING THERE) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.