Leeroy, chaotic male albae Jedi ---- --..| |...-- ------ |.|..-- |....| |@|^..| -- --- --...-- |a|...| --.--.---- --....| .|--.| |..*.>...-- |..|.--- Z-- |.----|.........-- |.-|.|.| |`...---.........--|.||`..| ---..|----...--..--.| -.-- ----.----|..--|-..^.| --- |..|.....|..|--.....-- |...----...--|.......| --...........|.......| |...[............---- M ---...*....[....-- -............[| |....---.|.....| |..--- ------..| ---- ---- [Leeroy the Jedi Apprentice] St18 Dx8 Co10 In8 Wi8 Ch9 JedAlbMalCha Min:5 $696 HP-4(113) Pw89(89) AC3 Xp9/4001 Wt729/2180 T4717 Latest messages You miss the evasive soldier ant. The evasive soldier ant bites you! [-7 -> 17] Warning: HP low! Your dwarvish iron helm blocks the evasive soldier ant's attack. The evasive soldier ant misses. (2x) You miss the evasive soldier ant. (2x) The evasive soldier ant bites you! [-2 -> 16] Warning: HP low! The evasive soldier ant misses. You miss the evasive soldier ant. (2x) The evasive soldier ant misses. The evasive soldier ant stings you! Jedi, your life force is running out. [-11 -> 5] Warning: HP low! The evasive soldier ant misses. The evasive soldier ant stings you! You die... Your inventory Weapons # - an uncursed +0 elven dagger {4} k - the uncursed +1 dagger named Gospel of Peace {4} w - a cursed -3 silver mace {12} I - an uncursed +0 long sword (weapon in hand) {16} M - an uncursed +0 halberd {60} R - an uncursed +4 bow {12} S - 19 uncursed +0 crossbow bolts {0} T - 29 cursed -1 crossbow bolts {0} W - an uncursed +0 dwarvish short sword {12} Y - 14 uncursed +0 arrows {0} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves {4} l - an uncursed +0 elven shield {20} n - an uncursed +0 pair of leather gloves {4} p - an uncursed +0 dwarvish iron helm (being worn) {16} s - an uncursed +0 pair of leveling gloves {4} x - an uncursed +0 dwarvish cloak (being worn) {4} y - an uncursed +0 dwarvish mithril-coat {60} J - an uncursed +0 pair of iron shoes {20} N - an uncursed +0 enchanted (of poison resistance) ring mail {100} O - an uncursed -1 large shield {40} P - a blessed +0 pair of sweet mocassins (being worn) {1} Q - an uncursed +0 pair of leather gloves {4} V - an uncursed +0 plate mail {200} Comestibles # - an uncursed candy bar {0} j - an uncursed spore lichen corpse {20} o - 14 uncursed slime molds {0} q - 6 uncursed oranges {0} r - 3 uncursed cream pies {0} v - 2 uncursed tripe rations {0} X - 3 uncursed melons {0} Scrolls e - 3 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 4 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} A - an uncursed scroll of destroy armor {0} E - a blessed scroll of enchant weapon {0} F - an uncursed scroll of greater mana restoration {0} Z - an uncursed scroll of identify {0} Spellbooks # - an uncursed spellbook of summon undead (0:2) {0} z - a blessed spellbook of acidshield (0:3) {0} C - an uncursed spellbook of turn undead (0:3) {0} Potions # - an uncursed potion of acid {0} # - an uncursed potion of full healing {0} t - an uncursed potion of ESP {0} u - an uncursed potion of healing {0} B - an uncursed finalized potion of paralysis {0} D - an uncursed potion of recovery {0} Rings K - an uncursed ring of protection from shape changers {0} Wands # - an uncursed wand of teleportation (0:6) {0} # - an uncursed wand of make invisible (0:21) {0} # - a * uncursed wand of digging (0:9) {0} U - an uncursed wand of sleep (0:4) {0} Tools # - a blessed credit card {0} # - an uncursed credit card {0} c - an uncursed +1 blue lightsaber (844) (wielded in other hand) {24} d - an uncursed blindfold {0} m - an uncursed +0 pick-axe {32} G - the cursed -1 pick-axe named Drogman's Fortune {32} H - an uncursed +0 unicorn horn {8} L - a blessed brass lantern (1104) {0} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: teleport control You could not have this property intrinsically: warning Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 17 Scroll drop chance was reduced to 85% Ring drop chance was reduced to 92% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 79% Tool drop chance was reduced to 81% Food drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 71) The following skill became untrainable if you tried to train it too early: protection spells (turn 14) The following skill became untrainable after a while: pick-axe (turn 64874) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 29470) Number of artifacts generated was 1 Number of fake artifacts generated was 8 Monster spawn increase started at turn 91076 Monster spawn increase reached its maximum at turn 152774 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 650636 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: gnome (freq bonus 6) The monster species that spawned more often: guard dog (freq bonus 8) The monster species that spawned more often: masquerader uplift gruff (freq bonus 28) The monster species that spawned more often: better naga nymph (freq bonus 18) The monster species that spawned more often: grim ward turret (freq bonus 42) The monster species that spawned more often: fart elemental (freq bonus 7) The monster species that spawned more often: charcoal warp patch (freq bonus 9) The monster species that spawned more often: troglodyte henchman (freq bonus 42) The monster species that spawned more often: dementia turret (freq bonus 18) The monster species that spawned more often: dismount shopkeeper deprived (freq bonus 60) The monster species that spawned more often: barbed dogberry (freq bonus 24) The monster species that spawned more often: memory moss (freq bonus 36) The monster species that spawned more often: minidemon (freq bonus 33) The monster species that spawned more often: gruesome naga (freq bonus 48) The monster species that spawned more often: yellow light (freq bonus 48) The monster species that spawned more often: gravel sentai (freq bonus 14) The monster species that spawned more often: sepia warp fungus (freq bonus 16) The monster species that spawned more often: mike interconnect (freq bonus 20) The monster species that spawned more often: chaotic warrior (freq bonus 7) The monster species that spawned more often: sierran nulled (freq bonus 32) The monster species that spawned more often: sisterly cullet yup (freq bonus 36) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: grimlock The monster species that never randomly spawned: difficult lich The monster species that never randomly spawned: skirmisher topsoil The monster species that never randomly spawned: five of diamonds The monster species that never randomly spawned: large wand trove The monster species that never randomly spawned: pit fiend The monster species that never randomly spawned: contamination spore The monster species that never randomly spawned: rappelled compensatively abatable mariner The monster species that never randomly spawned: cobwebbier rancid unconcerned hesitating The monster species that never randomly spawned: Bulletproof Kchief The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 25) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 16) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 20) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 17) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 44) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 4) Trap randomization happened for 1 in 282 traps Next attribute increase check would have come at turn 5004 Strength training was 9 Dexterity training was 12 Wisdom training was 10 Constitution training was 24 You were magic-protected You had not decided on your sexuality yet You were suffering from very slight contamination. (7) You were prevented from having displacement (0) You were prevented from having teleport control (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 990 points of nutrition remaining You were stealthy You aggravated monsters You were fast You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 63% b - summon undead 5 attack 95% 81% c - fumbling 1 body 29% 85% d - turn undead 6 protect 98% 86% Techniques known in the end Name Level Status jedi jump 9X LIMIT(0) dazzle 9 R LIMIT(0) weapon practice 9 R LIMIT(1964) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(183) invoke deity 9 R LIMIT(0) blood ritual 9 R LIMIT(0) charge saber 5XR LIMIT(0) telekinesis 2X LIMIT(0) disarm 2 O LIMIT(0) Discoveries Amulets amulet of life saving (spindly) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (vampiric gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (formula one helmet) * skullcap (golden helmet) * flack helmet (great helmet) * crystal helm (tight helmet) * mining helm (viking helmet) * field helm (less helmet) * helm of safeguard (dim colored helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (fingerless gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (arcane boots) * boots of safeguard (platform boots) leveling gloves (even pair of gloves) Scrolls scroll of healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of mana (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of phase door (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of standard id (EZ WIN AMIRITE) scroll of cure (PHOL ENDE WODAN) * scroll of extra healing (HELP A HO) * scroll of greater mana restoration (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of destroy armor (POKEMONGO GOTTA CHEAT EM ALL) scroll of enchant weapon (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of identify (ULULULULOHH) Spellbooks spellbook of acidshield (gained) spellbook of summon undead (amazing) spellbook of fumbling (disenchanted) spellbook of turn undead (pregnant) Potions potion of sleeping (ecru) potion of acid (iris) potion of full healing (brown) potion of ESP (jasmine) potion of healing (crimson) potion of paralysis (white) potion of recovery (nanika) Rings ring of protection from shape changers (opal) Wands wand of sleep (ironwood) wand of teleportation (deleted) wand of make invisible (stretchy) wand of digging (ticking) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 7 Level 5: <- You are here Vanquished creatures 0 evasive soldier ants (2 created) a blob an acid blob a red blob a tribble 2 little dogs a trash wolf a float flyler a panther cub (2 created) a group hobbit a normal hobbit 0 hobbit thieves (1 created) 0 dwarves (2 created) a force dwarf a porter flying dwarf 3 dwarf thieves a hurkle 0 large hobbits (1 created) a hobbit lord 0 dog-men (1 created) 0 changeds (1 created) 0 undead flayers (1 created) 2 minidemons (3 created) a homunculus a normal jelly 0 time jellies (1 created) a kobold a pack kobold a demimondaine a naiad a cave goblin 0 Mordor orcs (2 created) a papier-mache cow 0 porcupos (1 created) a wild pig a sheep 4 sewer rats a giant white mouse 0 giant garbage rats (1 created) 0 ferret kits (1 created) an eevee 0 brain moles (1 created) a millipede 2 little spiders (4 created) 0 healthy cave spiders (1 created) 0 metallic blue centipedes (1 created) a metallic red centipede a white unicorn a fog cloud (2 created) a rot worm an armored larva 0 death maggots (1 created) a maggot (3 created) 2 grid bugs 4 group bugs (6 created) an insect swarm 0 lightbringers (1 created) 0 will-o'-teh-wisps (2 created) 0 large bats (1 created) a little magpie a baby blood dragon the hidden 0 lichens (1 created) a porter lichen (0 created) a spore lichen 0 yellow mushrooms (1 created) a golden mushroom 0 golden warp patches (1 created) a pale patch a reddish mold (0 created) a conscious growth (0 created) 0 spike growths (1 created) a creeping mold (0 created) an ice fungus (0 created) 2 sub-gnomes (5 created) a clockwork soldier (3 created) 0 clockwork dwarves (1 created) a faberge sphere 4 gnomes (8 created) a gnome stalker (2 created) 3 gnome thieves 4 intermediate gnomes (5 created) a tiny rascalling 0 gnome guards (1 created) 3 gnome lords (6 created) a gnome watcher (3 created) 0 group gnome lords (1 created) 2 gnomish wizards (3 created) 0 gnomish mana wizards (1 created) 0 packers (1 created) an angsty gnome a deep force gnome 0 armor gnomes (1 created) 0 gnome warriors (1 created) 0 gnome rogues (1 created) 0 gnome emperors (1 created) a Kop Lieutenant a Warder Lieutenant an Undead Lieutenant 0 Kop Kaptains (1 created) 0 Intermediate Kops (1 created) a tiny lich a mummy 0 tanglederp mummies (1 created) 0 kobold mummies (1 created) 0 goblin mummies (1 created) 0 gnome mummies (2 created) a sylph mummy 0 chiropteran mummies (1 created) a copper naga hatchling a baby ogre 0 space orcs (2 created) a hole ogre an oxidizer a gray speeze 0 speeding things (1 created) 2 vampiroids a grid xorn 0 lemurs (1 created) a wood bear cub 0 controllers (1 created) 0 newt zombies (1 created) 2 gnome zombies an orc zombie (2 created) 0 dwarf zombies (1 created) 0 elf zombies (1 created) a plastic golem a tin golem (2 created) a gentleman a filthy street urchin (2 created) a wide-eyed tourist (2 created) a battle scarred ronin a weary-looking traveler a furry a yokuda an alien a curser a senser a weregridbug a werefox a vile hunter a miner a smirking sneak thief 0 dark stalkers (1 created) a hc girl 2 Woodland-elves 0 kickboxing girls (1 created) 0 mahou shoujos (1 created) 0 shopkeepers (2 created) 0 aligned priests (1 created) 4 watchmen a watch captain a newt a gray twen a lizard 0 plague poppies (5 created) a killer tomato a pile of killer coins 2 floor grues a novice light wall a mini rub monster 2 low rub monsters a mirrorshimmer kamerel a brown icky thing a bouncer rubber 0 slowing turrets (1 created) a jumping jellyfish (2 created) a flying stalker piranha a jumping eel an energy trove a health trove 0 smart troves (1 created) 241 creatures born. 150 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 37 times You prayed to the gods 1 time You hit with a wielded weapon 205 times You killed 141 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (18 of 20) general combat [Basic] (max Master) (44 of 160) shield [Basic] (max Master) (25 of 160) body armor [Basic] (max Master) (23 of 160) devices [Basic] (max Master) (32 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Expert) (52 of 160) techniques [Unskilled] (max Expert) (13 of 20) sexy flats [Basic] (max Master) (23 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (51 of 160) form II (Makashi) [Basic] (max Grand Master) (44 of 160) form III (Soresu) [Basic] (max Grand Master) (23 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (22 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (24 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (48 of 160) two-weapon combat [Basic] (max Expert) (32 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (15 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (255 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Gnomish Mines on dungeon level 5 with 16935 points, and 696 pieces of gold, after 4717 moves. Killer: a monster (evasive soldier ant) You were level 9 with a maximum of 113 hit points when you died. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 10 18888 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 22 [max 80]. Killed by a monster (zombified dwarf). - [96] 11 18404 Elronnd-Wiz-Rod-Fem-Cha quit in The Gnomish Mines on level 4 [max 6]. 89 [110] *12 16935 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on * level 5 [max 7]. Killed by a monster (evasive soldier ant). - [113] 13 14200 weirdvic-Alt-Rog-Mal-Law died in Gehennom on level 85. Killed by a monster (dwarf). - [12] 14 13729 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (green puyo). - [131]