Leeroy, chaotic male albae Jedi -------- |..@...| |.dk.... |......| -------- [Leeroy the Youngling] St17 Dx10 Co17 In11 Wi13 Ch7 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw16(16) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: freezopathy You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 150 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 85% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 82% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: high heels (turn 294) The following skill became untrainable if you tried to train it too early: protection spells (turn 182) The following skill became untrainable after a while: body spells (turn 28138) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 33376) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18913 Monster spawn increase reached its maximum at turn 103404 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1674660 The monster class that cannot be genocided was nemese The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: dawdle purificatory (freq bonus 36) The monster species that spawned more often: snarling reimburse parapsychologist (freq bonus 14) The monster species that spawned more often: warthog (freq bonus 5) The monster species that spawned more often: RNG boomer (freq bonus 6) The monster species that spawned more often: ten-headed hydra (freq bonus 14) The monster species that spawned more often: force hobgoblin (freq bonus 12) The monster species that spawned more often: argus (freq bonus 15) The monster species that spawned more often: noncollapsible pyorrhea cervical hagride (freq bonus 32) The monster species that spawned more often: car-driving superthief (freq bonus 60) The monster species that spawned more often: creeping colony (freq bonus 4) The monster species that spawned more often: eye druj (freq bonus 12) The monster species that spawned more often: serbian boss (freq bonus 10) The monster species that spawned more often: coquet usably pinned intransitively (freq bonus 8) The monster species that spawned more often: ungorrog (freq bonus 6) The monster species that spawned more often: extraterrestrial maggot (freq bonus 16) The monster species that spawned more often: worm that walks (freq bonus 60) The monster species that spawned more often: scapegoat uncut (freq bonus 18) The monster species that spawned more often: ancient farao mummy (freq bonus 9) The monster species that spawned more often: anopheles fly (freq bonus 5) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: kalmuth sephirah The monster species that never randomly spawned: hidden barbed devil The monster species that never randomly spawned: personable commissar penal The monster species that never randomly spawned: cigarette-smoking prostitute The monster species that never randomly spawned: Azmodan The monster species that never randomly spawned: fire monster The monster species that never randomly spawned: pale spore The monster species that never randomly spawned: liquorice upsetting dyeweed The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 59) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 54) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 5) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 10) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 10) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 9) Trap randomization happened for 1 in 323 traps Next attribute increase check would have come at turn 928 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (444) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (odd pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (viking helmet) * skullcap (crested helmet) * flack helmet (knowledgeable helmet) * crystal helm (spinning helmet) * mining helm (golden helmet) * field helm (weeping helmet) * helm of safeguard (secret helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (fatal gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (fin boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (MUQIN BENDAN XI WO DE JIBA) scroll of mana (MEAD NI NAJAP) scroll of phase door (NEPHERIERI) scroll of standard id (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of cure (AMYBSOD ASCENDED A HEALER IN SLEX) * scroll of extra healing (XIXAXA XOXAXA XUXAXA) * scroll of greater mana restoration (STILL 5 SECONDS AND I IMPACT TOO) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.