Leeroy, lawful male asgardish Cruel Abuser ######## ,@,,,,,, -.------------ ,#,,,,,, |......`.....+ ,,, |............|##########,,, |.....<.......,,,,,,,,,,,,` |............|############, -------------- [Leeroy the Whipper] St8 Dx14 Co13 In12 Wi10 Ch6 AbuAsgMalLaw Dlvl:1 $1 HP6(16) Pw7(7) AC0 Exp1 T39 Latest messages Never mind. What do you want to use or apply? [ahjm or ?*] Never mind. What do you want to use or apply? [ahjm or ?*] In what direction? [hykulnjb><] You hit your foot with your bullwhip. [-5 -> 7] What do you want to use or apply? [ahjm or ?*] In what direction? [hykulnjb><] You hit your foot with your bullwhip. [-2 -> 5] What do you want to use or apply? [ahjm or ?*] In what direction? [hykulnjb><] You flick a bug off of the rock above. There is a wall in the way! (6x) You see here a gold piece {0}. 1 gold piece. You can't go up here. # Really quit [yes/no]? Your inventory Amulets g - an uncursed amulet of power {0} Weapons a - a blessed +8 bullwhip (weapon in hand) {8} b - a blessed +2 knout (alternate weapon; not wielded) {7} Armor d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed +2 leather jacket (being worn) {12} f - an uncursed +3 pair of kicking boots (being worn) {8} Scrolls k - an uncursed scroll of punishment {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks l - a blessed spellbook of godmode (0:1) {0} Wands m - an uncursed wand of punishment (0:6) {0} Tools h - an uncursed leather leash (in use) {0} j - an uncursed can of grease (0:50) {0} Chains c - a blessed +8 iron chain {120} Final attributes You have sinned Your alignment was -5 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: disintegration resistance Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 28 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 10% chance Musable item generation frequency had a negative bias of 46% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 80% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 55) The following skill became untrainable if you tried to train it too early: chaos spells (turn 190) The following skill became untrainable after a while: club (turn 35100) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 67975) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41610 Monster spawn increase reached its maximum at turn 152130 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 374433 The monster class that cannot be genocided was gnome The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: Shelob (freq bonus 18) The monster species that spawned more often: voltaic storm (freq bonus 9) The monster species that spawned more often: pit beast (freq bonus 24) The monster species that spawned more often: addiction tinging (freq bonus 5) The monster species that spawned more often: golden bat (freq bonus 40) The monster species that spawned more often: chemical mushroom (freq bonus 24) The monster species that spawned more often: leprechaun warmage (freq bonus 24) The monster species that spawned more often: hole force patch (freq bonus 14) The monster species that spawned more often: cesurae copperplate (freq bonus 28) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 32) The monster species that spawned more often: inferno (freq bonus 14) The monster species that spawned more often: big gem trove (freq bonus 14) The monster species that spawned more often: frenzytroll (freq bonus 18) The monster species that spawned more often: ogre leader (freq bonus 5) The monster species that spawned more often: luminescent stalk (freq bonus 16) The monster species that spawned more often: defiler (freq bonus 18) The monster species that spawned more often: giant mill auto (freq bonus 12) The monster species that spawned more often: galaxy warmer (freq bonus 12) The monster species that spawned more often: programming bug (freq bonus 14) The monster species that spawned more often: enclave soldier (freq bonus 20) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster species that never randomly spawned: leakily baklava The monster species that never randomly spawned: Electrodini The monster species that never randomly spawned: exit The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: spore mold The monster species that never randomly spawned: mycobacterium grunter The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: pigeonholed astronomically The monster species that never randomly spawned: Photon Earth The monster species that never randomly spawned: widening pettishly The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 34) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 3) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 15) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 5) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 6) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 24) Trap randomization happened for 1 in 315 traps Next attribute increase check would have come at turn 542 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having stealth (0) You were prevented from having a sight bonus (0) You had 1461 points of nutrition remaining You aggravated monsters You were riding your cruel abuser called Ms. Robinson the whipper You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of power (rectangular) Armor kicking boots (heap of shit boots) Scrolls scroll of punishment (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of healing (NAE TROOSERS) scroll of mana (VALKYRIE DIMENSION) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (CITY OF EDIBLE BRAS) scroll of cure (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) * scroll of extra healing (SOME THING YOU CHOOSE) * scroll of greater mana restoration (YOU WILL DIE A SLOW SLOW DEATH) Spellbooks spellbook of godmode (insulated) Wands wand of punishment (persimmon wood) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 goblins (1 created) a sewer rat 0 grid bugs (1 created) 0 cruel abusers (1 created) 0 newts (1 created) 5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (21 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Cruel Abuser... You quit in The Dungeons of Doom on dungeon level 1 with 5 points, and 1 piece of gold, after 39 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.