Leeroy, lawful male asgardish Flame Mage ------- |@....| |..d..| |.....+ ------- [Leeroy the Spark] St6 Dx13 Co16 In17 Wi11 Ch5 FlaAsgMalLaw Dlvl:1 $0 HP19(19) Pw2(22) AC5 Exp1 T15 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. quarterstaff named Nokozan Relic - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. The basic quarterstaff is a two-handed weapon that does pitiful damage compared to other two-handers. This is not a real artifact, and therefore it doesn't actually do anything special. You don't have enough energy to cast that spell. The required amount was 32. You sense the presence of monsters. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! Pick an object. d a dog or other canine (tame hell hound pup) (base level 7) Accessing Pokedex entry for hell hound pup... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 4, magic resistance = 20, alignment -5. Normal speed (12). Normal generation in groups, with frequency 1. Resists fire. Conveys fire resistance. Genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical 2d6, breath - fire damage Pick an object. @ a human or elf or you (asgardish flame mage called Leeroy) Accessing Pokedex entry for flame mage... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire. Conveys fire resistance. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 4d4, uses magic spell(s) - random magic spell # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the blessed +1 quarterstaff named Nokozan Relic (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of enchant weapon {0} k - 5 uncursed fireproof scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of flame sphere (0:4) {0} i - a blessed spellbook of fireball (0:1) {0} j - a blessed spellbook of detect monsters (6:2) {0} Potions d - an uncursed finalized potion of hallucination {0} Rings g - an uncursed ring of regeneration {0} Wands f - an uncursed wand of fire (0:6) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 177 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 49% Wand drop chance was reduced to 87% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 83% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: protection spells (turn 8) The following skill became untrainable if you tried to train it too early: high heels (turn 990) The following skill became untrainable after a while: body spells (turn 32824) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 25042) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70189 Monster spawn increase reached its maximum at turn 203419 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10875870 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: Mina Harker (freq bonus 16) The monster species that spawned more often: alpinist stardust (freq bonus 30) The monster species that spawned more often: huge twen (freq bonus 28) The monster species that spawned more often: sst light (freq bonus 14) The monster species that spawned more often: instadeath maggot (freq bonus 3) The monster species that spawned more often: basilisk (freq bonus 6) The monster species that spawned more often: mummified king (freq bonus 16) The monster species that spawned more often: scrimping versicle (freq bonus 18) The monster species that spawned more often: non-mad beam (freq bonus 12) The monster species that spawned more often: big trapper (freq bonus 4) The monster species that spawned more often: red dragon worm (freq bonus 8) The monster species that spawned more often: barbed orc (freq bonus 2) The monster species that spawned more often: eight of spades (freq bonus 9) The monster species that spawned more often: star ray (freq bonus 4) The monster species that spawned more often: equalizing faulty forjudged (freq bonus 8) The monster species that spawned more often: agate colony (freq bonus 6) The monster species that spawned more often: master blaster (freq bonus 3) The monster species that spawned more often: false warp fungus (freq bonus 18) The monster species that spawned more often: bird lady (freq bonus 8) The monster species that spawned more often: engrossed faggot (freq bonus 21) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster species that never randomly spawned: warper The monster species that never randomly spawned: alignment vortex The monster species that never randomly spawned: giant tiger The monster species that never randomly spawned: adventurer spore The monster species that never randomly spawned: reziarfg The monster species that never randomly spawned: phase patch The monster species that never randomly spawned: blue-red colony The monster species that never randomly spawned: mana vortex The monster species that never randomly spawned: crunchy mushroom The monster species that never randomly spawned: undead flayer The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 61) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 16) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 17) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 28) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 3) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 17) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 5) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 3) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 5) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 1) Trap randomization happened for 1 in 780 traps Next attribute increase check would have come at turn 1056 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having numbopathy (0) You had 1462 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 8% 310% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (CATACLYSM) scroll of healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of mana (HP LOWED BY HOT AND HEAL BY WATE) scroll of phase door (LOOKIE WHAT I FOUND) scroll of standard id (CHINTAI LOOKS LIKE A GIRL) scroll of cure (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of extra healing (THIS ISNT DISNEYLAND) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Spellbooks spellbook of flame sphere (garbage) spellbook of fireball (lunar) spellbook of detect monsters (transparent) Potions potion of hallucination (cooling) Rings ring of regeneration (oblivion) Wands wand of fire (cast iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 large cockroaches (1 created) 0 hell hound pups (1 created) 0 lichens (1 created) 0 novice medium walls (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (24 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 15 moves. Killer: escaped You were level 1 with a maximum of 19 hit points when you escaped. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 79 4 Leeroy-Ord-Dro-Mal-Law escaped the dungeon [max level 1]. 11 [11] 80 1 Leeroy-Ord-Trn-Mal-Law escaped the dungeon [max level 1]. 12 [12] * 0 Leeroy-Fla-Asg-Mal-Law escaped the dungeon [max level 1]. 19 [19]