Leeroy, lawful male asgardish Binder ----------- |.......@f| |.........| |.........| ----------- [Leeroy the Exile] St12 Dx5 Co7 In10 Wi10 Ch16 BinAsgMalLaw Dlvl:1 $0 HP15(15) Pw9(9) AC11 Exp1 T18 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. What do you want to use or apply? [ad or ?*] What do you want to rub on the stone? [a-m or ?*] You need some water when you use that. What do you want to use or apply? [ad or ?*] What do you want to rub on the stone? [a-m or ?*] You make gray scratch marks on the stone. # (3x) m: unknown extended command. You don't have anything else to wear. You don't know any spells right now. You hear a door open. There is a wall in the way! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 65% chance Wand drop chance was reduced to 70% Implant drop chance was reduced to 87% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 90% Tool drop chance was reduced to 95% The following skill could not be trained at all: knife The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: enchantment spells (turn 19) The following skill became untrainable if you tried to train it too early: body spells (turn 169) The following skill became untrainable after a while: sling (turn 42740) The following skill couldn't be trained before a certain turn number is reached: searching (turn 48730) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15655 Monster spawn increase reached its maximum at turn 82586 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 391680 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: shadow serpent (freq bonus 15) The monster species that spawned more often: ghostly sentai (freq bonus 36) The monster species that spawned more often: Challenge Pooka (freq bonus 40) The monster species that spawned more often: time mold (freq bonus 24) The monster species that spawned more often: voraciousness (freq bonus 32) The monster species that spawned more often: farting asian girl (freq bonus 36) The monster species that spawned more often: snugga (freq bonus 20) The monster species that spawned more often: baselessly jockey (freq bonus 12) The monster species that spawned more often: brown boomer (freq bonus 12) The monster species that spawned more often: gabriel disenchant (freq bonus 7) The monster species that spawned more often: Jenni (freq bonus 24) The monster species that spawned more often: bright white spore (freq bonus 32) The monster species that spawned more often: cave viper (freq bonus 12) The monster species that spawned more often: Pale Night (freq bonus 24) The monster species that spawned more often: blue-green spore (freq bonus 48) The monster species that spawned more often: unlinked picketing (freq bonus 32) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 10) The monster species that spawned more often: Grazzt (freq bonus 30) The monster species that spawned more often: phasing tengu (freq bonus 21) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 24) The monster trait that was more common: monsters that love to collect gold (freq bonus 3) The monster trait that was more common: monsters that can teleport (freq bonus 8) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster species that never randomly spawned: depraved orc The monster species that never randomly spawned: geology torturer The monster species that never randomly spawned: russian fury The monster species that never randomly spawned: false warp fungus The monster species that never randomly spawned: chromatic hound The monster species that never randomly spawned: inalienably declaratively The monster species that never randomly spawned: serbian boss The monster species that never randomly spawned: Garland The monster species that never randomly spawned: evasive GI trooper The monster species that never randomly spawned: stalking bulette The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 16) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 18) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 16) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 3) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 3) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 19) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 2) Trap randomization happened for 1 in 962 traps Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having infravision (0) You had 1483 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (135) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (GET SLEX TODAY) scroll of mana (VERR YED HORRE) scroll of phase door (OM) scroll of standard id (CANT FIND O ID) scroll of cure (AMERICA FIRST NETHACK SECOND) * scroll of extra healing (SALIQUAS) * scroll of greater mana restoration (ZLORFIK) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points,