Leeroy, lawful male asgardish Anachronounbinder ------- |.....| |.....| |.....| |.....| |.....+ |..'..| |...@.| |...... --|---- [Leeroy the Hexorcist] St8 Dx9 Co10 In10 Wi12 Ch13 AcuAsgMalLaw Dlvl:1 $0 HP18(18) Pw8(8) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. sickle - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A weak one-handed polearm that can be applied to hit monsters standing two squares away. Using it at point blank range is only useful if you're riding. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: corrosivity You could not have this property intrinsically: speed Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 91% Armor drop chance was reduced to 79% Tool drop chance was reduced to 78% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 22% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 29) The following skill became untrainable if you tried to train it too early: riding (turn 36) The following skill became untrainable after a while: firearms (turn 13905) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 54385) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68274 Monster spawn increase reached its maximum at turn 199344 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2458048 The monster class that cannot be genocided was dragon The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: lavender stalk (freq bonus 6) The monster species that spawned more often: tome of divine wrath (freq bonus 9) The monster species that spawned more often: Miriam (freq bonus 24) The monster species that spawned more often: hug bug (freq bonus 9) The monster species that spawned more often: splash xorn (freq bonus 16) The monster species that spawned more often: furious warp patch (freq bonus 8) The monster species that spawned more often: adult shimmering dragon (freq bonus 12) The monster species that spawned more often: jabberwock (freq bonus 16) The monster species that spawned more often: puzzling vortex (freq bonus 15) The monster species that spawned more often: haunted spirit (freq bonus 5) The monster species that spawned more often: fuckit (freq bonus 9) The monster species that spawned more often: azure mushroom (freq bonus 4) The monster species that spawned more often: drydrip warp patch (freq bonus 6) The monster species that spawned more often: paraguay gatekeeper (freq bonus 6) The monster species that spawned more often: Sue Lyn (freq bonus 15) The monster species that spawned more often: vampire lord (freq bonus 8) The monster species that spawned more often: drone spore (freq bonus 12) The monster species that spawned more often: brakier roguing (freq bonus 12) The monster species that spawned more often: cutlich (freq bonus 4) The monster species that spawned more often: boss (freq bonus 24) The monster trait that was more common: monsters that wail (freq bonus 1) The monster species that never randomly spawned: dopplezon The monster species that never randomly spawned: grabby nyrse The monster species that never randomly spawned: giant ebony ant The monster species that never randomly spawned: integral fungus The monster species that never randomly spawned: topcoat percentile The monster species that never randomly spawned: empty creature The monster species that never randomly spawned: arvogenic topmodel The monster species that never randomly spawned: nitrogen heiled cessing The monster species that never randomly spawned: cadmium cistern The monster species that never randomly spawned: nazi panther tank The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 16) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 25) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 26) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 35) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 12) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 5) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 3) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 27) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 35) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 4) Trap randomization happened for 1 in 758 traps Next attribute increase check would have come at turn 200 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of mana (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of phase door (THE ENEMY RUN AWAY BY BELLOW) scroll of standard id (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of cure (CUNAFV ANONONYRXV) * scroll of extra healing (ORC PAPER SCISSORS LIZARD SPOCK) * scroll of greater mana restoration (USER DEATH IMMINENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.