Leeroy, lawful male asgardish Paladin ------------ |....@d....| |........... |..........| ----.------- [Leeroy the Fighter of Law] St5 Dx4 Co16 In15 Wi8 Ch18 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: stun resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 267 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 78% Wand drop chance was reduced to 84% Implant drop chance was reduced to 86% Potion drop chance was reduced to 94% Armor drop chance was reduced to 96% Tool drop chance was reduced to 83% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: matter spells (turn 4) The following skill became untrainable if you tried to train it too early: attack spells (turn 462) The following skill became untrainable after a while: devices (turn 20297) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 22531) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 119066 Monster spawn increase reached its maximum at turn 205324 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1105884 The monster class that cannot be genocided was nemese The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: Kasidori (freq bonus 4) The monster species that spawned more often: fiberglass insulation golem (freq bonus 15) The monster species that spawned more often: drow subordinate (freq bonus 9) The monster species that spawned more often: isocline fail (freq bonus 18) The monster species that spawned more often: half-life leech (freq bonus 12) The monster species that spawned more often: big food trove (freq bonus 48) The monster species that spawned more often: vile witch (freq bonus 12) The monster species that spawned more often: platinum dragon bat (freq bonus 12) The monster species that spawned more often: undead pickpocket (freq bonus 63) The monster species that spawned more often: green warp patch (freq bonus 2) The monster species that spawned more often: horror mage (freq bonus 12) The monster species that spawned more often: metroid (freq bonus 8) The monster species that spawned more often: wapiti newest coopting polkaing (freq bonus 6) The monster species that spawned more often: gorebelly (freq bonus 24) The monster species that spawned more often: sensei newt (freq bonus 12) The monster species that spawned more often: psychic stalk (freq bonus 5) The monster species that spawned more often: misspending tranquilize (freq bonus 4) The monster species that spawned more often: special warp fungus (freq bonus 6) The monster species that spawned more often: Axus (freq bonus 12) The monster species that spawned more often: Durin's Bane (freq bonus 6) The monster trait that was more common: monsters that bark (freq bonus 2) The monster species that never randomly spawned: Fuma Monou, Dragon of Earth The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: received dead potato The monster species that never randomly spawned: Prostetnik Vogon Jeltz The monster species that never randomly spawned: multi-hued vortex The monster species that never randomly spawned: crebain The monster species that never randomly spawned: gas goblin The monster species that never randomly spawned: Ruea's sneaker The monster species that never randomly spawned: shock trove The monster species that never randomly spawned: centaur shaman The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 21) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 15) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 11) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 57) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 4) Trap randomization happened for 1 in 243 traps Next attribute increase check would have come at turn 2146 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having double attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (chain-aventailed helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (KATNISS SHOT PEETA IN THE HEAD) scroll of phase door (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of standard id (V RATE RISE BY DISTURB) scroll of cure (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of extra healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) * scroll of greater mana restoration (GREYSNAKE BLACKSNAKE YELLOWSNAKE) Spellbooks spellbook of cone of cold (twisting) Rings ring of warning (ridged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.