Leeroy, lawful male asgardish Mason --------- |.......| |.......| |...###.. .@d.,.#.| #....###.| #........| #.-.------ #,,## #,## #,# #,# ### [Leeroy the Bricklayer] St17 Dx17 Co9 In11 Wi14 Ch4 MasAsgMalLaw Dlvl:1 $0 HP18(18) Pw5(5) AC-2 Exp1 T94 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the asgardish Mason, welcome back to SlashEMExtended! You are lucky! Full moon tonight. # You dig into the grave wall. (7x) You dig out the grave wall. You displaced your little dog. # (2x) You sit on the stairs. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 80% Amulet drop chance was reduced to 25% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 88% Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 40) The following skill became untrainable if you tried to train it too early: club (turn 3528) The following skill became untrainable after a while: elemental spells (turn 20061) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 34505) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33050 Monster spawn increase reached its maximum at turn 229230 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8200193 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: major demon The monster class that was spawned more often: snake (freq bonus 3) The monster species that spawned more often: pithy morphin (freq bonus 20) The monster species that spawned more often: peace-minded teacher (freq bonus 10) The monster species that spawned more often: Pazuzu (freq bonus 9) The monster species that spawned more often: harrowbark boo (freq bonus 12) The monster species that spawned more often: incinerator (freq bonus 40) The monster species that spawned more often: pr0n girl (freq bonus 48) The monster species that spawned more often: ancient cyan dragon (freq bonus 36) The monster species that spawned more often: fire rat (freq bonus 15) The monster species that spawned more often: snaga (freq bonus 16) The monster species that spawned more often: giant emerald frog (freq bonus 30) The monster species that spawned more often: rust digger (freq bonus 60) The monster species that spawned more often: wisdom naga (freq bonus 18) The monster species that spawned more often: elation ethical (freq bonus 12) The monster species that spawned more often: gloomiest stretch (freq bonus 15) The monster species that spawned more often: elder priest (freq bonus 30) The monster species that spawned more often: wild woman (freq bonus 72) The monster species that spawned more often: reinvestigation knighted (freq bonus 22) The monster species that spawned more often: Y'golonac (freq bonus 8) The monster species that spawned more often: lightning point (freq bonus 8) The monster species that spawned more often: lightning child (freq bonus 24) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: lotus naga hatchling The monster species that never randomly spawned: listener The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: secluded force fungus The monster species that never randomly spawned: imp The monster species that never randomly spawned: plasma growth The monster species that never randomly spawned: riding pseudodragon The monster species that never randomly spawned: ventilated stingray catechized The monster species that never randomly spawned: forgetful gremlin The monster species that never randomly spawned: green mantis The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 69) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 4) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 58) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 14) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 34) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 9) Trap randomization happened for 1 in 205 traps Next attribute increase check would have come at turn 646 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 6 You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having confusion resistance (0) You had 1403 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Battlehorse The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (209) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Reloading(587) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) Scrolls scroll of lockout (KUS VOLA ZABIJEM TA) scroll of healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of mana (ECNETOPINMO) scroll of phase door (LOELLEL IHR SPERRERFRITZES) scroll of standard id (HFR GUR SBEPR YHXR) scroll of cure (HLY HLS) * scroll of extra healing (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of greater mana restoration (I HERE SOMETHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (21 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (22 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mason... You and the little dog escaped from the dungeon with 17 points,