Leeroy, neutral female tumblrer Mason -------- |...@..| |.----.+ ##|.| |.| ,,..----.| ##|......| --.----- #,# [Leeroy the Bricklayer] St12 Dx5 Co8 In10 Wi7 Ch5 MasTumFemNeu Dlvl:1 $0 HP16(16) Pw2(2) AC0 Exp1 T57 Stn Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. war hammer - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A relatively weak hammer. pick-axe - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A tool that can also be used as a weapon. It can be applied for digging. What do you want to use or apply? [b or ?*] Never mind. There is a wall in the way! (6x) The little dog yelps! You kill the poor little dog! You hear the rumble of distant thunder... You see here a little dog corpse {150}. (2x) What do you want to eat? [* or ,] This little dog corpse tastes terrible! You feel that eating the little dog was a bad idea. You finish eating the little dog corpse. There is a wall in the way! (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -49 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 85% chance Ring drop chance was reduced to 80% Wand drop chance was reduced to 91% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 97% Food drop chance was reduced to 83% Monster death drops spawned with only 91% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: flail (turn 255) The following skill became untrainable after a while: hammer (turn 10340) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 29213) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 143782 Monster spawn increase reached its maximum at turn 310702 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 947921 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: pock silesia undesirability (freq bonus 16) The monster species that spawned more often: reportedly litre (freq bonus 56) The monster species that spawned more often: python (freq bonus 30) The monster species that spawned more often: plundering insensate hostly (freq bonus 21) The monster species that spawned more often: Greta's lady pump (freq bonus 10) The monster species that spawned more often: uruk berserker (freq bonus 6) The monster species that spawned more often: chaos beastman (freq bonus 3) The monster species that spawned more often: hobbit master thief (freq bonus 4) The monster species that spawned more often: porter flying dwarf (freq bonus 16) The monster species that spawned more often: dark mimic (freq bonus 16) The monster species that spawned more often: magno flier (freq bonus 14) The monster species that spawned more often: storm naga hatchling (freq bonus 3) The monster species that spawned more often: efreet overseer (freq bonus 15) The monster species that spawned more often: priestess mummy (freq bonus 8) The monster species that spawned more often: contatl (freq bonus 48) The monster species that spawned more often: stinking dog (freq bonus 48) The monster species that spawned more often: azure growth (freq bonus 8) The monster species that spawned more often: cave fisher (freq bonus 6) The monster species that spawned more often: unidirectional misshape (freq bonus 4) The monster species that spawned more often: greater stun monster (freq bonus 6) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster species that never randomly spawned: corroded turret The monster species that never randomly spawned: multi-hued fungus The monster species that never randomly spawned: very old rainbow dragon The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: insane red jack The monster species that never randomly spawned: translucent patch The monster species that never randomly spawned: impacter The monster species that never randomly spawned: Fafnir The monster species that never randomly spawned: Vampire Kaptain The monster species that never randomly spawned: crepuscule permamimic The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 16) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 16) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 2) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 18) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 82) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 90) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 68) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 1) Trap randomization happened for 1 in 535 traps Next attribute increase check would have come at turn 781 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 4 You were stunned (0) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having free action (0) You had 1594 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Wild Boar The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (98) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) detect traps 1 O Prepared(0) swap weapon 1 O Prepared(0) time stop 1 O Prepared(0) over-ray 1 O Prepared(0) jiu-jitsu 1 O Prepared(0) energy conservation 1 O Prepared(0) star digging 1 O Prepared(0) starwars friends 1 O Prepared(0) use the force luke 1 O Prepared(0) Discoveries Armor helmet (black helmet) Scrolls scroll of lockout (MAND PENDING MAGIC SPELL) scroll of healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (SERO GRIUS) scroll of standard id (ALPHABET SOUP LETTER SALAD) scroll of cure (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) * scroll of extra healing (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of greater mana restoration (FORC RISE WHEN KEY IS HIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) searching [Master] (max Master) (12800 of 25000) techniques [Master] (max Master) (12800 of 25000) form II (Makashi) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Master] (max Master) (12800 of 25000) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Master] (max Master) (12800 of 25000) flail [Master] (max Master) (12800 of 25000) hammer [Master] (max Master) (12801 of 25000) sling [Master] (max Master) (12800 of 25000) firearms [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Master] (max Master) (12800 of 25000) occult spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Mason... Youescaped from the dungeon with 44 points,