Leeroy, chaotic male albae Jedi ----------- |[[[)....[| |[$.[[[[[.| |[[[.....[| |[[.[...[.| |....[.[..| -----|----- #,# #%## #,,# ----.----,# |.......|@# |..{.. 25] Unknown command ' '. Ayancik fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons m - an uncursed +0 orcish dagger {4} n - an uncursed +0 elven dagger {4} u - a cursed -1 broadsword (weapon in hand) {30} Armor a - an uncursed +1 robe {16} b - an uncursed +0 pair of leather gloves (being worn) {4} v - an uncursed +0 enchanted (of peacevision) pair of leather peep-toes {4} w - an uncursed +0 robe of magic resistance {16} x - a cursed -3 pair of gauntlets of fumbling {4} y - an uncursed +0 pair of black spell gauntlets {4} z - an uncursed +0 enchanted (of ghost summoning) mage plate mail (being worn) {200} Comestibles o - a blessed spore lichen corpse {20} p - a blessed lichen corpse {20} q - 2 uncursed lichen corpses {40} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} Potions j - an uncursed finalized potion of paralysis {0} Tools c - an uncursed +1 violet lightsaber (1209) {24} d - an uncursed blindfold {0} Iron balls l - an uncursed +0 quite heavy iron ball {1600} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 1 sins You could not have this property at all: manaleech You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 50% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: long sword (turn 10) The following skill became untrainable if you tried to train it too early: body spells (turn 1456) The following skill became untrainable after a while: broadsword (turn 24202) The following skill couldn't be trained before a certain turn number is reached: implants (turn 42831) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41009 Monster spawn increase reached its maximum at turn 166504 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3013170 The monster class that cannot be genocided was lizard The monster class that was spawned more often: flying fish (freq bonus 5) The monster species that spawned more often: Cosmos (freq bonus 14) The monster species that spawned more often: brown colony (freq bonus 72) The monster species that spawned more often: syndicate godsend readily (freq bonus 14) The monster species that spawned more often: cutlet avenger (freq bonus 12) The monster species that spawned more often: kildkop (freq bonus 21) The monster species that spawned more often: bright white spore (freq bonus 42) The monster species that spawned more often: futural ontogenetically (freq bonus 28) The monster species that spawned more often: petty lava demon (freq bonus 24) The monster species that spawned more often: dubbin gonococcic (freq bonus 12) The monster species that spawned more often: iceblock jelly (freq bonus 36) The monster species that spawned more often: rainbow growth (freq bonus 14) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 36) The monster species that spawned more often: winged kraken lichatrice (freq bonus 108) The monster species that spawned more often: dictator wight (freq bonus 8) The monster species that spawned more often: spiked devil (freq bonus 12) The monster species that spawned more often: pickpocket (freq bonus 22) The monster species that spawned more often: fire lady (freq bonus 32) The monster species that spawned more often: tome of destruction (freq bonus 56) The monster species that spawned more often: white midge (freq bonus 21) The monster species that spawned more often: adult evil dragon (freq bonus 11) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 7) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster species that never randomly spawned: slow growth The monster species that never randomly spawned: unraveler The monster species that never randomly spawned: tourist The monster species that never randomly spawned: lime killer tomato The monster species that never randomly spawned: taker colony The monster species that never randomly spawned: intruder tollage The monster species that never randomly spawned: protected gray unicorn The monster species that never randomly spawned: sexual turret The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: frigidly defiling The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 15) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 34) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 3) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 93) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 16) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 148) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 15) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 2) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 6) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 3) Trap randomization happened for 1 in 860 traps Next attribute increase check would have come at turn 3725 Strength training was 4 Dexterity training was 17 Wisdom training was 3 Constitution training was 27 You were magic-protected You were punished You had not decided on your sexuality yet You were being chased by the kops. (559) You were prevented from having manaleech (0) You were prevented from having sickopathy (0) You were telepathic You were warned of undead You had 554 points of nutrition remaining You were stealthy You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 4X LIMIT(0) dazzle 4 R LIMIT(0) weapon practice 4 R LIMIT(2586) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) blood ritual 4 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (tar gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (radiant helmet) * skullcap (ruined helmet) * flack helmet (translucent helmet) * crystal helm (engraved helmet) * mining helm (etched helmet) * field helm (guzzle helmet) * helm of safeguard (echo helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (nonexistant gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (erotic boots) * boots of safeguard (castlevania boots) robe of magic resistance (pink robe) gauntlets of fumbling (nondescript gloves) black spell gauntlets (inka gloves) Scrolls scroll of healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (AKARNACHTHAS) scroll of standard id (GHAST OF SP00KTA) scroll of cure (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) * scroll of extra healing (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) * scroll of greater mana restoration (UMUTO QUACK) scroll of punishment (PIETEIKUMU KLUDA) Potions potion of paralysis (white) Tools violet lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here