Leeroy, chaotic male albae Jedi --------- |........ ----------- |......$..... ###|..{.<....| |................ #,,..........| |.........{.........,,,|.........| |..........{...... ##,,|.......... -------------- --- #,,,|.........| #,# ------.---- ----+--- #,# |......|#,,# |......|,,## |S{....|,## |@S.....,# |.Sd...|# -------- [Leeroy the Youngling] St18 Dx3 Co10 In14 Wi10 Ch6 JedAlbMalCha Dlvl:1 $0 HP0(32) Pw15(15) AC9 Xp1/0 Wt44/1840 T41 Latest messages You hear someone counting money. You miss the river moccasin. (2x) The river moccasin bites you! The river moccasin's bite was poisoned! [-7 -> 14] [-3 -> 11] The river moccasin bites you! The river moccasin's bite was poisoned! [-2 -> 9] [-2 -> 7] Your robe blocks the river moccasin's attack. The river moccasin bites you! The river moccasin's bite was poisoned! [-3 -> 4] Warning: HP low! [-2 -> 2] Warning: HP low! The river moccasin misses. The river moccasin bites you! You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - an uncursed +1 blue lightsaber (1002) (lit) (weapon in hand) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 58% chance Musable item generation frequency had a negative bias of 80% Potion drop chance was reduced to 80% Armor drop chance was reduced to 94% Tool drop chance was reduced to 90% Food drop chance was reduced to 97% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: sexy flats (turn 38) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 7174) The following skill became untrainable after a while: healing spells (turn 19108) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 14974) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26364 Monster spawn increase reached its maximum at turn 95012 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1572279 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: ice regent (freq bonus 15) The monster species that spawned more often: argentum golem (freq bonus 4) The monster species that spawned more often: weregelatinouscube (freq bonus 3) The monster species that spawned more often: petro warp fungus (freq bonus 24) The monster species that spawned more often: four-headed hydra (freq bonus 36) The monster species that spawned more often: juggernaut of Khorne (freq bonus 8) The monster species that spawned more often: giant shoggoth (freq bonus 12) The monster species that spawned more often: super naiad (freq bonus 10) The monster species that spawned more often: reaper force patch (freq bonus 16) The monster species that spawned more often: taliban militia (freq bonus 12) The monster species that spawned more often: gallantry silvery (freq bonus 18) The monster species that spawned more often: Schmidts (freq bonus 16) The monster species that spawned more often: pain eyeler (freq bonus 12) The monster species that spawned more often: very old deep dragon (freq bonus 7) The monster species that spawned more often: wonderful lady (freq bonus 6) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 6) The monster species that spawned more often: skillor trove (freq bonus 12) The monster species that spawned more often: winner sturdy (freq bonus 9) The monster species that spawned more often: salamander mage (freq bonus 32) The monster species that spawned more often: outwear jigging majestically (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster species that never randomly spawned: green wolf The monster species that never randomly spawned: heavy girl The monster species that never randomly spawned: Nicholas D. Wolfwood The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: master blue dragon The monster species that never randomly spawned: rat snake The monster species that never randomly spawned: true pain nurse The monster species that never randomly spawned: gravitator The monster species that never randomly spawned: emperor mimic The monster species that never randomly spawned: phase fungus The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 17) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 8) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 61) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 65) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 8) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 2) Trap randomization happened for 1 in 257 traps Next attribute increase check would have come at turn 641 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 2 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having keen memory (0) You had 1466 points of nutrition remaining You were stealthy You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (458) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X LIMIT(0) dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (occultism gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (engraved helmet) * skullcap (steel helmet) * flack helmet (great helmet) * crystal helm (bluy helmet) * mining helm (red helmet) * field helm (internet helmet) * helm of safeguard (space helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (dusty gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (winter boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of mana (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of phase door (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of standard id (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of cure (DARYGKO IAU IAU) * scroll of extra healing (GREYSNAKE BLACKSNAKE YELLOWSNAKE) * scroll of greater mana restoration (FUCK THE LORD OF THE FUCKUBI) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 little dogs (1 created) 0 sparrows (1 created) 0 river moccasins (3 created) 0 kobold zombies (1 created) 0 newts (1 created) 0 gray newts (1 created) 0 small item troves (1 created) 0 disintegration troves (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (21 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 41 moves. Killer: a monster (river moccasin) You were level 1 with a maximum of 32 hit points when you died. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 75 4 Leeroy-Ord-Dro-Mal-Law escaped the dungeon [max level 1]. 11 [11] 76 1 Leeroy-Ord-Trn-Mal-Law escaped the dungeon [max level 1]. 12 [12] * 0 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [32]