Leeroy, chaotic male albae Jedi ------- |@d...| |.a...| .....| ------- [Leeroy the Youngling] St18 Dx6 Co12 In5 Wi5 Ch6 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 79% Tool drop chance was reduced to 93% Food drop chance was reduced to 84% Monster death drops spawned with only 90% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: healing spells (turn 29) The following skill became untrainable if you tried to train it too early: riding (turn 85) The following skill became untrainable after a while: spirituality (turn 23748) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 27174) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 104165 Monster spawn increase reached its maximum at turn 284885 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 433010 The monster class that cannot be genocided was kobold The monster class that was spawned more often: nymph (freq bonus 4) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: gimple nymph (freq bonus 36) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 72) The monster species that spawned more often: thick disenchanter (freq bonus 36) The monster species that spawned more often: cemetery disabling (freq bonus 36) The monster species that spawned more often: yellowy popishly transponder rechristened (freq bonus 84) The monster species that spawned more often: suey transfix (freq bonus 84) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 9) The monster species that spawned more often: apprentice archer (freq bonus 5) The monster species that spawned more often: warty warp patch (freq bonus 28) The monster species that spawned more often: Anti-Crime Special Forces Officer (freq bonus 14) The monster species that spawned more often: modestest fetishist ghostwritten (freq bonus 12) The monster species that spawned more often: gray stalk (freq bonus 20) The monster species that spawned more often: Five-Man (freq bonus 7) The monster species that spawned more often: injured potato (freq bonus 18) The monster species that spawned more often: chunneler (freq bonus 8) The monster species that spawned more often: topaz fungus (freq bonus 12) The monster species that spawned more often: mysteriously replicate invidiously (freq bonus 30) The monster species that spawned more often: white harpy (freq bonus 5) The monster species that spawned more often: nonnavigable dewclaw (freq bonus 24) The monster species that spawned more often: The Queen of Hearts (freq bonus 10) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3) The monster species that never randomly spawned: elementalist The monster species that never randomly spawned: imputable ambulated The monster species that never randomly spawned: triple palpate gloving mutely polloi The monster species that never randomly spawned: blue-green colony The monster species that never randomly spawned: wrong light The monster species that never randomly spawned: loggier lengthy The monster species that never randomly spawned: truancy confided The monster species that never randomly spawned: old water dragon The monster species that never randomly spawned: green koopa The monster species that never randomly spawned: monomolecular transfuser The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 20) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 19) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 52) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 3) Trap randomization happened for 1 in 869 traps Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (old gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (spinning helmet) * skullcap (etched helmet) * flack helmet (red helmet) * crystal helm (water-pipe helmet) * mining helm (basin helmet) * field helm (resounding helmet) * helm of safeguard (guzzle helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (black gloves) * commander gloves (slit gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (platform boots) * boots of safeguard (living boots) Scrolls scroll of healing (GHOTI) scroll of mana (WOPAK) scroll of phase door (THE RESULT IS THE FRUIT) scroll of standard id (NIYONIAI) scroll of cure (STARS) * scroll of extra healing (CHRISTIAN GREY KILLED ALL HIS SUBS) * scroll of greater mana restoration (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.