Leeroy, chaotic male albae Jedi --- ..#| #d.| #...@. ------ [Leeroy the Youngling] St13 Dx7 Co8 In8 Wi6 Ch7 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: technicality You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 41% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 89% Food drop chance was reduced to 95% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: spirituality (turn 7) The following skill became untrainable if you tried to train it too early: implants (turn 1800) The following skill became untrainable after a while: flail (turn 9097) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 31533) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42332 Monster spawn increase reached its maximum at turn 171572 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3828348 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 12) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 8) The monster species that spawned more often: omega knight (freq bonus 12) The monster species that spawned more often: integral mold (freq bonus 16) The monster species that spawned more often: ekistic loping (freq bonus 8) The monster species that spawned more often: nontypically interpolate (freq bonus 14) The monster species that spawned more often: Don Finwe (freq bonus 36) The monster species that spawned more often: annoying troll (freq bonus 8) The monster species that spawned more often: gnomish guild adept (freq bonus 12) The monster species that spawned more often: furious colony (freq bonus 30) The monster species that spawned more often: weregelatinouscube (freq bonus 16) The monster species that spawned more often: desert force patch (freq bonus 12) The monster species that spawned more often: rainbow colony (freq bonus 12) The monster species that spawned more often: polyclinic conning (freq bonus 10) The monster species that spawned more often: armored cow (freq bonus 14) The monster species that spawned more often: grandmaster lichen (freq bonus 4) The monster species that spawned more often: dandier incising (freq bonus 9) The monster species that spawned more often: verina (freq bonus 12) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 6) The monster species that spawned more often: nightmare monster (freq bonus 16) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 24) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: freemason brother The monster species that never randomly spawned: doombat The monster species that never randomly spawned: kieutenant The monster species that never randomly spawned: great cyan dragon The monster species that never randomly spawned: snore colony The monster species that never randomly spawned: visible youth The monster species that never randomly spawned: Danielle The monster species that never randomly spawned: Anastasia's dancing shoe The monster species that never randomly spawned: genetic senor The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 26) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 81) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 16) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 16) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 12) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 13) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 2) Trap randomization happened for 1 in 918 traps Next attribute increase check would have come at turn 2070 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having technicality (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (328) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (mirrored gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (engraved helmet) * skullcap (plumed helmet) * flack helmet stone (rubynus helmet) * crystal helm (tasseled helmet) * mining helm (middle-earth helmet) * field helm (twisted visor helmet) * helm of safeguard (echo helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (inverse gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (arcane boots) * boots of safeguard (roller boots) Scrolls scroll of healing (FORMAT C) scroll of mana (FASCICULUS PROPRIUS) scroll of phase door (GENTLE PEEPTOE HIGH HEELS) scroll of standard id (KAME HAME HA) scroll of cure (HYPNOTIZED PLAGIARIST) * scroll of extra healing (CRAPPITY CRAP) * scroll of greater mana restoration (DID YOU JUST ASSUME MY GENDER) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.