Leeroy, chaotic male albae Jedi --------- |...@...| |..$gd..| |.......| ......... ------.-- -# [Leeroy the Youngling] St11 Dx7 Co12 In11 Wi9 Ch9 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: warning You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 117 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 155 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 89% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 99% Food drop chance was reduced to 68% Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: club (turn 17) The following skill became untrainable if you tried to train it too early: scimitar (turn 273) The following skill became untrainable after a while: chaos spells (turn 43454) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 52551) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95610 Monster spawn increase reached its maximum at turn 120898 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1051416 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: pudding or ooze (freq bonus 8) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: Mister Internet (freq bonus 39) The monster species that spawned more often: starlet bundle (freq bonus 180) The monster species that spawned more often: chestburster (freq bonus 72) The monster species that spawned more often: asshole type there above (freq bonus 162) The monster species that spawned more often: king hulk (freq bonus 44) The monster species that spawned more often: pig (freq bonus 18) The monster species that spawned more often: uprear underclothing populace cathouse tatami (freq bonus 54) The monster species that spawned more often: stinging insect (freq bonus 33) The monster species that spawned more often: brown sentai (freq bonus 9) The monster species that spawned more often: ore lich (freq bonus 72) The monster species that spawned more often: discharging covenanting literary ranked audad jocularity (freq bonus 33) The monster species that spawned more often: hobbit thief (freq bonus 26) The monster species that spawned more often: weedle (freq bonus 22) The monster species that spawned more often: strong kanegou (freq bonus 80) The monster species that spawned more often: customary geotropically dismissed (freq bonus 144) The monster species that spawned more often: graduated clashing (freq bonus 44) The monster species that spawned more often: ftp demon (freq bonus 24) The monster species that spawned more often: unreflecting shake (freq bonus 20) The monster species that spawned more often: war orc (freq bonus 120) The monster species that spawned more often: parked encoring (freq bonus 13) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 8) The monster species that never randomly spawned: grandly tautology The monster species that never randomly spawned: volcano giant The monster species that never randomly spawned: soft growth The monster species that never randomly spawned: five of spades The monster species that never randomly spawned: sane warp patch The monster species that never randomly spawned: frost bear The monster species that never randomly spawned: Sound Impacts The monster species that never randomly spawned: missingno The monster species that never randomly spawned: rock python The monster species that never randomly spawned: anubite The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 8) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 28) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 11) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 7) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 13) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 9) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 45) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 2) Trap randomization happened for 1 in 971 traps Next attribute increase check would have come at turn 624 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (508) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (odd pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (long-hair helmet) * skullcap (red helmet) * flack helmet (RNG helmet) * crystal helm (cone-shaped helmet) * mining helm (brick helmet) * field helm (crazy helmet) * helm of safeguard (kitchen hat) * war hat (scuba helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (even pair of gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (sputa boots) * boots of safeguard (persian boots) Scrolls scroll of healing (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of mana (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of phase door (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of standard id (REDUC ENEMY POWER BY COQUETRY) scroll of cure (NIIN VOIMME TOIMIA) * scroll of extra healing (AAIO) * scroll of greater mana restoration (SPLICEHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.