Leeroy, lawful female asgardish Hussy #- ---+-.----+- |........... +..N.......| |....@.....+ ------------ [Leeroy the Annoying Girl] St17 Dx11 Co12 In10 Wi7 Ch16 HusAsgFemLaw Dlvl:1 $0 HP14(14) Pw10(10) AC6 Exp1 T8 Latest messages You are lucky! Full moon tonight. # (3x) You can't polymorph at will. # Cara Itemporter hits the pack jackal. Cara Itemporter feeds on the lifeblood! The pack jackal is killed! Pick an object. N a naga (tame arvogenic topmodel called Cara Itemporter) (base level 10) Accessing Pokedex entry for arvogenic topmodel... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = -4, magic resistance = 40, alignment -5. Normal speed (12). Normal generation, with frequency 1. Resists level drain, death magic, hits as a +1 weapon. No conveyed resistances. Big, genocidable, amphibious, carnivorous, herbivorous, thick-skinned swimmer. This monster is always female. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d10, crushing bearhug - ordinary physical 1d4, kick - nether You kill the pack jackal! Cara Itemporter misses the pack jackal. The pack jackal misses. You kill the pack jackal! Cara Itemporter eats a pack jackal corpse {300}. soft girl sneaker - This is a weapon. Color: red. Material: leather. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Made of soft leather, this piece of footwear is not a powerful melee weapon. Good to-hit though. It uses the hammer skill. pair of soft sneakers - This is a piece of armor. Color: white. Material: leather. Appearance: light footwear. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). A valuable pair of lightweight leather sneakers that seems very comfortable. Wearing them can train the sexy flats skill. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 soft girl sneaker (weapon in hand) {2} Armor b - an uncursed +0 pair of soft sneakers (being worn) {2} Scrolls c - a blessed scroll of stinking cloud {0} d - an uncursed scroll of stinking cloud {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: technicality You could not have this property intrinsically: burnopathy Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 89% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 89% Tool drop chance was reduced to 84% Food drop chance was reduced to 69% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shuriken (turn 31) The following skill became untrainable if you tried to train it too early: dart (turn 4154) The following skill became untrainable after a while: high heels (turn 35478) The following skill couldn't be trained before a certain turn number is reached: trident (turn 23808) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82367 Monster spawn increase reached its maximum at turn 225317 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14829160 The monster class that cannot be genocided was kobold The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: shushed twinkly (freq bonus 6) The monster species that spawned more often: mister flyspeck (freq bonus 5) The monster species that spawned more often: acidic warp patch (freq bonus 30) The monster species that spawned more often: bagman intently (freq bonus 12) The monster species that spawned more often: rocking-horse-fly (freq bonus 5) The monster species that spawned more often: false stalk (freq bonus 96) The monster species that spawned more often: old water dragon (freq bonus 24) The monster species that spawned more often: voracious penetrator (freq bonus 18) The monster species that spawned more often: BSOD demon (freq bonus 14) The monster species that spawned more often: crack abuser (freq bonus 9) The monster species that spawned more often: beaumont weensier (freq bonus 84) The monster species that spawned more often: nuclear slime (freq bonus 96) The monster species that spawned more often: abettor beaned (freq bonus 60) The monster species that spawned more often: Faerinaal (freq bonus 10) The monster species that spawned more often: gray missingno (freq bonus 3) The monster species that spawned more often: &i3?"h]~|&jC (freq bonus 18) The monster species that spawned more often: alarm bulb (freq bonus 24) The monster species that spawned more often: weird fungus (freq bonus 6) The monster species that spawned more often: black smasher (freq bonus 30) The monster species that spawned more often: green sentai (freq bonus 16) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster species that never randomly spawned: dimensional portal The monster species that never randomly spawned: whammer gnome The monster species that never randomly spawned: denuclearize birdmen The monster species that never randomly spawned: big zruty The monster species that never randomly spawned: hc mom The monster species that never randomly spawned: onanocter 9h The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: singing flying fish The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 16) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 9) Trap randomization happened for 1 in 779 traps Next attribute increase check would have come at turn 378 Strength training was 2 Dexterity training was 2 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You had 994 turns left to hit a guy. You had 996 turns left to defeat a guy. You were prevented from having technicality (0) You had 1491 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Madeleine The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (49) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (obsidian) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (SUTSI) scroll of healing (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of mana (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of phase door (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of standard id (KESALAN PATHARAN) scroll of cure (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) * scroll of extra healing (WET WITH WATER) * scroll of greater mana restoration (CHINTAI LOOKS LIKE A GIRL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (22 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Hussy... Youescaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.