Leeroy, chaotic male albae Jedi ------- |F....| |..d... |...@.| ---.--- [Leeroy the Youngling] St17 Dx4 Co12 In9 Wi8 Ch6 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 57% Ring drop chance was reduced to 56% Potion drop chance was reduced to 93% Armor drop chance was reduced to 82% Tool drop chance was reduced to 72% Food drop chance was reduced to 88% Monster death drops spawned with only 72% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: elemental spells (turn 36) The following skill became untrainable if you tried to train it too early: spirituality (turn 364) The following skill became untrainable after a while: body spells (turn 10785) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 18854) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19924 Monster spawn increase reached its maximum at turn 170067 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 317984 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: nether patch (freq bonus 8) The monster species that spawned more often: breaker penetrator (freq bonus 42) The monster species that spawned more often: lava colony (freq bonus 12) The monster species that spawned more often: gay man (freq bonus 5) The monster species that spawned more often: provable implicit (freq bonus 128) The monster species that spawned more often: mithril golem (freq bonus 12) The monster species that spawned more often: grossest sergeantship benzoic labeller (freq bonus 54) The monster species that spawned more often: thick elf-lord (freq bonus 24) The monster species that spawned more often: goodwife (freq bonus 20) The monster species that spawned more often: blue bear (freq bonus 18) The monster species that spawned more often: citied meditate (freq bonus 24) The monster species that spawned more often: tetracoson (freq bonus 12) The monster species that spawned more often: pompeii needful telltale pompon rove overenthusiastically policy reckon (freq bonus 54) The monster species that spawned more often: farting queen (freq bonus 21) The monster species that spawned more often: barb growth (freq bonus 6) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 18) The monster species that spawned more often: Pre-Crisis Mike Tyson (freq bonus 16) The monster species that spawned more often: radio transmitter (freq bonus 6) The monster species that spawned more often: venolisk (freq bonus 5) The monster species that spawned more often: weather forecast (freq bonus 21) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: Anti-Elbereth Operative The monster species that never randomly spawned: commander northward The monster species that never randomly spawned: real magma hound The monster species that never randomly spawned: large ring trove The monster species that never randomly spawned: crosstown disentangled The monster species that never randomly spawned: perdurability cantilevering The monster species that never randomly spawned: polyclinic conning The monster species that never randomly spawned: ape The monster species that never randomly spawned: ice mage The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 28) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 14) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 8) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 564) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 17) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 16) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 9) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 10) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 11) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 9) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 1) Trap randomization happened for 1 in 295 traps Next attribute increase check would have come at turn 1075 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (579) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (runic gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (covered helmet) * sedge hat (bluy helmet) * skullcap (celtic helmet) * flack helmet (anachrononononaut helmet) * crystal helm (fish bowl) * mining helm (filtered helmet) * field helm (radio helmet) * helm of safeguard (horned helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (digger gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (side gore boots) * boots of safeguard (street boots) Scrolls scroll of healing (NETHACK FOURK CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) scroll of mana (VEGETARIANISM IS AN EATING DISORDER) scroll of phase door (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of standard id (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of cure (RAKIMONTRARAR) * scroll of extra healing (COPAC DE INUNDATII) * scroll of greater mana restoration (ABIL BASE CURR GEAR TEMP TOTL) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.