Leeroy, chaotic male albae Jedi --------########### |......|#,,,,,,,,,# --......--,#----##,--------- #######|.........,#...| #,|.......| ---.--##,,,,,,-........|,....| #,......<.. |..$}|#,,####,--......--,#.... ##|.......| |}..@.,,# #|..{...|,,....| ------.-- +...}|## #--------,,----- --k--- ,|# #,# [Leeroy the Youngling] St18 Dx5 Co8 In8 Wi10 Ch7 JedAlbMalCha Dlvl:1 $5 HP32(32) Pw16(16) AC8 Xp1/1 Wt44/1680 T53 Latest messages Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You hear a door open. You displaced your little dog. You see here 5 gold pieces {0}. 5 gold pieces. Something is written here in the dust. Use "r." to read it. There is a wall in the way! (3x) The little dog bites the baby mimic. The baby mimic is killed! The little dog eats a baby mimic corpse {200}. What do you want to use or apply? [c or ?*] You ignite your green lightsaber (1479). Your leather gloves deflect the newt's attack. You kill the newt! What do you want to use or apply? [c or ?*] Your green lightsaber (1476) deactivates. # The kobold zaps a runed wand! Your inventory Armor a - a blessed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools c - a blessed +1 green lightsaber (1477) (weapon in hand) {24} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 86% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 90% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: body armor (turn 31) The following skill became untrainable if you tried to train it too early: boomerang (turn 385) The following skill became untrainable after a while: mace (turn 44110) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 28087) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31966 Monster spawn increase reached its maximum at turn 315286 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2179164 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: elemental (freq bonus 16) The monster species that spawned more often: deformed girl (freq bonus 54) The monster species that spawned more often: krone viscidly (freq bonus 102) The monster species that spawned more often: curare lichen (freq bonus 252) The monster species that spawned more often: Laura's soft mocassin (freq bonus 63) The monster species that spawned more often: shadow shape (freq bonus 80) The monster species that spawned more often: hc notice group (freq bonus 57) The monster species that spawned more often: red worm (freq bonus 126) The monster species that spawned more often: homing thunder caller (freq bonus 19) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 72) The monster species that spawned more often: eldritch mushroom (freq bonus 20) The monster species that spawned more often: edgy spore (freq bonus 114) The monster species that spawned more often: harpy (freq bonus 75) The monster species that spawned more often: chaser shadow (freq bonus 34) The monster species that spawned more often: icy beam (freq bonus 21) The monster species that spawned more often: ECM archer (freq bonus 216) The monster species that spawned more often: knurl bulimiac (freq bonus 38) The monster species that spawned more often: multicolor beam (freq bonus 120) The monster species that spawned more often: Light One (freq bonus 19) The monster species that spawned more often: visor (freq bonus 46) The monster species that spawned more often: atlantean (freq bonus 136) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 24) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 5) The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: blind trove The monster species that never randomly spawned: star bulb The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: Yasaman's wedge sandal The monster species that never randomly spawned: dark spider The monster species that never randomly spawned: war troll The monster species that never randomly spawned: scarlet colony The monster species that never randomly spawned: hammer of the underworld The monster species that never randomly spawned: cheerful leprechaun The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 15) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 17) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 20) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 11) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 15) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 18) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 22) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 4) Trap randomization happened for 1 in 747 traps Next attribute increase check would have come at turn 840 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having acid resistance (0) You had 1446 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (137) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (fingerless gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (horned helmet) * skullcap (winged helmet) * flack helmet (twisted visor helmet) * crystal helm (translucent helmet) * mining helm (full helmet) * field helm (wide conical hat) * helm of safeguard (narrow helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (lead gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (hiking boots) * boots of safeguard (roller boots) Scrolls scroll of healing (VOLARE) scroll of mana (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of phase door (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of standard id (GOT SOMETHING FOUR YOU) scroll of cure (WELCOME TO ANGBAND) * scroll of extra healing (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) * scroll of greater mana restoration (MAND PENDING MAGIC SPELL) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) a baby mimic 0 giant rats (1 created) a newt 0 scroll troves (1 created) 6 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 1 with 9 points, and 5 pieces of gold, after 53 moves. Killer: life drainage You were level 1 with a maximum of 32 hit points when you died. You reached the 73rd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 71 26 Dracopent-Ele-Gha-Fem-Cha escaped the dungeon [max level 1]. 13 [17] 72 21 Dracopent-Kni-Sen-Fem-Cha escaped the dungeon [max level 1]. 20 [20] *73 9 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 32 [32] 74 4 Leeroy-Ord-Dro-Mal-Law escaped the dungeon [max level 1]. 11 [11] 75 1 Leeroy-Ord-Trn-Mal-Law escaped the dungeon [max level 1]. 12 [12]