Leeroy, chaotic male albae Jedi ------- |.....| |.....| +.....| |..d..| |..@..| |.....| -.----- [Leeroy the Youngling] St17 Dx4 Co7 In7 Wi13 Ch4 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 297 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 72% Wand drop chance was reduced to 75% Potion drop chance was reduced to 96% Armor drop chance was reduced to 82% Tool drop chance was reduced to 85% Food drop chance was reduced to 94% Monster death drops spawned with only 66% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: general combat (turn 49) The following skill became untrainable if you tried to train it too early: divination spells (turn 1278) The following skill became untrainable after a while: high heels (turn 56068) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 46022) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17744 Monster spawn increase reached its maximum at turn 101899 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 302290 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: thousandth stickily (freq bonus 7) The monster species that spawned more often: difficult elephant (freq bonus 24) The monster species that spawned more often: twitcher (freq bonus 12) The monster species that spawned more often: berried downloaded passe (freq bonus 6) The monster species that spawned more often: bronze firebird (freq bonus 10) The monster species that spawned more often: maud force fungus (freq bonus 8) The monster species that spawned more often: lolpsychic (freq bonus 6) The monster species that spawned more often: loving asian girl (freq bonus 14) The monster species that spawned more often: aurumach (freq bonus 9) The monster species that spawned more often: Inspector Kchief (freq bonus 14) The monster species that spawned more often: defeating gallon (freq bonus 20) The monster species that spawned more often: inka torturemaster (freq bonus 16) The monster species that spawned more often: polka-dotted eye (freq bonus 6) The monster species that spawned more often: lavender fungus (freq bonus 32) The monster species that spawned more often: whirlwind girl (freq bonus 18) The monster species that spawned more often: forgotten beam (freq bonus 18) The monster species that spawned more often: cave terror eel (freq bonus 4) The monster species that spawned more often: night willow (freq bonus 4) The monster species that spawned more often: sukiya (freq bonus 3) The monster species that spawned more often: brown mushroom patch (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster species that never randomly spawned: groan retribution signatory The monster species that never randomly spawned: deadly frost The monster species that never randomly spawned: scimitarfish The monster species that never randomly spawned: override evictee save drugging nontaxable The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: knapsack kangaroo The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: huge twen The monster species that never randomly spawned: goff The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 22) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 9) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 7) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 12) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 10) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 97) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 4) Trap randomization happened for 1 in 927 traps Next attribute increase check would have come at turn 967 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (187) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger stone (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (yellow robe) * leather gloves (digger gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (anachrononononaut helmet) * skullcap (bluy helmet) * flack helmet (full helmet) * crystal helm (wide conical hat) * mining helm (covered helmet) * field helm (poor helmet) * helm of safeguard (chain-aventailed helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (racer gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (roller boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (TO DO CANCENUS) scroll of mana (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of phase door (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of standard id (ORC PAPER SCISSORS LIZARD SPOCK) scroll of cure (IBFALABLO) * scroll of extra healing (APONEUROSISPLANTARIS) * scroll of greater mana restoration (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) Tools violet lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.