Leeroy, chaotic male albae Jedi -------------- |..........d.| |$..........@| |............| |............| |G...........| -------------- [Leeroy the Youngling] St15 Dx7 Co7 In7 Wi12 Ch6 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: flying You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 36 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 94% chance Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Armor drop chance was reduced to 78% Tool drop chance was reduced to 71% Food drop chance was reduced to 98% Monster death drops spawned with only 97% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: whip (turn 5) The following skill became untrainable if you tried to train it too early: boomerang (turn 420) The following skill became untrainable after a while: body armor (turn 41445) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 30477) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62098 Monster spawn increase reached its maximum at turn 147335 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 536574 The monster class that cannot be genocided was blob The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: resolder strobilization (freq bonus 27) The monster species that spawned more often: eye of the unknown god (freq bonus 12) The monster species that spawned more often: emissary cogito monologue (freq bonus 14) The monster species that spawned more often: grotesque ogre shaman (freq bonus 192) The monster species that spawned more often: gravity mushroom (freq bonus 60) The monster species that spawned more often: cheerful leprechaun (freq bonus 24) The monster species that spawned more often: joy porn star (freq bonus 10) The monster species that spawned more often: phasing tengu (freq bonus 7) The monster species that spawned more often: holy slayer (freq bonus 6) The monster species that spawned more often: poison ivy wall (freq bonus 16) The monster species that spawned more often: grain vortex (freq bonus 32) The monster species that spawned more often: frozen mage (freq bonus 20) The monster species that spawned more often: soulless shadow (freq bonus 36) The monster species that spawned more often: administrational emporia (freq bonus 5) The monster species that spawned more often: detention physics teacher (freq bonus 10) The monster species that spawned more often: enfetter matzoth succinct submember (freq bonus 30) The monster species that spawned more often: ice error (freq bonus 18) The monster species that spawned more often: child spirit (freq bonus 5) The monster species that spawned more often: bestia acerbus (freq bonus 10) The monster species that spawned more often: Nicole (freq bonus 20) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 12) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster species that never randomly spawned: steam automaton The monster species that never randomly spawned: flying bug The monster species that never randomly spawned: convulsively encroach The monster species that never randomly spawned: arch-mind flayer The monster species that never randomly spawned: xan The monster species that never randomly spawned: pile of very angry coins The monster species that never randomly spawned: body of the unknown god The monster species that never randomly spawned: embracing octopus The monster species that never randomly spawned: azure gel The monster species that never randomly spawned: stegosaurus The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 5) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 22) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 27) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 87) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 84) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 8) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 4) Trap randomization happened for 1 in 608 traps Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (553) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (rural helmet) * skullcap (anti-government helmet) * flack helmet (tribal helmet) * crystal helm (narrow helmet) * mining helm (cone-shaped helmet) * field helm (golden helmet) * helm of safeguard (spired helmet) * war hat (space helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (princess gloves) * commander gloves (brand-new gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (roller boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (PLUS 100 MAGIC MARKER) scroll of mana (POWER DAMAGE BY HEALTH POINT) scroll of phase door (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of standard id (DEJIZ FRADO) scroll of cure (ELECTRICAL AND VERTICAL DRIVING CAR) * scroll of extra healing (WELCOME TO THE ASTRAL PLANE) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.