Leeroy, chaotic male albae Jedi ---------------------------- .........@.................| |.......d................... -------------------- ------- [Leeroy the Youngling] St14 Dx8 Co9 In7 Wi9 Ch4 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw16(16) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: improved vision You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 6% Implant drop chance was reduced to 98% Potion drop chance was reduced to 50% Armor drop chance was reduced to 79% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: unicorn horn (turn 87) The following skill became untrainable if you tried to train it too early: body armor (turn 1092) The following skill became untrainable after a while: polearms (turn 16602) The following skill couldn't be trained before a certain turn number is reached: shield (turn 13318) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90099 Monster spawn increase reached its maximum at turn 318561 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 865356 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: sudden goalscorer (freq bonus 8) The monster species that spawned more often: medium execute deathtrap congressmen spouter (freq bonus 14) The monster species that spawned more often: lethe slime (freq bonus 36) The monster species that spawned more often: giant praying mantis (freq bonus 14) The monster species that spawned more often: blue-red warp patch (freq bonus 5) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 24) The monster species that spawned more often: epidote mold (freq bonus 28) The monster species that spawned more often: stygian harlot (freq bonus 20) The monster species that spawned more often: gentian invidiously (freq bonus 6) The monster species that spawned more often: warer warrior (freq bonus 10) The monster species that spawned more often: charmeleon (freq bonus 12) The monster species that spawned more often: goat (freq bonus 12) The monster species that spawned more often: adult blue dragon (freq bonus 8) The monster species that spawned more often: kaleidoscope ant (freq bonus 12) The monster species that spawned more often: leakily baklava (freq bonus 30) The monster species that spawned more often: taker patch (freq bonus 32) The monster species that spawned more often: padre kaboom (freq bonus 12) The monster species that spawned more often: vacuum mold (freq bonus 8) The monster species that spawned more often: ballas (freq bonus 6) The monster species that spawned more often: bulbasaur (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 4) The monster species that never randomly spawned: Angel The monster species that never randomly spawned: drey elf The monster species that never randomly spawned: sniper bundle head The monster species that never randomly spawned: black piercer The monster species that never randomly spawned: cryolisk The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: unearthing jejune The monster species that never randomly spawned: hushful cleated promptest ideal The monster species that never randomly spawned: dislocation issuably innermost The monster species that never randomly spawned: chimera The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 13) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 160) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 4) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 25) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 11) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this trap was always invisible: madness trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Trap randomization happened for 1 in 403 traps Next attribute increase check would have come at turn 149 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could not have safely prayed (300) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (concrete gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (deformed helmet) * skullcap (padded helmet) * flack helmet (cone-shaped helmet) * crystal helm (gray helmet) * mining helm (visored helmet) * field helm (metal disk) * helm of safeguard (bluy helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (fencing gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (persian boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (AKARNACHTHAS) scroll of mana (XOR OTA) scroll of phase door (CONGLATURATION) scroll of standard id (RENEW TIME DIFFER SO QUANTITY) scroll of cure (SPORKHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of extra healing (TORRENTED TOO MANY MOVIES) * scroll of greater mana restoration (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.