Leeroy, chaotic male albae Jedi ### #... #.... ... Z ..&..###...Z .<.. Z .@.............. .... G.&.........*.[.. ..... ..................+. ..*......^........ ................ M #########. M [Leeroy the Jedi Knight] St18/03 Dx6 Co7 In8 Wi12 Ch3 JedAlbMalCha Min:10 $1291 HP0(168) Pw130(130) AC6 Xp11/13244 Wt1842/2180 T6574 Hun Dim Latest messages [-6 -> 19] Warning: HP low! You miss the claw devil by a league. (2x) The claw devil claws you! Jedi, your life force is running out. [-8 -> 11] Warning: HP low! The claw devil claws you! [-2 -> 9] Warning: HP low! The claw devil claws you! [-2 -> 7] Warning: HP low! The claw devil claws you! [-1 -> 6] Warning: HP low! [-3 -> 3] Warning: HP low! The claw devil bites you! You die... Your inventory Weapons q - a blessed +4 long sword (wielded in other hand) {16} t - the uncursed +0 sling named Bentshot {2} v - the cursed -1 organoblade named Carrion Beetle {60} x - an uncursed +0 long sword {16} z - the cursed -1 elven dagger named Nefarius's Sucking {4} X - 13 uncursed +0 frag grenades {0} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 lab coat {4} h - a blessed +0 archaic cloak (being worn) {4} B - an uncursed +0 large shield {40} P - an uncursed +0 enchanted (of poison resistance) gnomish helm {1} U - an uncursed +0 pair of water walking boots (being worn) {8} W - an uncursed +0 dwarvish iron helm (being worn) {16} Comestibles y - 4 uncursed cream pies {0} F - 4 uncursed oranges {0} G - an uncursed tripe ration {0} O - 2 uncursed food rations {0} Scrolls e - 6 uncursed scrolls of mana {0} g - an uncursed scroll of enchant armor {0} i - a blessed scroll of identify {0} k - an uncursed finalized scroll of root password detection {0} m - 6 blessed scrolls of healing {0} o - a blessed scroll of destroy armor {0} M - an uncursed scroll of wishing {0} R - an uncursed scroll of standard id {0} S - a cursed scroll of healing {0} V - an uncursed scroll of random enchantment {0} Z - 6 uncursed scrolls of healing {0} Spellbooks Y - an uncursed spellbook of resist sleep (3:5) {0} Potions n - an uncursed potion of levitation {0} r - an uncursed finalized potion of full healing {0} Wands f - an uncursed wand of magic missile (0:5) {0} j - an uncursed wand of magic missile (0:6) {0} s - an uncursed wand of enlightenment (0:5) {0} u - an uncursed wand of digging (0:6) {0} I - an uncursed wand of healing (0:0) {0} N - an uncursed wand of locking (5:6) {0} Tools # - a * uncursed bottle {1} # - a cursed oil lamp (1126) {0} # - a blessed tallow candle (2000) {0} c - an uncursed +1 white lightsaber (820) (lit) (weapon in hand) {24} l - an uncursed beartrap {20} p - an uncursed chest {750} w - an uncursed wooden harp {0} A - a heavily cursed brass lantern (1076) {0} C - a cursed towel {0} D - the uncursed tinning kit named hf,YGH8>r$OvGNyx&4 (0:43) {0} E - an uncursed tin whistle {0} H - an uncursed oilskin sack {839} J - an uncursed brass lantern (1416) {0} K - a blessed +1 unicorn horn {8} T - an uncursed oilskin sack {5} Gems # - an uncursed +0 worthless piece of teal glass {1} L - an uncursed +0 worthless piece of orange glass {1} Q - 2 uncursed +1 worthless pieces of orange glass {2} The chest is empty. Contents of the oilskin sack: an uncursed finalized spellbook of poison blast (4:4) {0} an uncursed spellbook of healing (4:4) {0} an uncursed spellbook of magic missile (7:2) {0} a * uncursed +5 droven arrow {0} an uncursed +0 long sword {16} an uncursed +0 broadsword {30} an uncursed +0 submachine gun {8} 12 uncursed +0 blaster bolts {0} a cursed -1 hand blaster {12} 17 cursed -2 arrows {0} an uncursed +1 bow {12} an uncursed +0 broadsword {30} 37 uncursed +0 spikes {1} an uncursed spellbook of turn undead (0:4) {0} an uncursed spellbook of character recursion (0:4) {0} an uncursed finalized spellbook of resist sleep (4:0) {0} an uncursed spellbook of charm monster (7:2) {0} an uncursed finalized spellbook of clairvoyance (1:1) {0} an uncursed +0 crossbow {20} 39 * uncursed +0 droven bolts {1} an uncursed tin of haughty-looking elf meat {0} a blessed apple {0} an uncursed +3 bullet {0} an uncursed +0 elven dagger {4} an uncursed rustproof skeleton key {0} an uncursed +0 robe of magic resistance {16} an uncursed +0 banded mail {160} an uncursed +0 floatcloak {4} a blessed +1 orcish spear {12} an uncursed +0 dwarvish mattock {48} an uncursed amulet of reflection {0} an uncursed fortune cookie {0} a cursed -1 dwarvish roundshield {40} 18 cursed +0 darts {0} a cursed -4 worthless piece of orange glass {1} 3 uncursed +0 worthless pieces of yellowish brown glass {3} a blessed tin whistle {0} a * uncursed mirror {0} an uncursed skeleton key {0} an uncursed lock pick {0} an uncursed bag of holding {5} a blessed lock pick {0} 7 blessed +0 rocks {0} 2 uncursed +0 flint stones 2 uncursed +0 worthless pieces of yellow glass {2} a blessed +0 worthless piece of violet glass {1} 5 uncursed +0 crossbow bolts {0} 36 uncursed +0 darts {0} 11 cursed -1 darts named Carpe Jugulum {0} an uncursed +0 pair of low boots {4} an uncursed +0 pair of leather gloves {4} an uncursed +0 bronze plate mail {200} an uncursed -2 floatcloak {4} an uncursed +0 traffic light {60} 17 uncursed +0 darts named Puncture Missile {0} 31 uncursed +0 ya {1} 13 uncursed +0 arrows {0} an uncursed +0 bow {12} an uncursed +0 baseball bat {12} an uncursed +0 soft girl sneaker {2} an uncursed +0 orcish short sword {12} the blessed +4 axe named Captain Nemo's Nautilus {24} an uncursed +0 dagger {4} an uncursed +0 short sword {12} 2 blessed +7 daggers {8} an uncursed +0 morning star {48} The bag of holding is empty. The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 38 Your max alignment was 38 You carried 1 sins You could not have this property at all: discount action You could not have this property extrinsically: half physical damage You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 97% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 91% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 34) The following skill became untrainable if you tried to train it too early: matter spells (turn 9234) The following skill became untrainable after a while: form V (Djem So) (turn 7778) The following skill couldn't be trained before a certain turn number is reached: dart (turn 46328) Number of artifacts generated was 2 Number of fake artifacts generated was 12 Monster spawn increase started at turn 54231 Monster spawn increase reached its maximum at turn 93986 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9656534 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: succubi sorbic (freq bonus 14) The monster species that spawned more often: amusement eagle (freq bonus 10) The monster species that spawned more often: sporozoan madded (freq bonus 4) The monster species that spawned more often: venom lich (freq bonus 5) The monster species that spawned more often: huge eel (freq bonus 18) The monster species that spawned more often: tomb looter (freq bonus 8) The monster species that spawned more often: cursed star (freq bonus 12) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 13) The monster species that spawned more often: old red dragon (freq bonus 9) The monster species that spawned more often: pedestrianism response (freq bonus 6) The monster species that spawned more often: hellcat (freq bonus 20) The monster species that spawned more often: water xorn (freq bonus 8) The monster species that spawned more often: atop anthropomorphic (freq bonus 12) The monster species that spawned more often: vines (freq bonus 12) The monster species that spawned more often: crawling claw (freq bonus 18) The monster species that spawned more often: petro mimic (freq bonus 9) The monster species that spawned more often: skeletal king (freq bonus 10) The monster species that spawned more often: venustoise (freq bonus 24) The monster species that spawned more often: Kaonashi (freq bonus 20) The monster species that spawned more often: Jeanetta (freq bonus 18) The monster trait that was more common: monsters with cold resistance (freq bonus 5) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster species that never randomly spawned: charming scratcher The monster species that never randomly spawned: twitcher The monster species that never randomly spawned: charmeleon The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: force hobgoblin The monster species that never randomly spawned: Conquest The monster species that never randomly spawned: polyclinic conning The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: Bundly Ann's soft sandal The monster species that never randomly spawned: pharao The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 24) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 27) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 38) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 16) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 164) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 3) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 2) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 95) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 4) Trap randomization happened for 1 in 986 traps Trap difficulty was increased by 11 Next attribute increase check would have come at turn 7168 Strength training was 24 Dexterity training was 50 Wisdom training was 27 Constitution training was 47 You were magic-protected You were dimmed (40) You were possessed by the ghost of Jessica. (317) You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having discount action (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 328 points of nutrition remaining You were stealthy You could walk on water You were fast You were wielding two weapons at once You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (698526c0) - last build Thu Jul 26 05:24:34 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 90% 74% b - resist sleep 1 protect 37% 214% c - character recursion 7 body 99% 77% d - charm monster 4 enchant 90% 85% e - turn undead 6 protect 98% 85% f - poison blast 4 attack 90% 92% g - healing 1 healing 37% 102% h - magic missile 3 attack 90% 87% Techniques known in the end Name Level Status jedi jump 11X Prepared(0) dazzle 11 R Prepared(0) weapon practice 11 R Soon(26) appraisal 11 R Prepared(0) panic digging 11 R Not Ready(2347) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) blood ritual 11 R Prepared(0) charge saber 7XR Prepared(0) disarm 5 O Prepared(0) telekinesis 4X Prepared(0) critical strike 2 R Prepared(0) Discoveries Artifacts Bentshot [neutral sling] Amulets amulet of reflection (standard) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (transparent gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (ruined helmet) * skullcap (full helmet) * flack helmet (radiant helmet) * crystal helm (engraved helmet) * mining helm (wide metal helm) * field helm (organic helmet) * helm of safeguard (fish bowl) * war hat (basin helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (digger gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (street boots) * boots of safeguard (sharp-edged sandals) lab coat (white coat) archaic cloak (storm coat) water walking boots (balanced boots) robe of magic resistance (black robe) floatcloak (fertile cloak) Scrolls scroll of healing (FWQWGADZ) scroll of mana (AS ISE DAT) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (IS THERE A WAY TO DONATE 2 DT) scroll of cure (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) * scroll of extra healing (PUUN TAFFY) * scroll of greater mana restoration (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of charging (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll called chaos terrain? (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of enchant armor (HIWEDALE OOO) scroll of identify (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of root password detection (TSVETOCHNYYE SHORTY I LEY) scroll of destroy armor (EARNINGS SERVICES) scroll of wishing (NO FAIL ATTACKING BY SUMMER) scroll of random enchantment (MAKE ENEMY BAD THEN SNORING NEXT) Spellbooks spellbook of clairvoyance (iranian) spellbook of resist sleep (detestable) spellbook of character recursion (salient) spellbook of charm monster (woodcut) spellbook of turn undead (scribbled) spellbook of poison blast (starry) spellbook of healing (raging) spellbook of magic missile (dirty) Potions potion of blindness (mint) potion of extra healing (squishy) potion of full healing (iris) potion of invisibility (cornflower) potion called juice (mulberry) potion of speed (aromatic) potion of healing (cacao) potion of levitation (jasmine) Wands wand of magic missile (nonmoving) wand of teleportation (wormwood) wand of enlightenment (idiomatic) wand of digging (cocky) wand of healing (oak) wand of locking (bone) Tools white lightsaber (lightsaber) magic lamp (lamp) oil lamp (lamp) tallow candle (candle) chest (wooden container) wooden harp (harp) tin whistle (whistle) oilskin sack (bag) skeleton key (key) mirror (looking glass) bag of holding (bag) Gems worthless piece of teal glass (teal) worthless piece of orange glass (orange) worthless piece of yellowish brown glass (yellowish brown) flint stone (gray) worthless piece of yellow glass (yellow) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 10 Level 10: <- You are here Vanquished creatures 0 honey bees (1 created) a blob 0 giant snails (1 created) 0 stout gelatinous cubes (1 created) 3 chicks an armed cockatrice a fox a little dog a silver fox a green wolf cub a large dingo a weeping eye a kitten 2 lion cubs a frozen tiger cub a hobbit reveller 2 hobbits (5 created) a dwarf a camo dwarf 2 army dwarves 3 dwarf thieves 0 gondolindrims (1 created) a brain eater 2 hobbit lords a hobbit bandit a hobbit wizard a phasing hobbit wizard 2 hobbit brigand thieves 3 duergars 2 dwarf lords (3 created) a duergar lord a dwarf lord mutant a dwarf lord stonebreaker 2 dwarven wizards (3 created) a dwarven artillery wizard 0 dwarven guardians (1 created) a duergar ruler a dwarven master thief a would-be yakuza 0 pygmy warrior blowdarts (1 created) a minidemon 2 cocoon imps 3 jellies 2 normal jellies an axus jelly 2 white jellies an azure puddle an orange jelly a kobold 6 pack kobolds 2 kobold shamans a leprechaun a baby mimic 0 mimics (1 created) 0 small mimics (1 created) 0 small flying mimics (1 created) 0 large mimics (2 created) 0 mountain nymphs (1 created) a wood nymphomaniac 3 goblins a marine goblin a goblin cop a hobgoblin 2 wus 0 super apes (1 created) a timid goblin a goals goblin an onsen penguin a little wild pig a rothe 0 warthogs (1 created) 2 sewer rats a pack rat a giant rat 0 giant field mice (1 created) a woodchuck a ferret a cave spider a centipede 0 piercoids (1 created) a spider bomb 0 man eating plants (1 created) a white unicorn foal a white unicorn a vipertex a wormth an arc bug (2 created) a white light a dim light a housebat a ravenous bat 0 baby rocs (1 created) 0 domestic centaurs (2 created) a mine dragon 0 special agents (1 created) a sylph the hidden a stalker an air elemental an earth elemental a shaded lichen a porter lichen (0 created) 0 spore lichens (1 created) a passivity lichen an immobile growth a blue fungus (0 created) a red stalk (0 created) a natto (0 created) a pale patch (0 created) 0 phase molds (1 created) a noxious growth (0 created) 0 disgusting growths (1 created) 0 translucent growths (1 created) 5 sub-gnomes (6 created) a clockwork dwarf a firework cart 13 gnomes (15 created) 3 gnome stalkers (4 created) a normal gnome 3 gnome thieves a petty gnome thief 2 little grey aliens 7 intermediate gnomes (9 created) a tiny rascalling a gnome guard 9 gnome lords (10 created) 2 gnome watchers (3 created) a group gnome lord (2 created) 4 gnomish wizards (5 created) 2 grabbers an angsty gnome (2 created) a gnome lady (2 created) 2 deep gnomes 0 burrower gnomes (1 created) a deep force gnome a deep gnome digger a gnome queen an armor gnome a gnome illusionist a gnome warrior a spectral warrior a stronger gnome warrior 0 gnome kings (1 created) a gnomish sorceror a New Kop (2 created) a kestrel (2 created) a Kop (2 created) a Kop Reinforcer 14 Keystone Kops (16 created) 0 Officer Jennies (1 created) 2 Undead Kops 2 Kop Sergeants 2 Warder Sergeants an Undead Sergeant (3 created) 3 Kop Lieutenants (5 created) a Vampire Lieutenant 0 Warder Lieutenants (1 created) 3 Undead Lieutenants a RNG Lieutenant a Kop Kommissioner a keno a Kop Kchief 3 mummies an adom mummy 0 dcss mummies (1 created) 2 tanglederp mummies a newt mummy a gecko mummy a ratling mummy a kobold mummy a cat mummy 3 gnome mummies 2 monkey mummies 0 hobbit mummies (1 created) a kappa mummy 0 tomb mummies (1 created) 3 orc mummies a dwarf mummy a human mummy 0 helper mummies (1 created) a sylph mummy an ogre mummy a chiropteran mummy an undead mummy a sloth shrunken head 2 mininagas a green naga hatchling (2 created) a black naga hatchling a low speeze 0 tapioca puddings (1 created) 0 white oozes (1 created) a gray force ooze 0 orange oozes (1 created) 0 cave vipers (1 created) a nethackbrass horror an icyorn an undead yeti a wood bear a kobold zombie 2 ossium animatums 2 controllers a goblin zombie 5 gnome zombies a gecko zombie 3 tasloi zombies an archer a banished soul (2 created) a wailing spirit 2 orc zombies a dwarf zombie 2 monkey zombies 2 elf zombies a creeping 42 4 human zombies a grunthack zombie a spammer zombie 15 zombies a weaum zombie (2 created) a grave digger a ghast a half-dragon zombie 0 ghouls (1 created) a zombie nymph a stinking ghoul a zombieman 2 hungry dead potatoes an ettin zombie an ogre zombie 0 walking corpses (1 created) a greener zombie a straw golem a plastic golem a village idiot an innkeeper a drunk jet guy a woodsman a breton a nord a curser a miner an evasive smirking sneak thief a novice mage a crappy brat an elam 0 shopkeepers (5 created) an aligned priest a soldier 4 watchmen a watch captain an angry watchman 2 minighosts a flying rogue 0 claw devils (2 created) 0 efreetis (1 created) a tortoise a giant crayfish a visor piranha 3 newts a twen 2 normal frogs a rock lizard 2 giant black frogs 2 lizards 2 lime killer tomatoes a flying goomba a pile of copper coins a floor grue 0 novice light walls (1 created) an apprentice dark wall 0 crude turrets (1 created) 0 prehistoric turrets (1 created) a disintegration trove an energy trove 441 creatures born. 367 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 26 times You eaten food with animal by-products 19 times You eaten meat 13 times You have communicated with the gods 24 times You never prayed to the gods You hit with a wielded weapon 505 times You killed 354 monsters You read items or engraved 39 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Basic] (max Master) (71 of 160) shield [Basic] (max Master) (34 of 160) body armor [Basic] (max Master) (23 of 160) devices [Basic] (max Master) (57 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Expert) (39 of 160) techniques [Unskilled] (max Expert) (18 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (93 of 160) form II (Makashi) [Basic] (max Grand Master) (96 of 160) form III (Soresu) [Basic] (max Grand Master) (25 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (53 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (35 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (42 of 160) two-weapon combat [Unskilled] (max Expert) (9 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (116 of 160) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (529 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (4 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Gnomish Mines on dungeon level 10 with 54638 points, and 1291 pieces of gold, after 6574 moves. Killer: a monster (claw devil) You were level 11 with a maximum of 168 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] * 4 54638 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 10. Killed by a monster (claw devil). - [168] 5 44526 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 10. Killed by a monster (covetous hill orc), while fainted from exertion. - [149] 6 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134]