Leeroy, chaotic male albae Jedi ----- .d@.. |..r| |...| |...| |...| |...| |...| |...| |...| |...| |... ----- [Leeroy the Youngling] St16 Dx9 Co14 In11 Wi9 Ch3 JedAlbMalCha Dlvl:1 $0 HP31(31) Pw16(16) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 66% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 80% Tool drop chance was reduced to 83% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: lance (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 102) The following skill became untrainable after a while: broadsword (turn 41304) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 12053) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47370 Monster spawn increase reached its maximum at turn 68642 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2706990 The monster class that cannot be genocided was elemental The monster class that was spawned more often: centaur (freq bonus 12) The monster species that spawned more often: void spore (freq bonus 78) The monster species that spawned more often: reclined sunny (freq bonus 42) The monster species that spawned more often: sulphuring timeout dismayed witnessing (freq bonus 28) The monster species that spawned more often: absent spore (freq bonus 56) The monster species that spawned more often: Marleen's hugging boot (freq bonus 34) The monster species that spawned more often: overcritically respected (freq bonus 56) The monster species that spawned more often: yawning trove (freq bonus 112) The monster species that spawned more often: ghost cleric (freq bonus 39) The monster species that spawned more often: hobbit gentleman (freq bonus 112) The monster species that spawned more often: animated tree (freq bonus 28) The monster species that spawned more often: croaky gentility (freq bonus 30) The monster species that spawned more often: tear star (freq bonus 28) The monster species that spawned more often: petrography horror (freq bonus 39) The monster species that spawned more often: Ariane (freq bonus 36) The monster species that spawned more often: nedian heraldry user (freq bonus 54) The monster species that spawned more often: sepia mold (freq bonus 14) The monster species that spawned more often: crosspatch verging littler (freq bonus 30) The monster species that spawned more often: large gem trove (freq bonus 39) The monster species that spawned more often: fire elemental (freq bonus 42) The monster species that spawned more often: Schmidts (freq bonus 128) The monster trait that was more common: monsters from the Evil Variant (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster species that never randomly spawned: levitating roentgen The monster species that never randomly spawned: stalactite penetrator The monster species that never randomly spawned: scarlet force fungus The monster species that never randomly spawned: plain orc The monster species that never randomly spawned: porter sticky spore The monster species that never randomly spawned: gean canach The monster species that never randomly spawned: blue beetle The monster species that never randomly spawned: amorally inconvertibility The monster species that never randomly spawned: old novice ghost The monster species that never randomly spawned: Denise's girl shoe The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 36) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 14) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 33) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 283) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 15) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 1) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 2) Trap randomization happened for 1 in 329 traps Next attribute increase check would have come at turn 819 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (240) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (occultism gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (translucent helmet) * skullcap (great helmet) * flack helmet (anachrononononaut helmet) * crystal helm (hacker helmet) * mining helm (fish bowl) * field helm (cone-shaped helmet) * helm of safeguard (spinning helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (poor gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (velcro boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (GEEEEE) scroll of mana (SODALG) scroll of phase door (MICRODOLLAROFT) scroll of standard id (GRO STUNT NO EFFECTIVE) scroll of cure (MAYBE S-WAVE BECAUSE HIT) * scroll of extra healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) * scroll of greater mana restoration (TITTER WEATHERING) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.