Leeroy, chaotic male albae Jedi -------.- |.:.....| |.......| | |..@d.... ........| |.......| -------- |.......| |.......| --------- [Leeroy the Youngling] St13 Dx7 Co17 In6 Wi7 Ch4 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: improved vision You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 233 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 97% Potion drop chance was reduced to 68% Tool drop chance was reduced to 66% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: knife (turn 5) The following skill became untrainable if you tried to train it too early: missile weapons (turn 230) The following skill became untrainable after a while: saber (turn 18443) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 16902) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35644 Monster spawn increase reached its maximum at turn 130577 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 566055 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: item damage monster (freq bonus 12) The monster species that spawned more often: chaos ant (freq bonus 6) The monster species that spawned more often: plague bearer (freq bonus 10) The monster species that spawned more often: mad rage wolf (freq bonus 20) The monster species that spawned more often: Lukas's bodyguard (freq bonus 8) The monster species that spawned more often: Jessica's stiletto boot (freq bonus 9) The monster species that spawned more often: Fahrtum (freq bonus 5) The monster species that spawned more often: Shiro (freq bonus 24) The monster species that spawned more often: deicidal reoccurred (freq bonus 72) The monster species that spawned more often: water force patch (freq bonus 6) The monster species that spawned more often: unspoiled uncondensed (freq bonus 72) The monster species that spawned more often: nautilus officer (freq bonus 12) The monster species that spawned more often: barb warp patch (freq bonus 4) The monster species that spawned more often: replanting coexisting (freq bonus 2) The monster species that spawned more often: anti-paladin (freq bonus 9) The monster species that spawned more often: thestral (freq bonus 24) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 30) The monster species that spawned more often: mediated twosome (freq bonus 4) The monster species that spawned more often: Marian's persian boot (freq bonus 4) The monster species that spawned more often: field mouse (freq bonus 10) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 9) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 12) The monster species that never randomly spawned: haircutting formation The monster species that never randomly spawned: red seraphon The monster species that never randomly spawned: really dangerous mold The monster species that never randomly spawned: challenging shadow Lord The monster species that never randomly spawned: %s-$$$-NIX The monster species that never randomly spawned: zombieman The monster species that never randomly spawned: insist expandable The monster species that never randomly spawned: Uniform Lieutenant The monster species that never randomly spawned: meteor The monster species that never randomly spawned: cave ape The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 15) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 17) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 31) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 76) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 10) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 6) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 15) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 3004 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (163) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (vampiric gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (musical helmet) * skullcap (covered helmet) * flack helmet (less helmet) * crystal helm (twisted visor helmet) * mining helm (orange visored helmet) * field helm (brick helmet) * helm of safeguard (resounding helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (spiky gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (fin boots) * boots of safeguard (battle boots) Scrolls scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (MULY SA CITA NUL) scroll of phase door (COPAC DE INUNDATII) scroll of standard id (ODIV) scroll of cure (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of extra healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of greater mana restoration (CAMAMNMALCHA XJ) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.