Leeroy, chaotic male albae Jedi # , --#-- |.dK| |..@| |.K.+ ....| |...| |...| ----- [Leeroy the Youngling] St14 Dx7 Co11 In12 Wi9 Ch6 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw17(17) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: slow digestion You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 81 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 24 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 92% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 89% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: form I (Shii-Cho) The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: matter spells (turn 22) The following skill became untrainable if you tried to train it too early: axe (turn 312) The following skill became untrainable after a while: javelin (turn 41935) The following skill couldn't be trained before a certain turn number is reached: shield (turn 28275) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50842 Monster spawn increase reached its maximum at turn 124238 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1618587 The monster class that cannot be genocided was grue The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: flying piercer (freq bonus 6) The monster species that spawned more often: living wall (freq bonus 32) The monster species that spawned more often: tourist (freq bonus 18) The monster species that spawned more often: small turret (freq bonus 16) The monster species that spawned more often: icewoman (freq bonus 2) The monster species that spawned more often: advanced bomb (freq bonus 6) The monster species that spawned more often: reaper colony (freq bonus 9) The monster species that spawned more often: special mushroom (freq bonus 32) The monster species that spawned more often: yammerer elicitor (freq bonus 6) The monster species that spawned more often: aggravated boomer (freq bonus 8) The monster species that spawned more often: mirror mushroom (freq bonus 3) The monster species that spawned more often: rainbow patch (freq bonus 18) The monster species that spawned more often: Berith (freq bonus 3) The monster species that spawned more often: dark elven priest (freq bonus 18) The monster species that spawned more often: quarterback manicuring (freq bonus 8) The monster species that spawned more often: evil Olog-hai (freq bonus 16) The monster species that spawned more often: green gunner (freq bonus 4) The monster species that spawned more often: hail master (freq bonus 36) The monster species that spawned more often: prophesier reediest (freq bonus 20) The monster species that spawned more often: diskwipe daemon (freq bonus 12) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 10) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster species that never randomly spawned: silent spirit The monster species that never randomly spawned: pack fox The monster species that never randomly spawned: pestilent trove The monster species that never randomly spawned: overskirt deceivable fraternizer The monster species that never randomly spawned: epidermal amidst The monster species that never randomly spawned: high growth The monster species that never randomly spawned: sucker gremlin The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: lisping augend tagalong The monster species that never randomly spawned: three of spades The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 53) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 28) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 44) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 12) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 20) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 6) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 9) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 3) Trap randomization happened for 1 in 126 traps Next attribute increase check would have come at turn 827 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (452) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (graffiti gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (scuba helmet) * skullcap (twisted visor helmet) * flack helmet (RNG helmet) * crystal helm (less helmet) * mining helm (complete helmet) * field helm (golden helmet) * helm of safeguard (inkcoat helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (princess gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (red sneakers) * boots of safeguard (persian boots) Scrolls scroll of healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of mana (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of phase door (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of standard id (PSEUDOELLIPOSCHENGBAND) scroll of cure (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of extra healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) * scroll of greater mana restoration (AKARNACHTHAS) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.