Leeroy, chaotic male albae Jedi ------ |@.... |.d..| |....| ---.-- [Leeroy the Youngling] St15 Dx6 Co11 In8 Wi8 Ch7 JedAlbMalCha Dlvl:1 $0 HP30(30) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 44% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 79% Ring drop chance was reduced to 65% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 96% Armor drop chance was reduced to 91% Food drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: divination spells (turn 12) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 216) The following skill became untrainable after a while: occult spells (turn 53306) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 34561) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32610 Monster spawn increase reached its maximum at turn 190770 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 656832 The monster class that cannot be genocided was turret The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: rabid jackal (freq bonus 4) The monster species that spawned more often: gnome badass (freq bonus 16) The monster species that spawned more often: laudanum administerial coil abolitionism (freq bonus 16) The monster species that spawned more often: human thief (freq bonus 24) The monster species that spawned more often: halfling slinger (freq bonus 12) The monster species that spawned more often: carbineer cryptogam (freq bonus 36) The monster species that spawned more often: red arremer (freq bonus 6) The monster species that spawned more often: dark mimic (freq bonus 8) The monster species that spawned more often: cold trove (freq bonus 6) The monster species that spawned more often: 4chan warhorse (freq bonus 20) The monster species that spawned more often: dweller on the threshold (freq bonus 3) The monster species that spawned more often: vaporized fabric of reality (freq bonus 9) The monster species that spawned more often: air elemental speed beholder (freq bonus 32) The monster species that spawned more often: blarog (freq bonus 12) The monster species that spawned more often: healer (freq bonus 6) The monster species that spawned more often: moon vampire (freq bonus 6) The monster species that spawned more often: giant item trove (freq bonus 6) The monster species that spawned more often: waifing coagulability kneading frequentation (freq bonus 2) The monster species that spawned more often: kobold elemental (freq bonus 8) The monster species that spawned more often: neurocobra (freq bonus 60) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster species that never randomly spawned: big acid blob The monster species that never randomly spawned: phasing dingo puppy The monster species that never randomly spawned: majestical prechill The monster species that never randomly spawned: three-tentacle hententmon The monster species that never randomly spawned: jumping school eel The monster species that never randomly spawned: master intrinsic eating permamimic The monster species that never randomly spawned: loaded light The monster species that never randomly spawned: dull growth The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: dromiceiomimus The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 3) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 13) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 177) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 32) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 9) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 5) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 11) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 31) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 2) Trap randomization happened for 1 in 863 traps Next attribute increase check would have come at turn 639 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (61) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (fingerless gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (rural helmet) * skullcap (padded helmet) * flack helmet (dim colored helmet) * crystal helm (visored helmet) * mining helm (great helmet) * field helm (full helmet) * helm of safeguard (viking helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (shitty gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (area boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (ZUKKO MY GOOK) scroll of phase door (OYII) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (MODD ARCHWILIO) * scroll of extra healing (MESSED AFTER RUSH AND WHIRLING) * scroll of greater mana restoration (THE ENEMY RUN AWAY BY BELLOW) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.