Leeroy, lawful male asgardish Pirate --------- |........ |.......| |.......| |..G....| |.......| |.......| |.......| |@B...... --------- [Leeroy the Landlubber] St11 Dx6 Co10 In5 Wi5 Ch4 PirAsgMalLaw Dlvl:1 $297 HP14(14) Pw5(5) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Attention: This be a bleeding-edge beta version o' SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. Ye can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If yer savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon be waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: fear factor You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 214 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 44 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 94% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 92% Monster death drops spawned with only 94% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 9) The following skill became untrainable if you tried to train it too early: short sword (turn 87) The following skill became untrainable after a while: unicorn horn (turn 18565) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 51680) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34612 Monster spawn increase reached its maximum at turn 197942 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 9092979 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: tasloi zombie (freq bonus 20) The monster species that spawned more often: realignment familarity (freq bonus 7) The monster species that spawned more often: weeping angel (freq bonus 12) The monster species that spawned more often: Petra (freq bonus 6) The monster species that spawned more often: swooper drossiest (freq bonus 20) The monster species that spawned more often: maud spore (freq bonus 18) The monster species that spawned more often: tsetse fly (freq bonus 8) The monster species that spawned more often: petro mushroom (freq bonus 9) The monster species that spawned more often: purple patch (freq bonus 20) The monster species that spawned more often: werelich (freq bonus 2) The monster species that spawned more often: predator hellcat (freq bonus 8) The monster species that spawned more often: Officer Natalia (freq bonus 4) The monster species that spawned more often: Xinvirae (freq bonus 6) The monster species that spawned more often: conscious spore (freq bonus 12) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 12) The monster species that spawned more often: eye of doom (freq bonus 3) The monster species that spawned more often: nitrohack horror (freq bonus 16) The monster species that spawned more often: synaptic dismaying (freq bonus 8) The monster species that spawned more often: Sally (freq bonus 3) The monster species that spawned more often: minotaur matron (freq bonus 12) The monster trait that was more common: monsters that can swim (freq bonus 3) The monster species that never randomly spawned: yellow starlit sky The monster species that never randomly spawned: finely culpably The monster species that never randomly spawned: Galadriel The monster species that never randomly spawned: goff The monster species that never randomly spawned: psi laser The monster species that never randomly spawned: horseplayer inhibitory The monster species that never randomly spawned: gravel sentai The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: dancing blade The monster species that never randomly spawned: giant firefly The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 38) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 3) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 13) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 4) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 2) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 5) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 17) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 2) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 8) Trap randomization happened for 1 in 613 traps Next attribute increase check would have come at turn 772 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (419) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of mana (THERE ARE MORE BUGS) scroll of phase door (BANDSMAN GROOMS LUCK) scroll of standard id (EMULSION DARNEDER) scroll of cure (SOFTFOUGHT DOT ORG) * scroll of extra healing (HOW MANY YASDS UNTIL YOU RAGEQUIT) * scroll of greater mana restoration (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) Potions potion of rum (marigold) Rings ring of regeneration (sapphire) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.