Leeroy, lawful male argonian Korsair ------ |....| +.$..--- |.d@.... .......| |......| --+--+-- [Leeroy the Lubber] St13 Dx14 Co11 In10 Wi6 Ch9 KorArgMalLaw Dlvl:1 $189 HP12(12) Pw3(3) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male argonian Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Attention: This be a bleeding-edge beta version o' SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. Ye kan play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If yer savegame seems to be gone kompletely, get on the IRK and pester Amy, she kan probably bring it back. The moon be waxing tonight. # Beware, there will be no return! Still klimb? [yn] (n) sea biscuit - This be a komestible. Kolor: brown. Material: organic. Appearance: (null). It kan be eaten. A bland ration o' vegetarian food. # (2x) r: unknown extended kommand. # Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: polymorph control You could not have this property intrinsically: dimmopathy Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 97% Wand drop chance was reduced to 96% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: sexy flats (turn 7) The following skill became untrainable if you tried to train it too early: healing spells (turn 22) The following skill became untrainable after a while: matter spells (turn 24746) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 59028) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14532 Monster spawn increase reached its maximum at turn 239922 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2136256 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: absent mold (freq bonus 3) The monster species that spawned more often: karmic mold (freq bonus 24) The monster species that spawned more often: horn monster (freq bonus 12) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 6) The monster species that spawned more often: ghost gloam (freq bonus 36) The monster species that spawned more often: phasing frost giant (freq bonus 5) The monster species that spawned more often: orange boomer (freq bonus 3) The monster species that spawned more often: battle scarred ronin (freq bonus 7) The monster species that spawned more often: magic-colored fungus (freq bonus 24) The monster species that spawned more often: notable colony (freq bonus 9) The monster species that spawned more often: gimple nymph (freq bonus 4) The monster species that spawned more often: false stalk (freq bonus 18) The monster species that spawned more often: mindcrafter (freq bonus 72) The monster species that spawned more often: acid trove (freq bonus 5) The monster species that spawned more often: tiferet sephirah (freq bonus 8) The monster species that spawned more often: shaped fungus (freq bonus 28) The monster species that spawned more often: adamantium zombie (freq bonus 9) The monster species that spawned more often: green animation dragon (freq bonus 16) The monster species that spawned more often: aquatic bear (freq bonus 4) The monster species that spawned more often: eraser helper (freq bonus 12) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster species that never randomly spawned: sulfur stalk The monster species that never randomly spawned: Dudley's Dungeon Terminator The monster species that never randomly spawned: giant zombie The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: ghoul lord The monster species that never randomly spawned: commendatory conduce gown The monster species that never randomly spawned: yahooism dimple The monster species that never randomly spawned: circumstanced throw exemplification The monster species that never randomly spawned: beige stalk The monster species that never randomly spawned: tin hen The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 4) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 25) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 12) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 3) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 5) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 10) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 7) Trap randomization happened for 1 in 108 traps Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (100) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (wired) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (EUROVISION FARCE CONTEST) scroll of phase door (JARVIK 7) scroll of standard id (MUNCH MUNCH) scroll of cure (MY PRIVATE IS TENMETERS ACROSS) * scroll of extra healing (I DONT NEED A FULL YES CONFIRMATION) * scroll of greater mana restoration (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) Potions potion of rum (swirly) Rings ring of poison resistance (branching) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.