Leeroy, lawful male droven Barbarian ------- ...|@f+ |.....| |..|..| ------- [Leeroy the Plunderer] St12 Dx16 Co14 In7 Wi6 Ch5 BarDroMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. two-handed sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's heavy and requires both hands, but does quite a lot of damage. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: glib combat You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 75% Tool drop chance was reduced to 79% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: knife (turn 7) The following skill became untrainable if you tried to train it too early: high heels (turn 110) The following skill became untrainable after a while: knife (turn 25974) The following skill couldn't be trained before a certain turn number is reached: saber (turn 30893) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27511 Monster spawn increase reached its maximum at turn 62652 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1546607 The monster class that cannot be genocided was troll The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: burning archer (freq bonus 5) The monster species that spawned more often: magma demon (freq bonus 20) The monster species that spawned more often: ruralite cinnamon (freq bonus 8) The monster species that spawned more often: pidgeotto (freq bonus 16) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 12) The monster species that spawned more often: landeel (freq bonus 10) The monster species that spawned more often: plain dragon (freq bonus 24) The monster species that spawned more often: ore-spore lichen (freq bonus 18) The monster species that spawned more often: polychrome laser (freq bonus 3) The monster species that spawned more often: mini rub monster (freq bonus 10) The monster species that spawned more often: waxworm (freq bonus 28) The monster species that spawned more often: commending lowborn tanked antimagnetic (freq bonus 4) The monster species that spawned more often: elven shade (freq bonus 8) The monster species that spawned more often: breakoff force patch (freq bonus 5) The monster species that spawned more often: gamer (freq bonus 16) The monster species that spawned more often: deceiving mushroom (freq bonus 11) The monster species that spawned more often: finnish explorer (freq bonus 6) The monster species that spawned more often: sow retard (freq bonus 5) The monster species that spawned more often: fictional aphasiac solicitously (freq bonus 8) The monster species that spawned more often: half-dragon mummy (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 5) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: white jelly The monster species that never randomly spawned: nostalgia color The monster species that never randomly spawned: shadow warrior The monster species that never randomly spawned: space orc The monster species that never randomly spawned: greater blaxorn The monster species that never randomly spawned: meme mushroom The monster species that never randomly spawned: polarization peacetime trade The monster species that never randomly spawned: ecumenic electrotype The monster species that never randomly spawned: proletariat sentimentalize The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 9) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 15) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 19) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 19) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 2) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 21) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 11) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 3) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 7) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 3) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 60) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 10) Trap randomization happened for 1 in 288 traps Next attribute increase check would have come at turn 534 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (less helmet) * skullcap (cone-shaped helmet) * flack helmet (basin helmet) * crystal helm (red helmet) * mining helm (wok-shaped helmet) * field helm (etched helmet) * helm of safeguard (silk helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (slit gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (turbo boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of mana (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of phase door (FOURKS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of standard id (ROCKWORM LOCKWORM SOCKWORM) scroll of cure (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) * scroll of extra healing (CANT FIND O ID) * scroll of greater mana restoration (STARS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.