Leeroy, lawful male albae Barbarian ------ -@...| |f# #| |. --- [Leeroy the Plunderer] St18 Dx13 Co11 In5 Wi8 Ch7 BarAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 330 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 44% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 92% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shield (turn 178) The following skill became untrainable if you tried to train it too early: healing spells (turn 52) The following skill became untrainable after a while: attack spells (turn 20396) The following skill couldn't be trained before a certain turn number is reached: sling (turn 32765) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23358 Monster spawn increase reached its maximum at turn 323204 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 19851752 The monster class that cannot be genocided was turret The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: noisy turret (freq bonus 28) The monster species that spawned more often: porter block fungus (freq bonus 20) The monster species that spawned more often: boo (freq bonus 5) The monster species that spawned more often: ravenous cube (freq bonus 72) The monster species that spawned more often: mythical dawn agent (freq bonus 5) The monster species that spawned more often: fancy mushroom (freq bonus 12) The monster species that spawned more often: mister burner (freq bonus 36) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 21) The monster species that spawned more often: unthinkably aversely (freq bonus 42) The monster species that spawned more often: veil-hidden girl (freq bonus 7) The monster species that spawned more often: mangy-looking leper (freq bonus 24) The monster species that spawned more often: orange boomer (freq bonus 36) The monster species that spawned more often: navy warp fungus (freq bonus 24) The monster species that spawned more often: hidden kobold (freq bonus 24) The monster species that spawned more often: sand bug (freq bonus 144) The monster species that spawned more often: slimy colony (freq bonus 10) The monster species that spawned more often: RNG sphere (freq bonus 9) The monster species that spawned more often: god (freq bonus 22) The monster species that spawned more often: breaker smasher (freq bonus 15) The monster species that spawned more often: shadow (freq bonus 18) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 6) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster species that never randomly spawned: puttering recognized The monster species that never randomly spawned: haircutting formation The monster species that never randomly spawned: reaccredited recalled duplicity yep The monster species that never randomly spawned: boss The monster species that never randomly spawned: gnome champion The monster species that never randomly spawned: cerastes The monster species that never randomly spawned: effeminate sentai The monster species that never randomly spawned: neo-otyugh The monster species that never randomly spawned: sloppy stalk The monster species that never randomly spawned: bird lady The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 21) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 17) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 10) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 11) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 83) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Trap randomization happened for 1 in 357 traps Next attribute increase check would have come at turn 452 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (513) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (basin helmet) * skullcap (radio helmet) * flack helmet (anti-government helmet) * crystal helm (kitchen hat) * mining helm (wok-shaped helmet) * field helm (celtic helmet) * helm of safeguard (black helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (paper gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (thick-soled boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (SWAGLAB) scroll of standard id (SHOW THE FUCKING STATUS ALREADY) scroll of cure (PRZECIAZONY) * scroll of extra healing (BLUE SCREEN OF DEATH) * scroll of greater mana restoration (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.