Leeroy, chaotic male albae Jedi ,,,#####,-----------.--- ----.- ##,,,,,,,,+.............| |..... ,,,,,,,##,,|.............|####,,######## |..%.|###,,,, ,)*,**.......<....|,,,,,,,,,,,,@# |....-,,,,## ####|.............|,####,######|# ---|--##############---------------,# . #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,`# ... ################################## .$. ----- [Leeroy the Padawan] St18/02 Dx7 Co16 In11 Wi9 Ch7 JedAlbMalCha Dlvl:2 $27 HP93(93) Pw65(65) AC7 Xp5/251 Wt182/2360 T1254 Hun Latest messages What do you want to use or apply? [c or ?*] Your violet lightsaber (1131) deactivates. With great effort you move the boulder. You see here a force hobgoblin corpse {1000}. You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You see here a force hobgoblin corpse {1000}. u - a force hobgoblin corpse {1000}. What do you want to eat? [ou or ?*] Ulch - that meat was tainted! You feel deathly sick. You still feel deathly sick. (2x) You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) You still feel deathly sick. (2x) There is a wall in the way! The door resists! You still feel deathly sick. The door opens. You die from your illness. Your inventory Weapons i - 42 cursed -1 crossbow bolts {1} k - 35 uncursed +0 darts {1} s - an uncursed +0 short sword {12} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles o - 5 uncursed apples {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} l - an uncursed finalized scroll of scare monster {0} m - an uncursed scroll of blank paper {0} n - a blessed scroll of phase door {0} Spellbooks p - an uncursed spellbook of resist poison (1:3) {0} Tools c - an uncursed +1 violet lightsaber (1132) (weapon in hand) {24} Gems j - 2 uncursed +0 worthless pieces of yellowish brown glass {2} q - 2 uncursed +0 worthless pieces of white glass {2} Chains t - an uncursed +0 iron chain {120} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: corrosivity You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 214 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 72 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 68% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: missile weapons (turn 8) The following skill became untrainable if you tried to train it too early: polearms (turn 1665) The following skill became untrainable after a while: general combat (turn 42663) The following skill couldn't be trained before a certain turn number is reached: club (turn 37038) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78110 Monster spawn increase reached its maximum at turn 115106 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 382408 The monster class that cannot be genocided was rodent The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: metallic yellow centipede (freq bonus 12) The monster species that spawned more often: sliming trove (freq bonus 60) The monster species that spawned more often: Jil's velcro sneaker (freq bonus 8) The monster species that spawned more often: gun lich (freq bonus 8) The monster species that spawned more often: athol (freq bonus 8) The monster species that spawned more often: squalor heralded (freq bonus 12) The monster species that spawned more often: soberer mild (freq bonus 18) The monster species that spawned more often: large potion trove (freq bonus 4) The monster species that spawned more often: Eclipse (freq bonus 36) The monster species that spawned more often: meme mold (freq bonus 10) The monster species that spawned more often: large implant trove (freq bonus 2) The monster species that spawned more often: sleeprobber beetle (freq bonus 24) The monster species that spawned more often: Vampire Sergeant (freq bonus 6) The monster species that spawned more often: baywood orrery (freq bonus 8) The monster species that spawned more often: runoff warp fungus (freq bonus 15) The monster species that spawned more often: morbid mirror (freq bonus 12) The monster species that spawned more often: wowed moly (freq bonus 10) The monster species that spawned more often: two of spades (freq bonus 12) The monster species that spawned more often: Antonia's leather pump (freq bonus 4) The monster species that spawned more often: white stalk (freq bonus 84) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster species that never randomly spawned: cowkine toroid The monster species that never randomly spawned: insane echidna The monster species that never randomly spawned: minighost The monster species that never randomly spawned: jamming broiling The monster species that never randomly spawned: Amy BSOD The monster species that never randomly spawned: pseudosweet nymph The monster species that never randomly spawned: phoenix The monster species that never randomly spawned: war troll The monster species that never randomly spawned: idem weeny The monster species that never randomly spawned: real inferno hound The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 38) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 2) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 34) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 10) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 10) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 9) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 3) Trap randomization happened for 1 in 63 traps Next attribute increase check would have come at turn 3233 Strength training was 0 Dexterity training was 14 Wisdom training was 2 Constitution training was 16 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having corrosivity (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 334 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 93% Techniques known in the end Name Level Status jedi jump 5X Prepared(0) dazzle 5 R Prepared(0) weapon practice 5 R Reloading(391) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) blood ritual 5 R Prepared(0) charge saber 1XR Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (light gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (wok-shaped helmet) * skullcap (masked helmet) * flack helmet (aluminium helmet) * crystal helm (poor helmet) * mining helm (inkcoat helmet) * field helm (rotating helmet) * helm of safeguard (meteoric helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (natural gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (nature boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (SMOKING KILLS) scroll of mana (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of phase door (RAMBA ZAMBA) scroll of standard id (IAO ASTO IOPHE) scroll of cure (NETHACK FOURK STREAMLINES THE GAME IN AN ANNOYING WAY LIKE DCSS) * scroll of extra healing (OGRANICHENIYE SAPOGI) * scroll of greater mana restoration (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of blank paper (unlabeled) scroll of scare monster (HFR GUR SBEPR YHXR) Spellbooks spellbook of resist poison (transient) Tools violet lightsaber (lightsaber) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a cockatoo chick 0 little dogs (1 created) a giant improach 2 homunculi 0 white jellies (1 created) a kobold 0 goblins (1 created) 2 drains rats a mist cloud a spore lichen a brown mushroom a volatile mushroom (0 created) 0 golden patches (1 created) 2 killer kops 0 small nagas (1 created) 0 low speezes (1 created) 0 friendly adventurers (1 created) an arcade scrub a boil-covered wretch a woodsman an evasive smirking sneak thief a baby boo a tortoise 0 iguanas (1 created) a novice light wall a slowing turret 0 arrow turrets (1 created) a prehistoric turret 30 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 19 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (23 of 160) form II (Makashi) [Basic] (max Grand Master) (24 of 160) form III (Soresu) [Basic] (max Grand Master) (21 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (24 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (165 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You were poisoned in The Dungeons of Doom on dungeon level 2 with 1089 points, and 27 pieces of gold, after 1254 moves. Killer: rotted force hobgoblin corpse You were level 5 with a maximum of 93 hit points when you were poisoned. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 44526 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 10. Killed by a monster (covetous hill orc), while fainted from exertion. - [149] 17 2343 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (angry watch leader). - [93] 18 1995 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (vrock of the Dark Side), while applying a tool. - [77] *19 1089 Leeroy-Jed-Alb-Mal-Cha was poisoned in The Dungeons * of Doom on level 2. Poisoned by a rotted force hobgoblin corpse. 93 [93] 20 1074 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (petty troll). - [85] 21 906 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a rocket. - [84]