Leeroy, lawful male albae Jedi ----- ------- |<..--- ------...)...-- ------- ---- |.....---|.........--..| |.....| --- .. --..|)...|.---------|..| |.!_))| >....| . --.|-)....- ---- |%@)).| ------ -....|--- --|.........|--- --- ---|--- |)...| ---..|..--- ----.|.)..|..----...-- |.| |).|.| --.-.....-+--........--+ -----).|....|..)..---- |@| |..|.|-----......--................ ------ |.[|))..)........---;- ---|.-..||.......-|..--------%--..- |.!..| -.)....---...........--- |.|..||...{.... ....|..- ....| ........|...|...........---|.|..|--...... (%..))|... -|- ------....-------...---......-|.|------....- --------... ------.---...-|...-|.. -...|..---...|.--..|...|....| ----- |.......- |..|-.........|..--|.. -.... --....|........---...-|.(((| |.------- |..-)..........%...-.- --..-|..........--....|-...-.(((| |.| -----.....{....----.... ....|...`.......|-...|...-|.(((| |.| |............. --.-- --.........--..|........| ----- |.--|-- |.-----....... |...| --.......-----|...|....|--------.....| |.. ..--- |%..| ---...--- --..|...--......|...{..+ |.. ----- ----- -----.....----........| ----- --------- [Leeroy the Jedi Knight] St18/02 Dx7 Co15 In12 Wi13 Ch7 JedAlbMalLaw Min:6 $77 HP157(157) Pw114(114) AC2 Xp10/5329 Wt332/2570 T3797 Latest messages You destroy the black chameleon! What do you want to use or apply? [###cdjvwBPST or ?*] Your blue lightsaber (1100) deactivates. You displaced your demonic jellyfish. The priest of the Light Side intones: "Pilgrim, you enter a sacred place!" You have a strange forbidding feeling... # What do you want to sacrifice? [#q or ?*] That is a silly thing to sacrifice. What do you want to drop? [$#########a-zA-Z or ?*] You drop an orange potion {0}. # What do you want to sacrifice? [#q or ?*] You have a strong feeling that the Dark Side is angry... Your sacrifice is consumed in a burst of flame! the Light Side accepts your allegiance. You have a sudden sense of a new direction. # Really quit [yes/no]? Your inventory Amulets # - an uncursed amulet of ESP (being worn) {0} Weapons i - 20 uncursed +1 elven arrows {0} k - 2 blessed +0 orcish spears {24} v - an uncursed +0 axe {24} w - an uncursed +0 submachine gun {8} x - a cursed -2 dagger {4} F - 5 blessed +4 darts {0} H - an uncursed +0 crossbow {20} I - a cursed +0 short sword {12} K - 7 uncursed +0 daggers {28} Q - a * uncursed +0 droven bow {12} U - 53 uncursed +0 arrows {1} Armor a - an uncursed +1 robe (being worn) {16} b - a cursed +0 pair of leather gloves (being worn) {4} l - an uncursed +0 pair of gauntlets of reflection {4} n - an uncursed +0 mummy wrapping {2} y - a blessed +0 dwarvish cloak {4} z - an uncursed +0 pair of iron shoes (being worn) {20} E - a blessed +6 pair of iron shoes {20} G - an uncursed +1 elven cloak (being worn) {4} M - an uncursed +0 droven cloak {10} Comestibles # - an uncursed crawling maggot corpse {10} # - an uncursed tin of cucumgappa meat {0} m - 13 uncursed slime molds {0} q - an uncursed lichen corpse {20} r - 3 uncursed tripe rations {0} A - 2 uncursed fortune cookies {0} J - an uncursed tin of large kobold meat {0} Z - 2 uncursed lemons {0} Scrolls # - a cursed scroll of healing {0} # - an uncursed finalized scroll of identify {0} e - 10 uncursed scrolls of healing {0} f - 6 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} s - 2 blessed scrolls of healing {0} D - a blessed finalized scroll of charging {0} N - an uncursed scroll of teleportation {0} V - an uncursed scroll of resistance {0} X - an uncursed finalized scroll of inventory id {0} Y - a cursed finalized scroll of inventory id {0} Spellbooks L - an uncursed finalized spellbook of cure stun (0:0) {0} R - an uncursed finalized spellbook of passwall (0:5) {0} Potions O - 2 uncursed potions of ESP {0} Wands # - an uncursed wand of create monster (0:18) {0} # - an uncursed wand of speed monster (0:5) {0} j - an uncursed wand of magic missile (3:0) (alternate weapon; not wielded) {0} P - an uncursed wand of create monster (0:1) {0} Tools # - a * uncursed crystal ball (0:6) {0} c - an uncursed corroded +1 blue lightsaber (1101) (weapon in hand) {24} d - an uncursed blindfold {0} B - an uncursed +0 pick-axe {32} S - an uncursed beartrap {20} T - an uncursed magic whistle {0} Gems o - an uncursed +0 worthless piece of teal glass {1} p - 2 uncursed +0 worthless pieces of yellow glass {2} t - 2 uncursed +0 rhodochrosite stones {2} u - an uncursed +2 worthless piece of black glass {1} C - 2 uncursed +0 worthless pieces of blue glass {2} W - an uncursed +2 worthless piece of pink glass {1} Final attributes You have transgressed Your alignment was -36 Your max alignment was 35 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: jumping You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 207 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 52% Wand drop chance was reduced to 74% Potion drop chance was reduced to 98% Armor drop chance was reduced to 49% Tool drop chance was reduced to 86% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: hammer (turn 20) The following skill became untrainable if you tried to train it too early: broadsword (turn 300) The following skill became untrainable after a while: body spells (turn 51698) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 45536) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 39485 Monster spawn increase reached its maximum at turn 190175 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2876170 The monster class that cannot be genocided was rodent The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: outage brightened (freq bonus 18) The monster species that spawned more often: surface hem (freq bonus 16) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 12) The monster species that spawned more often: mangle billiard deceleration (freq bonus 16) The monster species that spawned more often: stooge thing (freq bonus 8) The monster species that spawned more often: Malcanthet (freq bonus 16) The monster species that spawned more often: gold mimic (freq bonus 9) The monster species that spawned more often: intestinal chairmaned (freq bonus 12) The monster species that spawned more often: psychic dragon (freq bonus 6) The monster species that spawned more often: petty chimpanzee (freq bonus 12) The monster species that spawned more often: master evil dragon (freq bonus 16) The monster species that spawned more often: colorless stalk (freq bonus 10) The monster species that spawned more often: rhumbat (freq bonus 36) The monster species that spawned more often: red balrog (freq bonus 18) The monster species that spawned more often: gnome priest (freq bonus 8) The monster species that spawned more often: chaotic hulk (freq bonus 12) The monster species that spawned more often: sticky warp fungus (freq bonus 4) The monster species that spawned more often: wererabbit (freq bonus 4) The monster species that spawned more often: lethe patch (freq bonus 4) The monster species that spawned more often: tunnel force wight (freq bonus 18) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: Bram Stoker The monster species that never randomly spawned: critically injured jedi The monster species that never randomly spawned: Burkhard The monster species that never randomly spawned: heavy bomb The monster species that never randomly spawned: photoplay precessing smarmiest underpriced The monster species that never randomly spawned: soft wench The monster species that never randomly spawned: weaum dragon zombie The monster species that never randomly spawned: gyving teeter whereof oystered spiry The monster species that never randomly spawned: mysterious woman The monster species that never randomly spawned: elona snail The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 3) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 17) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 27) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 24) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 10) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 7) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 35) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 7) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 1) Trap randomization happened for 1 in 188 traps Next attribute increase check would have come at turn 6167 Strength training was 6 Dexterity training was 48 Wisdom training was 12 Constitution training was 26 You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having freezopathy (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had 1264 points of nutrition remaining You were stealthy You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (295) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 90% 83% Techniques known in the end Name Level Status jedi jump 10X Prepared(0) dazzle 10 R Prepared(0) weapon practice 10 R Prepared(0) appraisal 10 R Reloading(845) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) blood ritual 10 R Prepared(0) disarm 8 O Prepared(0) charge saber 6XR Prepared(0) telekinesis 3X Prepared(0) critical strike 1 R Prepared(0) Discoveries Amulets amulet of ESP (serrated) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (spanish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (guzzle helmet) * skullcap (golden helmet) * flack helmet (knowledgeable helmet) * crystal helm (ruined helmet) * mining helm (green bowel) * field helm (round helmet) * helm of safeguard (hydra helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (faded mittens) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (velcro boots) * boots of safeguard (stroking boots) elven cloak (faded pall) droven cloak (cobwebbed cloak) gauntlets of reflection (viva gloves) Scrolls scroll of healing (PHAM NUWEN) scroll of mana (VITIO SUS) scroll of phase door (FINGER OF DEATH SELFZAP) scroll of standard id (OWERED HITTING BY LOOK SOUP) scroll of cure (NOTARY SOJAC) * scroll of extra healing (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) * scroll of greater mana restoration (MAKE ATTACK WHEN BATTLE) scroll of charging (SENIL LELLARAP) scroll of identify (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of teleportation (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of resistance (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of inventory id (IN THE BUTT KIDNEYS) Spellbooks spellbook of cure stun (fading) spellbook of passwall (appearing) Potions potion called fire (foaming) potion of paralysis (greasy) potion of ESP (marigold) Wands wand of magic missile (pronged) wand of create monster (bone) wand of speed monster (wedged) Tools blue lightsaber (lightsaber) crystal ball (glass orb) magic whistle (whistle) Gems worthless piece of teal glass (teal) worthless piece of yellow glass (yellow) rhodochrosite stone (pink) worthless piece of black glass (black) worthless piece of blue glass (blue) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Vanquished creatures a jelly bee a stinging insect a giant grub a racoon 0 little dogs (1 created) 0 silver foxes (1 created) a floating eye 0 kittens (1 created) a tiger cub a jaguar an extremely ugly cat a force dwarf a black dirtbag (2 created) a porter flying dwarf a dental brace guy a dwarf thief a hurkle a gondolindrim a hobbit lord a high ping bastard a skulk blade a minidemon a homunculus a white jelly 5 kobolds (6 created) 2 aqua kobolds a hidden kobold 5 fallens a cave kobold a kicker kobold a small kobold (2 created) 2 small group kobolds a small kappa 2 killer kobolds a picture kobold 2 large kobolds (3 created) 2 kobold lords a special kobold lord 2 kobold hewers 2 fallen shamans a petty kobold shaman a swamp kobold a rock kappa 2 devilkins a kobold archer 0 tasloi chieves (1 created) a tasloi sorcerer a stupid nickname inventor a porter rock kobold a mountain moogle a kobold warrior a baby mimic 0 giant mimics (1 created) a brown faerie 0 dryads (1 created) a neevil a goblin a gas cloud a man from mars (2 created) a warthog a sheep (3 created) a bogwumpus 3 sewer rats 0 packer rats (1 created) a rabbit 2 enormous rats a daddy longlegs a tiny lurker a grain vortex 3 crawling maggots an acid worm (2 created) a porter yellow light an echidna a vulture a huge brown bat a rhumbat a low centaur a lichen a spore lichen (3 created) a mean mushroom a blink growth a blink spore a golden fungus (0 created) 0 red fungi (1 created) 2 red spores (0 created) a cyan mushroom a pale mold 0 blister stalks (1 created) 3 shriekers (2 created) a gray mushroom a rafflesia a pink frog (0 created) 3 sub-gnomes 4 gnomes a petty gnome thief a little grey alien 5 intermediate gnomes 7 gnome lords 2 gnome watchers a gnomish wizard a gnomish mana wizard an angsty gnome a gnome lady 2 deep gnomes a deep force gnome a gnome warrior a Kop a tiny lich 2 mummies a dcss mummy a ratling mummy a kobold mummy a gnome mummy a dwarf mummy a mummic a domestic naga hatchling 0 pink naga hatchlings (1 created) a vat slime (0 created) a baby umber hulk a gnome zombie a tasloi zombie a dwarf zombie 3 human zombies a zombie a drow zombie (2 created) a black chameleon 2 friendly adventurers (3 created) an errand boy 0 blabbering otakus (1 created) an arcade scrub a sailor (3 created) an annoying idiot 2 singing happy drunks a karate scrub a woodsman a dunadan a poisoner a peasant a dark hunter 0 smirking sneak thieves (1 created) 0 werefloatingeyes (1 created) a martial artist 0 item masters (5 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) 4 watchmen a watch captain 2 tortoises a rouge jellyfish a trout an annoying fish 0 demonic jellyfish (1 created) a piranha a newt a normal frog a giant black frog a lizard 0 green mushroom patches (1 created) a swamp fern sprout a novice light wall 225 creatures born. 192 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 6 times You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 228 times You killed 187 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) devices [Basic] (max Master) (30 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (19 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (60 of 160) form II (Makashi) [Basic] (max Grand Master) (71 of 160) form III (Soresu) [Basic] (max Grand Master) (24 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (31 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (36 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (27 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (374 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...